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The Crisis on Infinite Earths

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Last Updated on Monday, July 01, 2002


Alex Ross's fully painted cover (over George Perez's pencils) to the Crisis Hardover.
Click on the image to enlarge.

Crisis on Infinite Earths
Synopsis | Review | Titles

Who Died? | The Earths | Synopsis

"Nothing's ever predictable like it used to be. These days, you just never know who's going to die, and who's going to live."

ISSUES:

12 issues, monthly, Apr. 1985 - Mar. 1986.

WRITER(S):

Marv Wolfman.

ARTIST(S):

George Perez, Jerry Ordway, Dick Giordano.

MAJOR HEROES:

Just about every hero in the DC Universe.

MAJOR VILLAINS:

Anti-Monitor, plus every DC super-villain that ever existed.

SUPPORTING CAST:

Monitor, Harbinger, Lady Quark, Pariah.

THE PLOT:

One by one, the millions of universes in the DC multiverse disappear. The reason is the Anti-Monitor, who wishes to expand his own negative universe and his power over all creation. Opposing him is the Monitor, who has been testing and gathering the universe's greatest heroes for the final battle. By the end of the series, only one universe remains, one in which everyone's past, present and future is radically changed.

TRIVIA:

The name of the series was an homage to the classic JLA/JSA team-ups in the old Justice League of America series. About once a year, the JLA and JSA would team up to fight a foe that threatened both worlds. These team-ups were inevitably titled "Crisis on Earth- (1/2/S/X/Prime/ whatever)."

RECOMMENDED READING:

For starters, there's the classic "Flash of Two Worlds" in Flash (vol. 1) #123, which first introduced the concept of co-existing Earths. Pre-Crisis issues of All-Star Squadron and Infinity, Inc. explore Earth-2 and the relationships between the Golden Age heroes and the Silver Age heroes. See below for a list of the Monitor's pre-Crisis appearances.

OTHER SITES:

Crisis: A Synopsis of the Series
Crisis: A Synopsis
Crisis FAQ

Synopsis

TO UNDERSTAND Crisis, a little history of both the DC universe and our own is in order.

In the real world, DC Comics first came to prominence in the 1940s, when hundreds of new heroes from dozens of comic companies joined Superman (1938) and Batman (1939) in the fight against evil. This so-called "Golden Age" was the greatest creative era in comics history. After the Second World War, most comic publishers saw less profit in superheroes, and public opinion against the supposed corrupting influences of fictional vigilantes meant an end to most superhero careers. By the early 1950s, Superman, Batman and Wonder Woman were virtually the only ones left to continue their adventures.

In 1956, DC brought back the Flash, but he was a different Flash than the one readers remembered. This new Flash was a young police scientist named Barry Allen who named himself the Flash in honor of his comic-book hero, the original Flash.

In Flash #123, writer Gardner Fox brought the two Flashes together in a story that would have huge repercussions on the DC universe. The new Flash accidentally transported himself to another dimension, a place where everything is the same except that the new Earth was home to all the 1940s DC heroes that he once read about in comic books on his world. We learn that "Earth-1" (the new Flash's Earth) and "Earth-2" (the old Flash's Earth) both exist on separate dimensional planes; they're the same, but slightly different. This story paved the way for all the other Golden Age heroes to re-introduce themselves into the DC Universe; Superman-1 (who isn't married and works at the Daily Planet) met Superman-2 (who married Lois Lane and works at the Star), Batman-1 (a younger, single Bruce Wayne) met Batman-2 (an older, married Bruce Wayne), and so on.

DC knew it had a winner on its hands when the sales figures were tallied. New heroes could be introduced to the younger readers while older readers could enjoy their childhood favorites. Justice League of America soon hosted an annual team-up between the JLA and the Justice Society of America, and books such as the All-Star Squadron and Infinity, Inc. appeared in the early 1980s to introduce DC's Golden Age heroes to a whole new generation of comic readers.

But there were problems. DC's creators began to explore the other versions of Earth that could exist in the multiverse: Earth-3 was home to a villainous version of the JLA... Earth-S was home to the Captain Marvel family... Earth-X was a planet where the Nazis won the Second World War... and so on. As heroes kept hopping from Earth to Earth to defeat their enemies, it got confusing trying to keep track of who was from which earth. Also, by the early 1980s it was clear that DC had to update its biggest stars, but 50 years of history stood in the way. It was time, DC decided, to do a little housecleaning...

COUNTLESS EONS AGO, in the DC universe, the race that would eventually evolve into the Guardians of the Universe (the blue-skinned commanders of the Green Lantern Corps) had already become one of the universe's most advanced civilizations. The Maltusians explored every avenue of science but one: ancient writings forbade them from exploring the origins of the universe.

One scientist, Krona, dared to defy that rule. He constructed a machine that allowed him to peer back through time to the moment of Creation. Just as the answer was about to be revealed to him, a tremendous explosion ripped through his lab. The shockwaves from that explosion were the beginnings of the "multiverse" -- the splitting of the universe into countless duplicates, each on a different vibrational plane and each slightly different from the rest. It also marked the beginning of the "anti-universe," a place of immense evil and the total opposite of everything the universe embodied.

Ashamed of Krona's folly, the future Guardians agreed to shoulder the responsibility for containing evil in the universe. They punished him for his transgression, created the Green Lantern Corps to become their cosmic police force, and did their best to contain the evil unleashed by Krona's folly.

Then one day, the multiverses started to disappear...

CONTINUED...

Review

PLENTY HAS BEEN SAID about the shortcomings of this series. Some say it went too far, while others say it didn't go far enough. It left too many threads untied. It introduced superhero crossovers to a cosmic scale, and made it tough for new writers to come up with suitable encores. And the literal cast of thousands made it impossible to properly focus on any one character.

"As a series, Crisis was a magnificent effort and a true delight for any DC fan, but ultimately the exercise failed. The whole point was to clean up the DC Universe, but over the years in fact it complicated matters more."

- The Slings and Arrows Comic Guide

All this could be said about Crisis, but despite some flaws in the story, it's also important to reflect on what Crisis represented. For one thing, any discussion of DC's heroes will now and forevermore have to make reference to the "pre-Crisis" or the "post-Crisis" universes. Never before had any comic publisher swept away 50 years of history to restart the universe, and it's likely we won't see it again. Unlike other crossovers that followed, Crisis and its effects on the comics business cannot be ignored or glossed over.

Crisis introduced a new level of sophistication into the comic-book world. Not only was it the starting point for the re-introduction of every DC character (see below), it also marked the beginning of a universe in which major heroes died and stayed dead, billions of lives could be snuffed out on a whim, and a hero's life could be dramatically changed without warning.

Perez's art is exceptional, and his detailed work on this series will always stand out as one of his finest moments (on one two-page spread alone, you can count more than 200 characters in action). Although many of the finer plot points are a little too reliant on coincidence and impeccable timing, the story itself is both disturbing and inspiring, and it will always serve as the prime example of how far a comic company will go to keep its characters fresh and its purpose clear.

Synopsis

Issue #1, "The Summoning"

The year is 1985, and the universe containing Earth-3 is slowly being obliterated by a wave of anti-matter. Lex Luthor, a hero on this world, tries to save his only child by sending him to Earth-1; more specifically, the satellite headquarters of his allies, the JLA (unfortunately, Luthor is unaware that the satellite is abandoned, and so no one is there to rescue the child from the craft). The mysterious Pariah appears just as Earth-3 vanishes, and cries out in despair knowing he can do nothing to save them. Meanwhile, the mysterious being known as the Monitor decides the time to act is now, and so he bestows part of his power on his young assistant, the woman known as Harbinger. She splits into multiple copies of herself and flies off to retrieve a select group of heroes and villains. However, one of her incarnations is zapped by a shadowy figure, apparently placing her under its power. After she brings the group to the Monitor's satellite, they are all attacked by "shadow demons." The Monitor dispels the shadows, and informs the assembled heroes and villains that their worlds are about to die.

Issue #2, "Time and Time Again"

Strange things are happening at places throughout the timestream, from Anthro's prehistoric village to the 30th century (home era of the Legion of Super-Heroes). In our time, both Batman and the Joker see a vision of the Flash crumbling before their eyes. On his ship, the Monitor tells the assembled group that the multiverse is threatened by the Anti-Monitor, his opposite number from the anti-matter universe. He then dispatches the heroes and villains to various points in history on both Earth-1 and Earth-2 to set up cosmic "tuning forks" that will keep the Anti-Monitor at bay. While the tainted Harbinger continues to plot, young Alex Luthor, who is rescued from his ship by the Monitor, is aging rapidly. Psycho-Pirate -- one of the super-beings summoned by the Monitor -- attacks Pariah, but is teleported away by the unseen foe, who orders him to obey.

Issue #3, "Oblivion Upon Us"

Earth-1's Flash sees the anti-matter wave approaching the future Earth where he lives, and he travels back to the 20th century to warn other heroes. He barely has time to say "we're screwed" before he vanishes. The anti-matter wave starts sweeping across Earth-1, and shadow demons attack the tuning forks. Our heroes fight and die defending the machines from the demons. While Earth is slowly being destroyed, the Monitor isn't sure if his plan will work in time.

Issue #4, "And Thus Shall the World Die"

The anti-matter waves continue to threaten Earth-1 and Earth-2. As the Monitor's teams try to protect the forks from attack, Pariah manages to save Lady Quark, a noblewoman and superhero on Earth-6, from her universe's annihilation. Meanwhile, the heroes on the remaining Earths do their best to save as many lives as possible from the anti-matter wave. Pariah appears on the Monitor's satellite, just in time to witness the possessed Harbinger kill the Monitor. Pariah weeps for the Monitor while Earth-1 and Earth-2 fade to black.

Issue #5, "Worlds in Limbo"

The Anti-Monitor is confused. He knows his wave has destroyed the two Earths, but he hasn't received the energy unleashed by their destruction. Meanwhile, a pre-recorded message made by the Monitor explains to Pariah and Harbinger (who is now free of the Anti-Monitor's control) that he was aware of his eventual death, and he took steps to put it to good use. He tells them that his death released enough energy to pull the two Earths into a pocket universe, safe from the Anti-Monitor's weapons. The downside is that the Earths are in a temporal flux; there are cavemen in the Batcave and dinosaurs roaming through 30th-century Metropolis. Also, the vibrational barriers between them are slowing down, meaning they'll eventually annihilate each other. Meanwhile, the Anti-Monitor gives Flash to the Psycho-Pirate to torture (the Anti-Monitor kidnapped the Flash because he is one of the only beings who can traverse the Earths on his own). Alex Luthor, now a young adult, uses the Monitor's satellite to gather heroes to help him save Earth-X (home of the Freedom Fighters), Earth-S (home of the Marvel Family) and Earth-4 (home of the heroes from the Charlton Comics group).

Issue #6, "3 Earths! 3 Deaths!"

The heroes from Earths 1 and 2 arrive on 4, S, and X to find that the heroes on those world have gone mad because of the Psycho-Pirate, whose emotion-manipulating powers have been boosted by the Anti-Monitor. Harbinger burns out her power and the Monitor's satellite by bringing the three Earths into the pocket universe. As well, super-villains start vanishing with no explanation, an occurrence that keeps repeating itself for the next couple of issues.

Issue #7, "Beyond the Silent Night"

Harbinger, Alex, and Pariah gather representatives from the remaining five Earths to explain the situation and plan their next move. We learn the beginnings of the multiverse, the secrets of the dawn of time, the origins of the Monitor and the Anti-Monitor, and the part Pariah played in causing the destruction of the universe. A strike team is gathered to attack the Anti-Monitor in his lair in the anti-matter universe. Earth-1's Superman, who reaches the Anti-Monitor's machinery first, starts to destroy it, but he is shot with a blast of energy from the Anti-Monitor. The Anti-Monitor starts to kill Superman, but Supergirl intervenes, saving Superman and destroying the machine at the cost of her own life. The Anti-Monitor escapes to nurse his wounds, and the heroes retreat as the fortress falls apart. The time distortion has ceased on the five Earths; although they are still linked, they are no longer in any immediate danger.

Issue #8, "A Flash of the Lightning"

The Anti-Monitor makes a new body for himself. We also see that the Guardians of the Universe are suffering a civil war. The Flash escapes his prison and takes his anger out on the Psycho-Pirate. He then makes the Pirate show him the anti-matter cannon that the Anti-Monitor is building. The Flash uses his super-speed to destroy the cannon, sacrificing his life to save the five remaining Earths. The Anti-Monitor, by now angry with the humans' interference in his plans, destroys his own universe so that he can absorb all its power for the final confrontation.

Issue #9, "War Zone"

The heroes continue to address the problems of the interlocking worlds. Alex Luthor, Harbinger and Pariah address the United Nations on Earth-1. While the heroes were busy on Earths 1 and 2, Earth-1's Brainiac and Lex Luthor organized the super-villains to take over Earths S, X, and 4. While the heroes and villains fight, the original Flash (Jay Garrick) asks Kid Flash (Wally West), who retired from super-heroics because his powers were killing him, to join the fight. Using Barry Allen's "cosmic treadmill" to break the barrier between the worlds, the heroes prepare to save their compatriots on the imprisoned worlds.

Issue #10, "Death at the Dawn of Time"

The battle between heroes and villains continues until the Spectre appears and tells them that the Anti-Monitor isn't dead; he's gone back to the dawn of time to prevent Creation itself. The heroes and villains agree to put aside their differences. The heroes are sent back to stop the Anti-Monitor while the villains travel back 10 billion years to ancient Oa to prevent Krona from performing his experiment, the event that ruptured the universe and created the multiverse. The villains are easily defeated by the advanced Oans and their own overconfidence. The heroes, thanks to some help from the mystical DC heroes, keep the Anti-Monitor from winning against the Spectre. Everything fades to white.

Issue #11, "Aftershock"

Clark Kent of Earth-2 wakes up and goes to work, thinking about the "awful dream" he had the night before. Unfortunately, he goes to the Daily Planet -- not the Daily Star -- and runs into Perry White and Lois Lane of Earth-1, who wonder why Clark looks so old. Clark Kent of Earth-1 shows up and covers for his "weird uncle Clark." Apparently, nobody remembers the Crisis except the heroes who went back to the dawn of time. With the help of Jay Garrick and Wally West, they discover that Earth-2 wasn't just destroyed; it never existed in the first place. Since this means that Earth-2 Superman's wife, Lois, is gone, this upsets him greatly. They discover that the new Earth is now an amalgam of the five Earths, one in which heroes existed in both the 1940s and the modern age. The heroes meet in Titans Tower to discuss this turn of events. For those whose worlds never existed, it is a difficult thing to accept. The Supermen are still discussing their respective losses when the Earth is sucked into the anti-matter universe.

Issue #12, "Final Crisis"

A small band of heroes, who were earlier dispatched to Brainiac's ship to seek his help, are shocked to find that the Earth is gone. Apprised of the situation, Brainiac transports them to someone who has the power they need. Meanwhile, an image of the Anti-Monitor appears over the Earth and declares the world will die. The sky then turns black. Harbinger gathers a select group of heroes for a final assault on the Anti-Monitor. The darkness explodes into millions of shadow demons, each of whom can kill with the slightest touch. Heroes around the world fight to defend the people; not all of them survive. Alex Luthor creates a conduit that allows the heroes to bridge the barrier created by the Anti-Monitor. Meanwhile, Darkseid is revealed as the powerful figure sought out by Brainiac and his allies. The mystical heroes channel their supernatural energy to contain the demons attacking Earth. On the anti-matter world of Qward (the Anti-Monitor's home base), the heroes discover Flash's uniform just before the Anti-Monitor declares "this is the day the universe dies." Working as a team, the heroes defeat the Anti-Monitor, but not before he blasts Wonder Woman out of existence. The Earth is moved back to its proper place in the positive universe, and Darkseid, using Alex Luthor as a conduit, delivers the coup de grace. Alex, Superboy, Superman-2 and Lois, who Alex saved from her world's erasure, disappear into a place where there is "everlasting peace." In the epilogue, the Psycho Pirate is sitting along in an asylum, gibbering about all the worlds that died.

WHO DIED?

Crisis on Infinite Earths will stand as the first crossover to kill a large contingent of its cast. Although some of those who died have since come back in one form or another, the majority of these characters are, for now and forevermore, dead:

bullet

Angle Man

bullet

Anti-Monitor

bullet

Aquagirl

bullet

The Bug-Eyed Bandit

bullet

Clayface II

bullet

Crime Syndicate of Earth-3: Ultraman, Owlman, Superwoman, Johnny Quick II, and Power Ring

bullet

Dove

bullet

Farmer Boy of Sgt. Rock's Easy Company

bullet

Flash II (Barry Allen)

bullet

Green Arrow of Earth-2

bullet

Huntress of Earth-2

bullet

Icicle

bullet

Kole

bullet

Lex Luthor of Earth-2

bullet

Lex Luthor of Earth-3

bullet

Lois Lane-Luthor of Earth-3

bullet

Lori Lemaris

bullet

Lord Volt of Earth-6

bullet

The Losers: Johnny Cloud, Gunner, Sarge, and Captain Storm

bullet

Maaldor the Darklord

bullet

Mirror Master

bullet

Monitor

bullet

Nighthawk

bullet

Prince Ra-Man

bullet

Princess Fern of Earth-6

bullet

Robin of Earth-2

bullet

Shaggy Man

bullet

Starman II

bullet

Sunburst

bullet

Superboy of Earth-Prime, Superman and Lois Lane of Earth-2, Alex Luthor of Earth-3 (They didn't die, but they left the universe to go to a place "where there will be no fear, only everlasting peace." Close enough.)

bullet

Supergirl

bullet

The Ten-Eyed Man

bullet

Wonder Woman (She was sent back through time to a point where she didn't exist.)

...and, of course, the uncountable billions lost to the Anti-Monitor's anti-matter wave, as well as all the beings in the anti-matter universe sacrificed to increase his power.

THE EARTHS

Before Crisis, the DC multiverse was filled with millions of universes. The following are the main pre-Crisis universes mentioned by name:

Earth-1 - the Silver Age Earth. Justice League, Superman II, Flash II (Barry Allen). First defined in Flash (vol. 1) #123, first named in JLA (vol.1) #21.

Earth-2 - the Golden Age Earth. Justice Society, All-Star Squadron, Infinity, Inc. First defined in Flash (vol. 1) #123, first named in JLA (vol.1) #21.

Earth-3 - "Reverse" Earth. Home of Crime Syndicate (criminal version of JLA), Lex Luthor is a hero. First suggested in JLA (vol. 1) #22, first appeared in JLA (vol. 1) #29.

Earth-4 - Charlton Comics Earth. Charlton was a separate comics company before DC bought the rights to its characters. Captain Atom, Blue Beetle, the Question. First appeared (in a DC comic) and named in Crisis #1.

Earth-5 - designation for world seen only briefly on pages 2 and 3 of Crisis #1.

Earth-6 - a "cosmic anomaly" because none of the DC heroes had duplicates there. Main heroes were from the planet's royal family: Lady Quark, Lord Volt, Princess Fern. First created and destroyed in Crisis #4.

Earth-S - the Fawcett Comics Earth. Home of the Marvel Family. First appeared (in a DC comic) in Shazam! #1, first named in JLA (vol. 1) #135.

Earth-X - Quality Comics Earth. Freedom Fighters, Uncle Sam, the Ray. World War II continues into the 1970s. First appeared (in a DC comic) and named in JLA (vol. 1) #107.

Earth-Prime - world in which few heroes exist, in theory the "real world" where you and I live. Most DC characters exist only as comic-book characters. First appearance in Flash (vol. 1) #179, named in JLA (vol. 1) #123.

Earth-C - world in which "funny animals" exist as dominant species. Captain Carrot and his Zoo Crew. First appeared in New Teen Titans #16.

Titles
Official Crisis Crossovers
bulletAll-Star Squadron #50-56 (#57-60 unofficial)
bulletAmethyst, Princess of Gemworld (vol. 2) #13
bulletBlue Devil #17-19
bulletDC Comics Presents #78, 86-88, 94, 95
bulletDetective Comics #558
bulletFury of Firestorm #41, 42
bulletGreen Lantern #194-196, 198
bulletInfinity Inc. #18-25, Annual 1
bulletJustice League of America #244-245, Annual #3
bulletLegion of Super-Heroes (vol. 2) #16, 18
bulletLosers Special #1
bulletThe New Teen Titans (vol. 2) #13-14
bulletOmega Men #31, 33
bulletSuperman #414, 415
bulletSwamp Thing (vol. 2) #44, 46
bulletWonder Woman #327-329
Pre-Crisis Monitor Appearances
The Monitor, the mysterious being who first assembled the heroes to fight his nemesis, made several appearances in the shadows of the DC Universe before Crisis #1, where he was fully shown for the first time. Depicted as a shady power broker providing weapons and supplies to heroes and villains alike, it was eventually explained that he did this in order to determine the powers and abilities of Earth's superpowered population in preparation for the battle ahead:
bulletAction Comics #560, 564
bulletAll-Star Squadron #40
bulletAmethyst, Princess of Gemworld (vol. 2) #2
bulletBatman #384
bulletBatman and the Outsiders #14, 15
bulletBlue Devil #5
bulletDC Comics Presents #76, 78
bulletDetective Comics #551
bulletThe Flash (vol. 1) #338, 339
bulletFury of Firestorm #28
bulletG.I. Combat #275, 276
bulletGreen Lantern #173, 176, 178
bulletInfinity, Inc. #8
bulletJonah Hex #90
bulletJustice League of America (vol. 1) #232, 234
bulletThe New Teen Titans (vo1. 1) #21, Annual #2
bulletSaga of the Swamp Thing #30, 31
bulletSuperman #402, 403
bulletTales of the Legion of Super-Heroes #317, 319, 320
bulletTales of the Teen Titans #47, 58
bulletVigilante #14
bulletWarlord #91
bulletWonder Woman #321, 323
bulletWorld's Finest #311

Spinoffs and Related Titles

Almost every title in DC's lineup since 1986 can be considered a spinoff from Crisis, since the whole point of the series was to redefine and streamline the DC Universe. With the dust barely settled, DC's finest talents rolled out the revamped, post-Crisis version of the company's greatest heroes: Superman (Superman: The Man of Steel, by John Byrne), Batman (Batman: Year One, by Frank Miller and David Mazzuchelli), Wonder Woman (Wonder Woman #1, by George Perez), the Flash (Flash #1, by Mike Baron and Jackson Guice), Green Arrow (Green Arrow: The Longbow Hunters, by Mike Grell), Hawkman (Hawkworld, by Timothy Truman), Blue Beetle (Blue Beetle #1, by Len Wein and Paris Cullins), Captain Atom (Captain Atom #1, by Cary Bates and Pat Broderick), The Question (The Question #1, by Denny O'Neil and Denys Cowan), and so on.

In most cases, the changes to the characters were substantial. For instance, while Superman's basic origin (Kryptonian infant rocketed to Earth) was the same, almost everything else about him was updated (for one thing, Clark Kent no longer pretended to be a clumsy, shy goofball). Wonder Woman was brought closer to her Olympian roots. And Green Arrow inhabited a darker world of real-life villains, a place where not all of life's problems could be solved by a suction-cup arrow.

   

The post-Crisis world also demanded several rewrites of many characters' origins. For instance, in the pre-Crisis universe, the 30th-century Legion of Super-Heroes was inspired by the legends of Superboy, but in the post-Crisis universe, Superboy never existed. Power Girl was once the cousin of Earth-2's Superman; in the post-Crisis world, her entire history had to be rewritten in order to fit her into the new universe. Sorting out these new origins and relationships have provided writers with plenty of inspiration -- and probably will for years to come.

A notable epilogue to the Crisis series is The History of the DC Universe (1986), a post-Crisis, two-volume chronology of the DC Universe, written by Marv Wolfman and illustrated by George Perez. The plot as such is simple: Harbinger, in the aftermath of the Crisis, attempts to chronicle every historical event in the DC Universe, from the dawn of creation to the end of time. These two books illustrate beautifully the rich literary heritage we have in the DC Universe. Although later stories have rendered parts of it out-of-date, History is an excellent introduction to one of the two greatest fictional universes ever created. The Official Crisis Index #1 (Flood Control Comics, Mar. 1986) recaps all 12 issues of Crisis in great detail. In 1999, DC published a one-shot, Legends of the DC Universe: Crisis on Infinite Earths #1, which told an untold story that took place during and after the events in Crisis #4. It's written by Wolfman, and definitely worth a look.

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