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Underworld Unleashed

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Last Updated on Monday, July 01, 2002

Underworld Unleashed
Synopsis | Review | Titles

"Everyone is selfish. Everyone wants something for himself. So long as that's the case -- and it always is -- deals go down sweetly."

ISSUES:

3 issues, monthly, Nov. 1995-Jan. 1996.

WRITER(S):

Mark Waid.

ARTIST(S):

Howard Porter, Dennis Janke, Dan Green.

MAJOR HEROES:

Superman, Captain Marvel, most major DC heroes.

MAJOR VILLAINS:

Neron, plus his inner circle: Circe, Joker, Lex Luthor, Dr. Polaris, and Abra Kadabra.

SUPPORTING CAST:

Satanus and Blaze, two hellish beings with their own taste for souls; James Jesse, a.k.a. the Trickster, one of Flash's old foes

THE PLOT:

Neron, an evil being of great power, tempts DC's super-villains with a simple deal: their souls in exchange for their hearts' desires. Most of them choose power, making life difficult for the heroes who've fought them before.

RECOMMENDED READING:

None, although the Blue Devil series might help explain his presence in this crossover.

Synopsis

WHAT IF A BEING of immense power offered you anything your heart desired? And what if all he asked in return was your soul?

That's the question facing DC's super-villains, who have all been contacted by Neron, a mysterious being with the power to give them everything they ever wanted: power, wealth, revenge.

The story begins with five of Flash's old foes -- Heat Wave, Captain Boomerang, the Weather Wizard, Mirror Master, and Captain Cold -- setting off conflagrations in five separate areas, killing themselves in the process. It's an event that allows Neron's plan to begin. Meanwhile, another old Flash foe, the Trickster, is thinking about how low his life has sunk, when he chances upon a candle that, when lit at midnight, whisks him away to the place where Neron holds court.

Neron's offer to the assembled super-villains is simple: their heart's desire in exchange for their souls. After some bow out, the ones who stay aren't disappointed; their new powers are almost beyond their wildest dreams. They head off in search of the heroes who have humiliated them so many times before.

Meanwhile, the Trickster wonders if Neron is after more than a few souls. He soon learns that Neron is out to torch the world and claim every human soul possible, and if he manages to secure one perfect and pure soul, then he will be unstoppable. Meanwhile, the heroes meet to discuss their own encounters with the mysterious bargainer, and decide that something must be done -- not only are super-villains getting more powerful, but Neron's activities are encouraging riots, violence and acts of war around the world.

While one team of heroes stay on Earth to contain the chaos created by their super powered adversaries, another group marches into hell itself to fight Neron on his own turf. When they get there, they discover that only one hero, the one with the purest soul, can defeat him... but only at a great price.
 
Review

I ALWAYS GET A LITTLE UNCOMFORTABLE dealing with stories about devils and hell. I'm not necessarily religious, it's just that we've already seen several incarnations of "hell" in the DC Universe. Satanus and Blaze, both supporting players in this crossover, sit in infernal pits and deal in souls; Etrigan the Demon is one of the major players in hell; even Neil Gaiman's Sandman has Dream traveling to hell to confront Lucifer. All of which makes you wonder: just exactly who the hell is in charge of hell in the DC Universe?

"Mark Waid has actually produced a clever story that, though contrived, at least makes better use of a large number of heroes than most of these crossovers."

- The Slings and Arrows Comic Guide

All right, so let's assume than Neron is in fact the real deal, and not, say, a clever alien, as the atheistic Luthor eventually reasons him to be. Neron is a well-written villain, and his actions are completely keeping in character with what we might expect from the Supreme Bargainer. For instance, Barbara Gordon (formerly known as Batgirl) learns that Neron cannot force anyone to do his bidding; the tempted must willingly agree to become his thrall. He is not a physical foe, either; his main power is his ability to give someone their heart's desire.

Most of the crossover tie-ins are pretty good, as heroes deal with old threats that are suddenly a lot more dangerous, or discover what dealing with the devil is all about. As for the mini-series, the art is all right, but the scenes in hell weren't really that frightening, and I kept wondering why all the smoke and hellfire was tinted green (gotta color-coordinate with the boss, I guess).

The best part of the story was the ending, in which the heroes, although hopelessly outclassed, managed to defeat Neron by beating him at his own game. I won't go and ruin it for you, so I'll just say that sometimes the best way to beat the devil is to play by his rules... and it never hurts to have a trickster to fight a trickster.

Titles
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Adventures of Superman #530

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Aquaman #14

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Azrael #10

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Batman #525

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Catwoman #27

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Damage #18, 19

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Deathstroke #53

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Detective Comics #691, 692

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Extreme Justice # 10, 11

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Fate #13, 14

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Flash #107

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Green Arrow #102, 103

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Green Lantern #68, 69

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Guy Gardner: Warrior #36, 37

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Hawkman #26, 27

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Impulse #8, 9

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Justice League America #105, 106

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Justice League Task Force #30

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Legionnaires #32

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Legion of Super-Heroes #75

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Lobo #22

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Manhunter #12

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The New Gods #2

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Primal Force #13, 14

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The Ray #18, 19

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REBELS '95 #13, 14

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Robin #23

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Showcase '95 #12

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Spectre #35, 36, 37

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Starman #13

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Steel #21

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Superboy #22

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Superman: The Man of Tomorrow #3

Spinoffs and Related Titles
Apokolips: Dark Uprising
(One-shot, 1995)
Neron raises hell on Apokolips, a planet where the residents need little encouragement to show their bad sides. Darkseid is assumed to be dead, and so the arch-tempter sets the god's underlings at each other's throats by assuring each of them that they're destined to succeed Darkseid as master of Apokolips. Entertaining, but it doesn't fit anywhere into the greater storyline, and you have to wonder what's the point.
Batgirl: Patterns of Fear
(One-shot, 1995)
In case you didn't know, Barbara Gordon, a.k.a. Batgirl, was shot by the Joker. Paralyzed from the waist down, she continues her crimefighting career as Oracle, using computers and information as her weapons. Neron offers her the chance to walk again in exchange for her services as an archivist; she can even keep her soul, no strings attached. Again, this story isn't closely related to the larger storyline, but it's an interesting read, as much of it is devoted to showing us Barbara's "files" on the new and improved super-villains.
Batman: Devil's Asylum
(One-shot, 1995)
On a night when there's a feeling of evil in the air, an Arkham Asylum inmate makes a deal with the devil. Kryppen the Poisoner lives up to his name and poisons everyone in the asylum, challenging Batman to come save them. The madman's terms are simple: All Batman has to do is kill one inmate, and Kryppen will give him the antidote to save the other 200. Of course, if Batman kills, his soul is forfeit. An entertaining look at a part of the Batman mythos, but Neron doesn't even make an appearance; all we hear is a voice that could easily be marked up to Kryppen's insanity.
Abyss: Hell's Sentinel
(One-shot, 1995)
Alan Scott, the original Green Lantern, has come back to Earth, forty years after he first fought crime. Trouble is, he's still 25, but his wife aged normally and is now forty years older than him. When she receives a box with a candle, she makes a deal with Neron to get her youth back, but at a terrible cost. Alan teams up with the supernatural heroes in the DC Universe to win back her soul. The art is stupendous, with the hell scenes particularly disturbing, and the story works well enough on its own.

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