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The Silver Age

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Last Updated on Monday, July 01, 2002

The Silver Age
Synopsis | Review | Titles
"Not a dream! Not a hoax! Not an imaginary tale!"
ISSUES:
12 one-shot specials, 2000.
WRITER(S):
Various (see below).
ARTIST(S):
Various (see below).
MAJOR HEROES:
The JLA: Superman, Batman, Aquaman, Wonder Woman, Flash, Green Lantern, Green Arrow, Martian Manhunter, and the Atom.
MAJOR VILLAINS:
Agamemno, Lex Luthor, the Penguin, Catwoman, Felix Faust, Mr. Alchemy, Black Manta, Chronos, Sinestro, Dr. Light.
SUPPORTING CAST:
The Doom Patrol, the Teen Titans, Challengers of the Unknown, Dial "H" for Hero, the Seven Soldiers of Victory, Robby Reed, the Elongated Man.
THE PLOT:
Agamemno, a galactic despot, decides he needs three artifacts to achieve ultimate power. To get them, he recruits nine Earth super-villains, who switch bodies with nine superheroes in order to carry out their tasks.
TRIVIA:
Many of the covers for this series were drawn by Silver Age legends. Carmine Infantino was the first artist to draw the Silver Age Flash; Gil Kane had a lengthy run on Green Lantern; Nick Cardy is remembered for his 1960s Aquaman artwork.
RECOMMENDED READING:
Heck, anything from DC's Silver Age (1956-1970) will do, if only to give you an idea of the kind of stories these titles tried to emulate.
Synopsis

HIS NAME IS AGAMEMNO, and he is an alien warlord bent on universal domination. Learning of the legendary Justice League of America, he decides that he must defeat them is he is to claim his "rightful title as ruler of the universe."

Using his power to transfer his "immortal life essence" into any material on hand, he visits Kanjar Ro, an alien despot once defeated by the JLA. Learning what he needs to know about the heroes, Agamemno travels to Earth to recruit them in his quest. Actually, all he wants is their superpowers, so he makes a deal with nine super-villains. In exchange for their services, he will "switch" the bodies of the heroes and villains, giving the villains all the power they need to help him gather the three mystical objects he needs to achieve unlimited power.

Naturally, even while trapped in their archenemies' bodies and distrusted by their allies, the JLA refuse to give up, and so they try to foil his plans. Meanwhile, the villains have a plan of their own, though it's not necessarily one that involves giving their new bodies back...
 
Review

"THE SILVER AGE" refers to a simpler, gentler time in superhero history, an era (late 1950s to 1960s) when plots were simpler, heroes were nobler, and villains came in two varieties: easily hoodwinked alien despots or colorfully costumed bank robbers.

Those who remember that era will tell you it was the greatest time in comic-book history because it was simply more fun. As "Unca Cheeks," a Silver Age aficionado, puts it, the Silver Age was special because "[w]riters still weren't wholly incapable of appreciating (and sharing, with the fortunate reader) the marvelous, inescapable silliness inherent in the whole Fighting-Evil-Whilst-Gallivanting-About-In-One's-Underthings schtick; the good, golden coin of four-color f-u-n was still being esteemed more highly than that of its counterfeit, 'continuity'; and people still read the bloody damned things, as a result."

"DC Comics' twelve-issue SILVER AGE limited series was intended, plainly, to serve as heartfelt paean to those heady, halcyon days before the greater portion of the comics industry had noisily and messily soiled itself, storytelling-wise."

- Cheeks the Toy Wonder

Given the state of the North American comic business in the 1990s, it's easy to see how older readers like "Cheeks" (aka Kent Orlando) would be nostalgic for those wonder years. Byzantine storylines, endless character revisions, heroes that were often more psychopathic than the villains, women drawn in proportions that would make Playboy's Hugh Hefner blush... these factors and more contributed to a comic-book culture that turned off many older fans (present company included) and active discouraged newer ones from signing on. As a result, the industry (again, as far as North America goes -- Asia and Europe are separate stories) was in its biggest crisis since the censorship scares of the 1950s.

To put it bluntly, "The Silver Age" succeeds as a story because it reminds old and new readers alike of what has been lost thanks to contemporary dictates of action-over-plot and the all-consuming "continuity" (wherein every appearance of any single character has to fit in with a larger, fan-imposed narrative). In this series, the heroes (including the resurrected Barry "Flash" Allen and Hal "Green Lantern" Jordan) are confronted with a super-villain, split up to attack his forces, and rejoin for the climax. It's a classic three-act play that works simply because it doesn't insult the reader's intelligence by pandering to the lowest common denominator.

While the writing and artwork of this series are meant to reflect the prevailing styles of the Silver Age, there are some exceptions that, quite frankly, distract from the work. Lex Luthor remains the modern-age businessman and doesn't revert to his mad-scientist days, and scenes in which the villains stamp out an entire microscopic civilization or slaughter hundreds of Green Lantern Corps members would never have seen the light of day in the early '60s.

Despite the occasional lapses into modernity, though, this was one damn fine piece of work. For one thing, it allowed older fans to rejoice in the return of the original Doom Patrol, the first Teen Titans team, Robby Reed of "Dial H for Hero" fame, and other long-dormant heroes and villains.

More importantly, though, the series was a history lesson for newer fans in how to do things right. Heroes get along with each other. New characters are introduced in such a way that you don't need to read a hundred back issues to keep up with who's who. The artwork is stylish yet clean, devoid of any of the excesses that many modern "artists" claim as their style. And, like Cheeks said, the emphasis is on F-U-N, not on feeding the "fanboy's" need to feel superior with obscure footnotes and clever "in" jokes.

Does this mini-series represent a turning back to those simpler times? Probably not -- there is a sizable and vocal group of comic fans that want nothing to do with "silly" stories about superheroes and villains trading punches, as if there's something inherently "serious" about comics to begin with. Their loss of the point is our loss, period. Which is a shame, but at least we have stories like "The Silver Age" to remind us that not all is lost. Not yet.

Titles

(Arranged in chronological order)

Silver Age Secret Files #1
Writers: D. Curtis Johnson, Mark Waid, Jason Hernandez Rosenblatt
Artists: Mike Collins, Jim Mooney
A prequel of sorts, it sets up the story by introducing Agamemno, an all-powerful, galactic-spanning villain who learns the Justice League of America might be a threat to his conquering ways. Two backup pieces introduce Robby Reed of "Dial H for Hero" fame and the Silver Age Hawk and Dove to a modern audience.
Silver Age #1
Writer: Mark Waid
Artists: Terry Dodson, cover by Brian Bolland
Agamemno appears in front of Lex Luthor with a proposition: help him gather three artifacts, and he will give Earth's villains the power they want. One by one, he uses his powers to "switch" the bodies of nine heroes and nine villains so that the villains will have the power needed to get the artifacts. (For the record, the switcheroos are: Superman/Lex Luthor; Batman/Penguin; Aquaman/Black Manta; J'onn J'onzz/Dr. Light; Atom/Chronos; Flash/Mr. Element; Black Canary/Catwoman; Green Arrow/Felix Faust; and Green Lantern/ Sinestro.)
Justice League of America #1
Writer: Mike Millar
Artists: Scot Kolins, cover by Ty Templeton
While the villains-in-heroic-clothing carry out their master's plans, the heroes-trapped-in-villainous-shells decide the only way to save the Earth from its new "heroes" is to destroy humanity's trust in the JLA. While they pursue this plan, the villains set about to retrieve two of the three objects desired by Agamemno.
Challengers of the Unknown #1
Writer: Karl Kesel
Artists: Drew Johnson, cover by Joe Kubert
When the Atom (trapped in Chronos' body) returns to his university to find a way to reverse the body-snatching, he attracts the interest of the Challengers, who have warned to be on the lookout for him. They battle until the Challengers realize that "Chronos" is actually the Atom. At one point, the Challengers accidentally get shrunk, which is a shame considering the Atom is the only one who can survive the process...
Teen Titans #1
Writer: Marv Wolfman
Artists: Pat Oliffe, cover by Nick Cardy
The Teen Titans -- Robin, Wonder Girl, Kid Flash, and Aqualad -- are summoned to a seaside town that's been overtaken by a serious law-and-order freak who uses unnatural means to keep the troublemaking teenagers quiet. Batman and the Flash try and fail to convince the Titans they're not really the Penguin and Mr. Alchemy.
Dial "H" For Hero #1
Writer: Mark Waid
Artists: Barry Kitson, cover by Jim Mooney
While touring a military installation, high school student Robby Reed is caught in the middle of a battle between the U.S. Army and the "Martian Manhunter," who is in fact the Martian Manhunter trapped in Dr. Light's body (he's using Light's technology to appear like his real self). Using the power of his dial, Robby turns into several heroes in an effort to save the base.
The Flash #1
Writer: Brian Augustyn
Artists: Norm Breyfogle and Ty Templeton, cover by Carmine Infantino
The first story stands apart from the overall mini-series, and tells a Flash story from the Silver Age era. Right in the middle of Central City's Flash Appreciation Day, the super-slow baddie known as the Turtle commits a series of crimes, which the Flash is unable to stop because of his fans. In the second story, Kid Flash and the Elongated Man pair up to solve a series of crimes involving valuables disappearing in a "flash." The crimes were committed by the Flash, who is trying to frame himself so that Mr. Alchemy-in-Flash's-body can't take advantage of the Flash's popularity.
Doom Patrol #1
Writer: Tom Peyer
Artists: Bachan
The original Doom Patrol -- the Chief, Cliff Steel, Rita Farr, and Larry Trainor -- are summoned by "Lex Luthor," who is actually Superman in Luthor's body. He manipulates them into guarding a weapons stash in an orbiting fortress that contains weapons capable of bringing down the JLA.
The Brave and the Bold #1
Writer: Bob Haney
Artists: Kevin Maguire
The Batman (who is actually the Penguin) orders the Metal Men -- a team of sentient robots -- to apprehend Felix Faust and Catwoman (Green Arrow and Black Canary on one of their not-so-good days). An errant magic spell turns the robots into human beings, which means the smitten Platinum may finally have a chance with Dr. Magnus.
Or does it...?
Green Lantern #1
Writer: Kurt Busiek
Artists: Brent E. Anderson, cover by Gil Kane
Green Lantern makes things right again, putting bodies and minds back where they belong. "Well, now. That's better," he says with all the confidence of an icon. Ahem. Anyway, it's looks as if Agamemno's plans are all for naught, and things are looking up until Luthor seizes the moment to grab the ultimate power for himself...
Showcase #1
Writer: Geoff Johns
Artists: Dick Giordano
DC revives its "Seven Soldiers of Victory" hero team name by bringing together seven of its lesser-known characters: Adam Strange; Batgirl; Blackhawk; Deadman; Mento; Metamorpho; and a revamped Shining Knight. They're brought to the planet Rann courtesy of Adam Strange's Zeta-Beam to do battle with the bad guys.
Silver Age 80-Page Giant #1
Writer: Mark Waid
Artists: Eduardo Barreto
We'll let the cover speak for itself: "Eight new super-heroes! Who are they? What are they? And how will they every succeed -- where the JLA failed? 'S.O.S. to Nowhere' -- a 51-page extravaganza starring 37 super-stars and 9 vile villains!" You know, they just don't write cover blurbs like this anymore...

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