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![]() September 1, 2000: Big, Bad Banjo Movie August 31, 2000: The Perfect Combination August 31, 2000: Mario Tennis Beatdown August 30, 2000: Rare President to be Honored August 30, 2000: Inside Mia Hamm August 30, 2000: Turok 3 Time August 29, 2000: Mario Tennis Ships August 29, 2000: Pokémania Down Under August 29, 2000: Ubi Soft Buys Red Storm August 25, 2000: Una-Zelda Complete August 21, 2000: Earthbound 64 Cancelled August 21, 2000: Go Big or Go Home August 21, 2000: 64DD Loses War August 18, 2000: Hercules and Blues for Rent August 15, 2000: Duck Dogers to the Rescue August 15, 2000: Want To See Something Really Scary? August 14, 2000: Nintendo Dominates Up North August 14, 2000: One Point For Tokyo Game Show August 11, 2000: More Darkness August 11, 2000: Japan Gets N64 RPG August 10, 2000: Game Boy Brings More To Mario Tennis August 9, 2000: Mario Party 3 Details August 9, 2000: Echo Delta Mystery Solved August 3, 2000: Famitsu Likes Paper August 3, 2000: Mario Tennis Takes Japan August 3, 2000: More Exciting Footage August 2, 2000: Activision Supports Dolphin August 2, 2000: Nintendo's Rental Run August 1, 2000: Readers Offer No Mercy
August 15, 2000
August 15, 2000
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August 14, 2000
August 14, 2000
August 11, 2000
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August 10, 2000
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August 9, 2000
Mario Party 3 Details Nintendo divulges specifics and a first screen of the next installment in the Mario Party franchise. Nintendo Power Source updated its website today with a ton of new details on some of the 64-bit products to be featured at the firm's upcoming Space World show, which is scheduled to kick off August 24 at a pre-event press briefing. One of the game's featured with the site's update was Mario Party 3, the (presumably) final sequel in the franchise for Nintendo 64. Hardly any specifics about the title were offered, but Nintendo did confirm that Mario Party 3 will feature an all-new "specifically designed one and two player modes" and 70 brand new mini-games. For those of you who have never had the good fortune of playing one of the Mario Party games, the Hudson Soft developed series basically presents the roll-and-go fun of real-life board games like Monopoly, adds in classic Nintendo mascots, power-ups and mini-games, and brings it all together with a tight little engine and colorful graphics. Mario Party, perhaps against Nintendo's wishes, has evolved into a favorite group drinking game, as it's addictive four-player mode and chance play mechanics work well in such an environment. Nintendo Power Source posted one screenshot of Mario Party 3, which we've provided below: ![]() For more information on Mario Party 3 and other Nintendo 64 games, be sure to visit Nintendo's official website. Back To Top
August 9, 2000
August 3, 2000
Famitsu Likes Paper Japanese games magazine Famitsu rates Nintendo's Paper Mario favorably. Details here. Last week Japan's Dengeki 64 reviewed Nintendo's Paper Mario (called Mario Story in the homeland), where it received a 9, 8 and 10. This week competitor Famitsu Weekly delivered its review of the game, and scored it equally as high. All of the publication's reviewers admitted that the title is aimed at younger gamers, but agreed that it is still a good RPG that's surprisingly fun for older audiences too. The magazine also liked the characters of Paper Mario (duh!) and said there is a decent amount of strategy to go along with an enjoyable story. Paper Mario received an 8, 8, 8 and 9, earning it top score of the week with PS2's Gungriffen Blaze. Back To Top
August 3, 2000
August 3, 2000
August 2, 2000
Activision Supports Dolphin The publisher of Tony Hawk's Pro Skater and Spider Man signs up for Nintendo Dolphin. Giant publisher Activision released its financial earnings reports today and also announced plans to support the launch of PlayStation 2 with a dozen different products, including another sequel in the Tony Hawk franchise. More relevant to Nintendo loyalists, though, the firm also confirmed plans to back the Big N's upcoming Game Boy Advance and Dolphin hardware platforms, which are both scheduled to launch in the US next year. Activision offered no specifics as to what titles it would be developing for Nintendo's upcoming next-generation console. But it's safe to assume that Dolphin owners will probably receive the same big-name console franchises -- namely Tony Hawk, Spider Man and Quake (among others) -- that are coming to other platforms near you in the not too distant future. More as it becomes available. Back To Top
August 2, 2000
Nintendos Rental Run Joanna Dark and Kirby tear up the rental charts as Nintendo 64 dominates. For the week ending July 30 Perfect Dark reigned supreme once again as the top rented game of the week. Kirby continues to make its run as a strong Nintendo franchise with a solid second place showing. Outside the Top Five, the Nintendo 64 performed pretty well with a total of 13 games in the Top 25 chart, beating out the PlayStations 12 games in the list.
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August 1, 2000
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August 18, 2000
Hercules and Blues for Rent Titus ships the Player 1 developed Hercules and Blues Brothers to... Blockbuster. Another publisher has hopped aboard the rental-only bandwagon. Titus has released "Hercules: The Legendary Journeys" and "Blues Brothers 2000" as Blockbuster exclusives. The two games are now available at the rental outlets, but will not be sold at retail stores. Developer Player 1 created both games, which had been delayed for a while now and were expected to come out this holiday season. "Hercules: The Legendary Journeys" is an action game complete with plenty of puzzles, twelve 3D worlds, and a complex combat system. "Blues Brothers 2000" meanwhile, based on the movie of the same name, features platform gameplay and a Jetson-esque, cartoony feel. The release of "Hercules" and "Blues Brothers" as rental exclusives are the latest in a trend: "International Track & Field 2000," "Duck Dodgers," and "Beast Wars" are among the other games to be released only for rental. If you possess an interest in either of these two latest games, head now to your neighborhood Blockbuster. Back To Top
August 21, 2000
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August 21, 2000
Go Big or Go Home Shareholders are excited about Nintendo's future, but the company is going to have to generate buzz. According to a Reuters, Nintendo is poised to see a boost for its share price if the company can capture stock holders attention. Analysts say the media briefing on Thursday, where Nintendo will unfold its next-generation products, will be play an important role in swaying company shareholders and developers-alike. "The key to success in the game-player business is software,'' said UBS Warburg Analyst Masahiro Ono. "If Nintendo demonstrates fresh and unique game concepts, we may raise its share target price from the current 16,000 yen ($147) to 25,000 yen ($175." Because of Nintendo's secrecy on Dolphin and overall conservative stance until now, analysts are mostly excited about the Game Boy Advance. This means Nintendo is going to have to completely impress shareholders, members of the press, and developers. Another mysterious presentation, or even half-mannered presentation of Dolphin will surely not bode well. Back To Top
August 21, 2000
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August 25, 2000
Ura-Zelda Complete Nintendo's 64DD-only Zelda add-on is all wrapped up, says the company's Shigeru Miyamoto. Wondering what ever happened to the 64DD-only Legend of Zelda add-on, "Ura-Zelda"? If you're like us (and the rest of the gaming world), you probably thought it was quietly cancelled after Nintendo realized that its Japan-only 64DD device does, in fact, suck. But that's not the case at all. Speaking to the press in an open forum held yesterday in Tokyo, Japan, Nintendo's Shigeru Miyamoto casually commented that "Ura-Zelda" (aka: Legend of Zelda DD) has been completed for some time now. Ura-Zelda isn't so much a new game as it is an expansion to an existing one: Legend of Zelda: Ocarina of Time (it is not compatible with Majora's Mask). The 64DD upgrade title offers new items, levels and characters for those who already own Ocarina of Time. Miyamoto dispelled rumors that Ura-Zelda would offer online play, saying that Nintendo had never intended to incorporate such a feature into the title. Unfortunately, Miyamoto offered no specifics as to when Ura-Zelda would come out for 64DD, or even if it would. Back To Top Ubi Soft Buys Red Storm The ever-growing Ubi Soft giant acquires the publisher behind Rainbow Six N64. Ubi Soft announced today that it has acquired Red Storm Entertainment, the publisher and developer behind the hit Rainbow Six franchise. Red Storm Entertainment, which brought Rainbow Six to N64 last year courtesy of software house Saffire, will continue to be operated as an independent company. "The games published by Red Storm will complement Ubi Soft's product range and this acquisition will allow the group to reinforce its existing expertise in multiplayer action and strategy games. We are convinced that in the years to come this genre of game will undergo strong growth as witnessed by the dazzling success of Rainbow Six and Rogue Spear. Red Storm is indisputably the leader in multiplayer action and strategy games," said Yves Guillemot, President and CEO, Ubi Soft Entertainment. "This agreement also gives Ubi Soft access to world-renowned licensees such as Tom Clancy, which will be added to our already strong brand portfolio." "This merger is good for Red Storm as consolidation is a natural and necessary phenomenon in any fast growing field," said Red Storm Entertainment President and CEO, Doug Littlejohns. "While Red Storm has been remarkably successful throughout its short life, the acquisition by Ubi Soft, a major player in this industry, will ensure that together we are capable of leaping to the next level of growth and profitability." Red Storm Entertainment still holds strong ties to developer Saffire, which is believed to be working on at least one Gamecube title. Back To Top |
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Pokémania Down Under Nintendo searches far and wide for the Pokémon Master. Could you be the one? Are you the master of everything Pokémon related? Can nobody beat you in Stadium? Well then why not prove your skills in the ultimate Pokémon face-off? Nintendo is scouring the world for the very best Pokémon players from eight different countries to compete in a Pokémon 2000 World Championship, which will be held in Sydney, Australia September 20 through 22. Players from Australia, Belgium, France, Germany, the Netherlands, Spain, the United Kingdom and United States will battle it out in Pokémon Stadium N64 using their Game Boy trained Pokémon from Red and Blue. One national champion from each country will be flown to Australia to compete for the grand title. And like Christopher Lambert says, "There can be only one." [add strange accent where necessary] "The global Pokémon phenomenon transcends borders and cultures," says Minoru Arakawa, president of Nintendo of America Inc. "While all these children may not speak the same language, they all speak the exciting, universal language of Pokémon." Details from Nintendo: The championship is part of a twenty-two day Pokémon fun and entertainment festival, beginning September 12 at Pokémon Park. Located in Sydney University, Pokémon Park will be an interactive area where Pokémon fans of all ages and nationalities will compete in trading card tournaments and video game face-offs, enjoy food and much more including a Pokémon Team Rocket live show, a Pokémon disco and limited edition, first-in-the-world Pokémon products. Additional details about the Pokémon Park and the World Championship can be found at the international website, www.pokemon2000.com. Each participating country currently is searching for a champion. To find the U.S. Pokémon Champion, Nintendo is conducting "The Thunder for Down Under" competition. Four regional competitions were held on August 12 at Wizards of the Coast stores in San Diego, Fort Worth, Seattle, and Garden City, N.Y. The regional winners will be flown to Nintendo of America Inc.'s "Pokémon Headquarters" in Redmond, Washington, for the opportunity to compete in the U.S. Championship, September 2. The winner will represent the U.S.A. in Australia. Back To Top
August 29, 2000
August 30, 2000
August 30, 2000
Inside Mia Hamm IGN64 talks with Digital Creations about its forthcoming Mia Hamm Soccer for N64 (w/ pics). The first ever women's soccer game on a console, development on "Mia Hamm Soccer 64" is now completed and the game is awaiting release. "The game has changed completely since E3," Digital Creations Studios President Mark Greenshields informs us. From the speed and response to the controls and graphics, the game has been polished all over. The E3 demo featured only one mode of play; In the final version, there are 5 such modes: Quick Start, Exhibition, US League Season, World Cup, and practice mode. Add that to 10 different stadiums, new weather, field, and time of day conditions, commentary by ESPN commentator Wendy Gebauer, and Spanish-language text support. Mia Hamm even provides voice-overs featuring gameplay tips, for both the video-game and real-world soccer playing. AI difficulty settings have been tweaked to make the game more suitable for younger ages. Coming off the Olympics in Sydney, South Peak hopes to attract avid fans of the sport to this game -- especially girls, of course. To attract young players, there are now two controller modes: A simple setting that is less advanced, and an expert setting which offers more moves. We asked Mr. Greenshields about the motivation to develop a video game centered around a female soccer player. "There's a growing demand for video games that target women and girls, this market now makes up 51% of the game-buying market," he said. "Given the number of sports titles available and the number of girls and women involved in sports, SouthPeak felt that it was time someone addressed this market by creating a game that features a strong role model in women's sports like Mia Hamm." "Mia Hamm Soccer 64" is now at Nintendo going through final check. "The final bugs are being worked out and we expect it to be in manufacturing soon," Mr. Greenshields says. The game is slated for release in October. Back To Top |
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August 30, 2000
August 31, 2000
August 31, 2000
September 1, 2000
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