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Bloodlines

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Last Updated on Monday, July 01, 2002

Bloodlines
Synopsis | Review | Titles

NO STARS!

"Nothing stops wriggling better than a good old-fashioned head butt!"

ISSUES:

2 issues, biweekly (Dec. 1993).

WRITER(S):

Dan Raspler.

ARTIST(S):

Chuck Wojtkiewicz, Agop Gemdjian, Bill Willingham, Keith Wilson, Sal Velluto, Jeff Albrecht, Del Barras, Val Semeiks, Tom McWeeney.

MAJOR HEROES:

Superman, Justice League, most major DC heroes of 1993.

MAJOR VILLAINS:

Unnamed alien parasites.

SUPPORTING CAST:

A whole cast of new heroes inadvertently created by the aliens' appetites.

THE PLOT:

Alien parasites come to Earth to feed on the spinal fluids of their hapless victims. As the death toll mounts, some of their victims develop superpowers. The new heroes band together with the old to stop the aliens.

TRIVIA:

Of all the new heroes, only one -- Hitman -- managed to become a fan favorite in his own ongoing series.

RECOMMENDED READING:

None.

Synopsis

NO ONE KNOWS WHERE THEY CAME FROM or what they want, but Earth is visited by mysterious flying aliens that bear more than a passing resemblance to the aliens that keep coming back to fight Sigourney Weaver. They soon attack humans, killing hundreds of people as they indulge in their taste for spinal fluid. Oh, and these aliens are also (conveniently) shape-shifters, so it's impossible to track them down. 

Oddly enough, not all the victims die from their encounter with the alien parasites. In fact, a handful of them are transformed into beings with great and unusual powers. These "new blood" heroes join forces with the older DC heroes to defeat the aliens, but things start looking bad when half the heroes are captured and "absorbed" by the master alien, a massive creature who hungers for more than just spinal fluid.

Old heroes and new join together to defeat this new menace, save their comrades and, well, you can guess the rest.
 
Review

OH MY. SO LITTLE EXPLETIVES, so little time. "Excrement" comes to mind. "Embarrassment," too. "Excruciating," even. On every possible level, this represented the absolute worst of DC's creative efforts during the 1990s.

Putting aside the ridiculous premise that getting one's spinal fluid sucked out can produce a wide range of amazing superpowers (it beats radioactive spider bites, I guess), what was the point of this series? To feed off the success of the Alien movies? Or perhaps this was just a way to introduce a new generation of superheroes to the market? If that was the case, then the idea was a flop; with the possible exception of Hitman, not one of the "new blood" is anything close to interesting, and few have made any return appearances in the regular DC titles.

The violence is mindless and sickening, the dialogue is too inane for words, and the final confrontation is full of such snappy patter as the quote above. I mean, do we really need 20 pages of everyone finding new ways to say, "The only way to beat this monster is to fight together!"?

All in all, Bloodlines is a complete embarrassment to everyone involved, especially you if you paid full cover price for any of the annuals. Do yourself a favor -- don't waste your time. If you truly want to sample any of these annuals, go straight to the bargain bin and smuggle them out of the store underneath your coat. Believe me, you're better off spending an eternity in hell for stealing than letting the store clerk know how desperate you are for "entertainment" like this.

Titles

ANNUAL

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Action Comics Annual #5

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Adventures of Superman Annual #5

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Batman Annual #17

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Batman: Legends of the Dark Knight Annual #3

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Batman: Shadow of the Bat Annual #1

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Deathstroke Annual #2

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Demon Annual #2

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Detective Comics Annual #6

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Eclipso Annual #1

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Flash Annual #6

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Green Arrow Annual #6

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Green Lantern Annual #2

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Hawkman Annual #1

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Justice League America Annual #7

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Justice League International Annual #4

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L.E.G.I.O.N. Annual #4

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Legion of Super-Heroes Annual #4

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Lobo Annual #1

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New Titans Annual #9

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Robin Annual #2

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Superman Annual #5

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Superman: The Man of Steel Annual #2

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Team Titans Annual #1

HERO INTRODUCED

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Loose Cannon, "super-strong ex-cop"

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Sparx, "lightning-wielding hero"

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Ballistic, "armed and dangerous vigilante"

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Cardinal Sin, "disillusioned priest"

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Joe Public, "strength-siphoning patriot"

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Gunfire, "high-tech renegade"

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Hitman, "the name sez it all!"

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Geist, "ghostly night-hero"

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Prism, "light-manipulating scientist"

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Argus, "shadow-melding undercover agent"

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Hook, "hook-handed former soldier"

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Nightblade, "regenerating martial artist"

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Mongrel, "darkforce-blasting rebel"

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Terrorsmith, "monster-making villain(?)"

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Lionheart, "armored high-tech knight"

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Pax, "last of his race, space-shaman"

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Jamm, "prodigious surfer-dude"

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Layla, "tough-as-nails space explorer"

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Anima, "Animus-summoning grunge rocker"

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Razorsharp, "sword-armed hacker"

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Myriad, "personality-absorbing assassin"

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Edge, "blade-hurling community hero"

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Chimera, "illusion-creating hero"

Spinoffs and Related Titles
Hitman
(1996 - present)
Clever twist on the anti-hero theme by writer Garth Ennis, in which we're introduced to a hitman who specializes in rubbing out superheroes, supervillains, and other assorted "meta-humans." A hit-and-miss affair (no pun intended), but altogether an interesting read.
Anima
(15 issues, 1994-1995)
Forgettable piece of fluff involving a punk rocker who can summon forth a savage spirit to do savage things. Hardly a shining example of the comic industry's commitment to strong female characters -- or anything else, for that matter.
Argus
(6 issues, 1995)
Argus is an undercover cop infiltrating the mob to prevent a mob leader, D'Angelo, from using satellite technology to create an empire. His job is made easier with his super strength, invisibility and mysterious visual powers. Writers Mark Wheatley and Allan Gross tell a half-decent story, and the artwork's not too bad, either.
Gunfire
(13 issues, 1994-95)
Introduced in the Deathstroke annual, Gunfire has the ability to agitate the molecules of solid objects -- which, of course, enables him to fire bullets from anything he picks up. There is absolutely nothing I can say about this short-lived series that would make it sound interesting, so let's move on.
Showcase '94
(12 issues, 1994)
Tom, a fellow crossover fan, reminded me of the backup stories in the Showcase '94 mini-series, a series that showcased new talent. The characters were: Gunfire in issues #1-2 (a lead-in to his own series); Razorsharp and the Psyba-Rats in #3-4; Loose Cannon in #5; Sparx in #6; Terrorsmith in #7; Pax in #9; Ballistic in #12.
The Psyba-Rats
(3-issue mini-series, 1995)
The Psyba-Rats are criminal computer hackers led by Razorsharp, who is out to find... the secret formula for Zesti-Cola? Man, this comic guide has to be pulling my leg. Anyway, Robin makes a guest appearance, so give it a try.
Loose Cannon
(4-issue mini-series, 1995)
"Mr. Cannon? The Hulk's lawyer on line one." Loose Cannon, introduced in the Action Comics annual, is big, brutish and gets stronger the madder he gets. Not much in the way of plot, with L.C. and the Eradicator trading blows. Yawn.
The Blood Pack
(4-issue mini-series, 1995)
You know a superhero group is in trouble when the leader of the group -- the one with all the wisdom and face value on the front of the comic -- is Jade, the green gal formerly of Infinity, Inc. Members of the New Blood -- does it matter who? -- team up to save the world from evil TV producers. Dreck.

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