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Last Updated on
Sunday, February 08, 2004
Personal Data
Dr. Charles McNider.
Residence: New York City; later Los Angeles, California
Occupation: Physician, Author
First Appearance (Golden Age): All-American Comics #25 (April
1941)
First Appearance (Silver Age): The Flash vol. 1 #137 (July 1963)Joined
JSA: All-Star Comics #8
Pre-Crisis Fate: Active until Crisis
Post-Crisis Fate: Slain during Zero Hour
History
Little is known of the early life of Charles McNider. In 1941, McNider was an
accomplished physician and researcher working
in New York City. Late one evening he was called upon by police to treat a mob
informant by the name of Brown. Brown had run afoul of local Mafioso "Boss"
Maroni. As McNider tended Brown, a local gangster threw a grenade into the room
and the resulting explosion killed Brown, his nurse, and the attending police
officer. McNider survived, but the explosion left him blinded for life. He
abandoned his medical practice at this point, devoting himself to research. His
nurse, Myra Mason, became his personal assistant. McNider also resolved to
battle crime through other media, by writing scathing editorials and detective
stories based on figures in organized crime.
McNider was meditating in his study one fateful evening when an owl broke a
window, startling the physician. In his haste, McNider loosed his bandages and
discovered that, in the darkness, he had the ability to see. However, upon
turning on the lights, he was blinded once again. His vision was only functional
in the absence of light. Energized by this discovery, McNider studied a variety
of lenses in an attempt to find a kind that shielded him from the light and
heightened the infrared in the darkness. He also adopted the owl who had led to
this discovery, naming him Hooty. Eventually, McNider perfected his lenses and
decided that his ability to see in absolute darkness would give him an advantage
in battling the criminal element. He devised a series of chemical explosives
called "blackout bombs," which produced thick clouds of black smoke in which
only he could see. McNider also devised a costume and code-named himself Doctor
Mid-Nite.
Doctor Mid-Nite's first act as a "mystery-man" was to track down the criminal
that had led to his blindness: "Boss" Maroni. After saving the life of an
informant critically injured in a Maroni reprisal, Doctor Mid-Nite ambushed
Maroni in his lair. Cutting off the power to his home left the crime lord and
his lackeys in complete darkness, allowing Mid-Nite to thrash them as they
fumbled blindly. With Maroni in jail, McNider worked harder in his writing and
promoting anti-crime messages. Eventually, McNider chronicled some of his own
exploits as Doctor Mid-Nite (All-American Comics #25).
As a mystery-man, Mid-Nite was an inveterate foe of organized crime. Unlike
many of his colleagues, Mid-Nite rarely encountered costumed adversaries,
preferring to concentrate on breaking up the various racketeer and Mafia
operations infesting New York City. As McNider, Doctor Mid-Nite continued to
shield Myra Mason from the knowledge of his true identity. He also continued
making contributions to medical research and serving as a consultant to the
military (as shown in Wonder Woman vol. 1 #234-235).
In 1941, Doctor Mid-Nite joined the Justice Society of America as
Green Lantern resigned his
active membership (All-Star Comics #8). Mid-Nite was also a charter
member of the All-Star Squadron called together later that year by President
Franklin D. Roosevelt (All-Star Squadron #3). Throughout World War II,
Doctor Mid-Nite rarely involved himself individually with national-level cases
but was a steadfast member of the JSA.
After the war, Mid-Nite encountered occasional costumed villains such as The
Baleful Banshee (All-American Comics #65) or the Sky-Raider (All-American
Comics #98). A recurring foe was Doctor Light, a scientist with a rather odd
appearance (All-American Comics #82, 89, 91) who countered Mid-Nite's
science with science of his own. As McNider, Mid-Nite largely abandoned his
writing as his medical research contributions reached a prominence they had
originally held before his career as a mystery-man. He particularly excelled at
optics research as he tried to apply the work on his own blindness to blindness
in general.
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Doctor Mid-Nite was an active member of the JSA during its last case in
1951 (Adventure Comics #466). Along with the other JSA members, he
retired from active service rather than expose his identity to the world.
Doctor Mid-Nite's subsequent activities are unclear. No mention of a
marriage has been made, nor have any children come forth to claim his
heritage. When Vandal Savage kidnapped several members of the JSA in 1963,
Doctor Mid-Nite was among them (The Flash vol. 1 #137). He then
returned to active duty in the JSA for several years. Aside from these
duties, McNider's activism as a costumed adventurer seems to have taken a
back seat to his medical duties. It is known that as he aged, his eyesight
began to fail, and McNider seemed to become truly blind. A medical school
comrade, Gordon Ogilvy, perfected a device that allowed the blind to see
shadows in the dark, though little more. As an ophthalmologic researcher,
McNider was able to use this technology to improve his ailing vision (DC
Comics Presents #29).
In the 1980s, Doctor Mid-Nite was rarely active, but it is known that he
moved to Los Angeles to become private physician to Earth-2's
second-generation super-team, Infinity Incorporated. One of his star
residents, Dr. Beth Chapel, was blinded during the Crisis on Infinite
Earths, but later took up the mantle of |
Mid-Nite as "Doctor Midnight" (Infinity Inc. #21) when McNider joined
the rest of the Justice Society in Limbo (Last Days of the Justice Society
#1). Upon his return from Limbo (Armageddon: Inferno #3), McNider resumed
his practice and his role as a part-time member of the Justice Society (Justice
Society of America 1-10, Justice League Europe #47-50).
During the crisis known as Zero Hour, the Justice Society made one of the
first assaults on Extant, a master of chronal energy. During this battle, Extant
used his powers to undo the spells that had kept the JSA vigorous beyond their
age. Almost immediately, Doctor Mid-Nite and Hourman engaged Extant in
hand-to-hand combat and were aged even further. Hourman died almost instantly,
and Mid-Nite suffered a heart attack from advanced old age. The JSA retreated
and Mid-Nite and the other JSA members were rushed to the hospital (Zero Hour
#3). Sandman and Wildcat recovered, but Mid-Nite died on the operating table (Zero
Hour #2). He was later laid to rest alongside Hourman and the Atom in a
memorial ceremony (Showcase '95 #1). Since Beth Chapel (Doctor Midnight)
has been slain by Eclipso (Eclipso vol. 2 #13), there is currently no one
to carry the mantle of Doctor Mid-Nite.
Powers/Skills
Doctor Mid-Nite's only "power" was the ability to see in total darkness. In
addition, Mid-Nite used a combination of athletic training and equipment
designed to compensate for his principal liability, a lack of "day vision." This
equipment included a specialized pair of goggles that gave him the ability to
see during the day, and a variety of "blackout bombs" that created clouds of
blackness in which only he could see. In recent years, Doctor Mid-Nite's vision
had begun to fade, and the infra-red goggles were updated with technology
designed by an old medical school colleague, Dr. Gordon Ogilvy.
Weaknesses/Limitations
Doctor Mid-Nite, like many of his comrades, relied on his equipment for his
skills. Without it, he was merely mortal and blind besides.
Principal Adversaries
- "Boss" Maroni (All-American Comics #25): unknown
- The Cloud (All-American Comics #56): unknown
- The Baleful Banshee (All-American Comics #65): unknown
- Doctor Light I (All-American Comics #89): unknown
- Sky-Raider (All-American Comics #98): unknown
Comic Appearances of Dr-Mid-Nite
Golden Age Appearances
- All-American Comics #25-102
- All-Star Comics #8-57
Silver Age Appearances
- Action Comics #663 - Cameo in the 1940's
- Adventure #418 - Unpublished Golden Age Story (1948)
- Adventure #462 - Cameo, Funeral of the Batman
- Adventure #466 - Flashback Tale, Last Case of JSA, 1951
- All-Star Archives #1 - Reprints All-Star Comics #6, Text Story
- All-Star Archives #2 - Reprints All-Star Comics #8-10
- All-Star Comics #58-59
- All-Star Comics #61-63
- All-Star Comics #69-70
- All-Star Comics #71 - as Charles McNider
- All-Star Comics #74
- All-Star Squadron #1-6 - 1940's
- All-Star Squadron #7 - Cameo:Enlistment in Army Medical Corps,1940's
- All-Star Squadron #10 - 1940's
- All-Star Squadron #14 - In a dream of Per Degaton
- All-Star Squadron #19-21 - 1940's
- All-Star Squadron #27-28 - 1940's
- All-Star Squadron #30-32 - 1940's
- All-Star Squadron #50 - 1940's
- All-Star Squadron #56 - 1940's
- All-Star Squadron #60 - 1940's
- America vs. the Justice Society #1-4
- Armageddon Inferno #3-4
- Best of DC #21 - Reprints All-Star Comics #35
- DC Comics Presents #29
- DC 100-Page Spectacular #17 - Reprints All-Star Comics #37
- DC 100-Page Spectacular #20 - Reprints All-American Comics #88
- DC Special #3 - Reprints All-Star Comics #36
- Detective #445 - Reprints All-American Comics #101
- Flash #129 - Flashback to All-Star Comics #57
- Flash #137
- Flash #159 - As Charles McNider
- Flash #170
- The Golden Age #1 - late 1940's - Elseworlds
- The Golden Age #4 - late 1940's - Elseworlds
- Infinity Inc #1-3
- Infinity Inc #5 - as Charles McNider
- Infinity Inc #8-11
- Infinity Inc #12 - as Charles McNider
- Infinity Inc #19 - as Charles McNider
- Infinity Inc #20-21
- Infinity Inc #25
- Infinity Inc #27 - Flashback to the 1970's-80's
- Infinity Inc #39 - Flashback over Solomon Grundy's history
- Infinity Inc #48 - Flashback to the 1970's and 1980's
- Infinity Inc #50 - In retconning of All-Star Comics #38
- Infinity Inc Annual #1 - Wedding of Green Lantern
- Infinity Inc Annual #2 - Flashback over Per Degaton's history
- Justice League of America #29-30
- Justice League of America #46-47
- Justice League of America #64-65
- Justice League of America #73-74
- Justice League of America #82-83
- Justice League of America #95 - Reprints All-American Comics #25
- Justice League of America #100-102
- Justice League of America #123-124
- Justice League of America #159-160
- Justice League of America #183
- Justice League of America #193 - 1940's
- Justice League of America #231-232
- Justice League of America #244
- Justice League Europe #47-50
- Justice Society of America #1
- Justice Society of America #3-10
- Martian Manhunter: American Secrets - 1950's
- Secret Origins vol 2, #7 - as Charles McNider - 1940's
- Secret Origins vol 2, #20 - Origin Story
- Secret Origins vol 2, #50 - 1960's
- Secret Society of Super-Villains #15
- Starman vol 2 #11
- Starman #37 - As a ghost
- Super-Team Family #4 - Reprints All-Star Comics #33
- Wonder Woman #234-235 - 1940's
- Wonder Woman #243 - 1940's
- Zero Hour #4-2 - Dies in #2
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