Home
Introduction
Characters
History
Storylines
Settings
Artifacts
Galleries
Links
What's New
Site Map
Unfinished Pages

Snapper Carr

Back Home Up Next

Last Updated on Saturday, July 17, 2004

Personal Data:

 

Real Name:

Lucas Carr
Status: Inactive

Versions of the JLA:

The Justice League of America

Known Aliases:

Snapper Carr, Joker,  Star-Tsar

Nicknames:

Snapper

Occupation:

former advisor to Young Justice, former Scientist, former mascot for The JLA

Other Group Affiliations:

The Blasters

First Appearance:

The Brave and the Bold #28 (March 1960)

Base of Operations:

Happy Harbor, Rhode Island

Age:

Late-twenties
Height: 5' 10"
Weight: 175 lbs.
Eyes: Blue

Hair:

Brown

Known Relatives:

John Carr (father), Janet Carr (sister), unnamed mother and brother

Known Allies:

 

Known Enemies:

 

Powers and Abilities:

Though Snapper had various powers on occasion, Snapper has no natural superhuman powers. Snapper is a moderate hand-to-hand combatant, having learned from his days with the League.

After leaving the League, Snapper became a scientist at STAR Labs, with some expertise in Astronomy and Physics.

 

Background:
Lucas Carr was born in the small suburb of Happy Harbor, Rhode Island, and, at the age of 14, began high school at Happy Harbor High just like any other boy his age. However, during his senior year, Lucas, whom most people called "Snapper", found his entire life turned upside down. While mowing his lawn, the evil world conqueror known as Starro took mental control of the entire city of Happy Harbor. Snapper, however, was unaffected. When the Justice Leaguer known as the Flash arrived on the scene, he quickly realized that Snapper was unaffected by Starro's mental domination. Using the expertise of his civilian identity of Barry Allen, police scientist, and with the aid of Green Lantern, the Justice League determined that the lime Snapper had used on the lawn prevented Starro from controlling him. The Justice League then defeated the Starfish Conqueror and made Snapper an honorary member of the Justice League of America.

As the JLA's "mascot," Snapper recorded the adventures of the Justice League of America. Though not usually brought along on missions, Snapper was crucial in defeating Despero's first attack on Earth, as well as playing the "Joker" and trumping Professor Ivo and the original Royal Flush Gang.

However, the Joker, posing as "John Doe", turned Snapper against the League. As "Doe," the Joker convinced Snapper that all super-heroes were dangerous. Deluded, Snapper told the Joker the location of the Justice League's Secret Sanctuary headquarters. The League defeated the Joker, but Snapper voluntarily surrendered his honorary status and resigned from the Justice League. Snapper returned to Happy Harbor and his average life.

Snapper's life was disrupted once again when the madman named Anakronus held the Carr household hostage in return for money the League was raising during a telethon. Getting in touch with Green Lantern, Snapper teamed up with his former teammates and defeated Anakronus.

Soon after, Snapper left Happy Harbor to strike a life for himself. Going to graduate school, Snapper soon realized that the label of "Justice League mascot" would dog him for the rest of his life. He dropped out of graduate school and tried to get a job at a lab, but failed. Finally, in desperation, Snapper blamed his ex-colleagues for the ruin his life had become. Snapper became the costumed villain Star-Tsar and formed a partnership with Justice League villain the Key. Snapper, however, was unaware that the Key was using a mind-control device to subconsciously "push" Snapper's revenge along. The two attacked the League, but in the end Star-Tsar (alias Snapper) turned against the Key. In the end, the so-called hero called the Privateer was actually the Star-Tsar and manipulated both the Key and Snapper against the League. The Privateer was defeated and Snapper renewed his friendship with his old friends. The League helped get Snapper a job at STAR Labs.

Snapper, preferring to be called Lucas at this point, Snapper worked at the Midvale division of STAR Labs. There, he assisted his old allies, such as helping out Superman once and helping the League defeat the new Star-Tsar, STAR Labs scientist Richard Rigel.

Snapper later was seen during the Hourman series as an unemployed troublemaker with an ex-wife in Happy Harbour. Sanpper accompanied Hourman on several adventures before Hourman left the time period.


QUOTATION

"You see these fingers snapping, Flash? That's my way of showing something I like! That's why all the cats around here call me Snapper!"

--The Brave and the Bold #28


APPEARANCE CHRONOLOGY

Brave and the Bold (first series) #28 [given honorary membership]
Brave and the Bold (first series) #29
Brave and the Bold (first series) #30
Justice League of America #1
Justice League of America #2
Justice League of America #3
Justice League of America #4
Justice League of America #5
Justice League of America #6
Justice League of America #7
Justice League of America #8
Justice League of America #9
Justice League of America #10
Justice League of America #11
Justice League of America #12
Justice League of America #13
Justice League of America #14
Justice League of America #15
Justice League of America #16
Atom #4 (first story)
Justice League of America #17
Justice League of America #18
Justice League of America #19
Justice League of America #20
Justice League of America #23
Atom #8 (first story)
Justice League of America #26
Justice League of America #27
Justice League of America #28
Justice League of America #31
Justice League of America #33
Justice League of America #34
Justice League of America #35
Justice League of America #38
Justice League of America #40
Justice League of America #41
Justice League of America #43
Justice League of America #44
Justice League of America #45
Justice League of America #49
Justice League of America #50
Justice League of America #52
Justice League of America #53
Justice League of America #57