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Last Updated on Sunday, February 08, 2004

Personal Data

Dr. Charles McNider.

Residence: New York City; later Los Angeles, California
Occupation: Physician, Author
First Appearance (Golden Age): All-American Comics #25 (April 1941)
First Appearance (Silver Age): The Flash vol. 1 #137 (July 1963)Joined JSA: All-Star Comics #8
Pre-Crisis Fate: Active until Crisis
Post-Crisis Fate: Slain during Zero Hour

History

Little is known of the early life of Charles McNider. In 1941, McNider was an accomplished physician and researcher working in New York City. Late one evening he was called upon by police to treat a mob informant by the name of Brown. Brown had run afoul of local Mafioso "Boss" Maroni. As McNider tended Brown, a local gangster threw a grenade into the room and the resulting explosion killed Brown, his nurse, and the attending police officer. McNider survived, but the explosion left him blinded for life. He abandoned his medical practice at this point, devoting himself to research. His nurse, Myra Mason, became his personal assistant. McNider also resolved to battle crime through other media, by writing scathing editorials and detective stories based on figures in organized crime.

McNider was meditating in his study one fateful evening when an owl broke a window, startling the physician. In his haste, McNider loosed his bandages and discovered that, in the darkness, he had the ability to see. However, upon turning on the lights, he was blinded once again. His vision was only functional in the absence of light. Energized by this discovery, McNider studied a variety of lenses in an attempt to find a kind that shielded him from the light and heightened the infrared in the darkness. He also adopted the owl who had led to this discovery, naming him Hooty. Eventually, McNider perfected his lenses and decided that his ability to see in absolute darkness would give him an advantage in battling the criminal element. He devised a series of chemical explosives called "blackout bombs," which produced thick clouds of black smoke in which only he could see. McNider also devised a costume and code-named himself Doctor Mid-Nite.

Doctor Mid-Nite's first act as a "mystery-man" was to track down the criminal that had led to his blindness: "Boss" Maroni. After saving the life of an informant critically injured in a Maroni reprisal, Doctor Mid-Nite ambushed Maroni in his lair. Cutting off the power to his home left the crime lord and his lackeys in complete darkness, allowing Mid-Nite to thrash them as they fumbled blindly. With Maroni in jail, McNider worked harder in his writing and promoting anti-crime messages. Eventually, McNider chronicled some of his own exploits as Doctor Mid-Nite (All-American Comics #25).

As a mystery-man, Mid-Nite was an inveterate foe of organized crime. Unlike many of his colleagues, Mid-Nite rarely encountered costumed adversaries, preferring to concentrate on breaking up the various racketeer and Mafia operations infesting New York City. As McNider, Doctor Mid-Nite continued to shield Myra Mason from the knowledge of his true identity. He also continued making contributions to medical research and serving as a consultant to the military (as shown in Wonder Woman vol. 1 #234-235).

In 1941, Doctor Mid-Nite joined the Justice Society of America as Green Lantern resigned his active membership (All-Star Comics #8). Mid-Nite was also a charter member of the All-Star Squadron called together later that year by President Franklin D. Roosevelt (All-Star Squadron #3). Throughout World War II, Doctor Mid-Nite rarely involved himself individually with national-level cases but was a steadfast member of the JSA.

After the war, Mid-Nite encountered occasional costumed villains such as The Baleful Banshee (All-American Comics #65) or the Sky-Raider (All-American Comics #98). A recurring foe was Doctor Light, a scientist with a rather odd appearance (All-American Comics #82, 89, 91) who countered Mid-Nite's science with science of his own. As McNider, Mid-Nite largely abandoned his writing as his medical research contributions reached a prominence they had originally held before his career as a mystery-man. He particularly excelled at optics research as he tried to apply the work on his own blindness to blindness in general.
 

Doctor Mid-Nite was an active member of the JSA during its last case in 1951 (Adventure Comics #466). Along with the other JSA members, he retired from active service rather than expose his identity to the world. Doctor Mid-Nite's subsequent activities are unclear. No mention of a marriage has been made, nor have any children come forth to claim his heritage. When Vandal Savage kidnapped several members of the JSA in 1963, Doctor Mid-Nite was among them (The Flash vol. 1 #137). He then returned to active duty in the JSA for several years. Aside from these duties, McNider's activism as a costumed adventurer seems to have taken a back seat to his medical duties. It is known that as he aged, his eyesight began to fail, and McNider seemed to become truly blind. A medical school comrade, Gordon Ogilvy, perfected a device that allowed the blind to see shadows in the dark, though little more. As an ophthalmologic researcher, McNider was able to use this technology to improve his ailing vision (DC Comics Presents #29). 

In the 1980s, Doctor Mid-Nite was rarely active, but it is known that he moved to Los Angeles to become private physician to Earth-2's second-generation super-team, Infinity Incorporated. One of his star residents, Dr. Beth Chapel, was blinded during the Crisis on Infinite Earths, but later took up the  mantle of 

Mid-Nite as "Doctor Midnight" (Infinity Inc. #21) when McNider joined the rest of the Justice Society in Limbo (Last Days of the Justice Society #1). Upon his return from Limbo (Armageddon: Inferno #3), McNider resumed his practice and his role as a part-time member of the Justice Society (Justice Society of America 1-10, Justice League Europe #47-50).

During the crisis known as Zero Hour, the Justice Society made one of the first assaults on Extant, a master of chronal energy. During this battle, Extant used his powers to undo the spells that had kept the JSA vigorous beyond their age. Almost immediately, Doctor Mid-Nite and Hourman engaged Extant in hand-to-hand combat and were aged even further. Hourman died almost instantly, and Mid-Nite suffered a heart attack from advanced old age. The JSA retreated and Mid-Nite and the other JSA members were rushed to the hospital (Zero Hour #3). Sandman and Wildcat recovered, but Mid-Nite died on the operating table (Zero Hour #2). He was later laid to rest alongside Hourman and the Atom in a memorial ceremony (Showcase '95 #1). Since Beth Chapel (Doctor Midnight) has been slain by Eclipso (Eclipso vol. 2 #13), there is currently no one to carry the mantle of Doctor Mid-Nite.

Powers/Skills

Doctor Mid-Nite's only "power" was the ability to see in total darkness. In addition, Mid-Nite used a combination of athletic training and equipment designed to compensate for his principal liability, a lack of "day vision." This equipment included a specialized pair of goggles that gave him the ability to see during the day, and a variety of "blackout bombs" that created clouds of blackness in which only he could see. In recent years, Doctor Mid-Nite's vision had begun to fade, and the infra-red goggles were updated with technology designed by an old medical school colleague, Dr. Gordon Ogilvy.

Weaknesses/Limitations

Doctor Mid-Nite, like many of his comrades, relied on his equipment for his skills. Without it, he was merely mortal and blind besides.

Principal Adversaries

  • "Boss" Maroni (All-American Comics #25): unknown
  • The Cloud (All-American Comics #56): unknown
  • The Baleful Banshee (All-American Comics #65): unknown
  • Doctor Light I (All-American Comics #89): unknown
  • Sky-Raider (All-American Comics #98): unknown

 

Comic Appearances of Dr-Mid-Nite

Golden Age Appearances
 

  • All-American Comics #25-102
  • All-Star Comics #8-57


Silver Age Appearances
 

  • Action Comics #663 - Cameo in the 1940's
  • Adventure #418 - Unpublished Golden Age Story (1948)
  • Adventure #462 - Cameo, Funeral of the Batman
  • Adventure #466 - Flashback Tale, Last Case of JSA, 1951
  • All-Star Archives #1 - Reprints All-Star Comics #6, Text Story
  • All-Star Archives #2 - Reprints All-Star Comics #8-10
  • All-Star Comics #58-59
  • All-Star Comics #61-63
  • All-Star Comics #69-70
  • All-Star Comics #71 - as Charles McNider
  • All-Star Comics #74
  • All-Star Squadron #1-6 - 1940's
  • All-Star Squadron #7 - Cameo:Enlistment in Army Medical Corps,1940's
  • All-Star Squadron #10 - 1940's
  • All-Star Squadron #14 - In a dream of Per Degaton
  • All-Star Squadron #19-21 - 1940's
  • All-Star Squadron #27-28 - 1940's
  • All-Star Squadron #30-32 - 1940's
  • All-Star Squadron #50 - 1940's
  • All-Star Squadron #56 - 1940's
  • All-Star Squadron #60 - 1940's
  • America vs. the Justice Society #1-4
  • Armageddon Inferno #3-4
  • Best of DC #21 - Reprints All-Star Comics #35
  • DC Comics Presents #29
  • DC 100-Page Spectacular #17 - Reprints All-Star Comics #37
  • DC 100-Page Spectacular #20 - Reprints All-American Comics #88
  • DC Special #3 - Reprints All-Star Comics #36
  • Detective #445 - Reprints All-American Comics #101
  • Flash #129 - Flashback to All-Star Comics #57
  • Flash #137
  • Flash #159 - As Charles McNider
  • Flash #170
  • The Golden Age #1 - late 1940's - Elseworlds
  • The Golden Age #4 - late 1940's - Elseworlds
  • Infinity Inc #1-3
  • Infinity Inc #5 - as Charles McNider
  • Infinity Inc #8-11
  • Infinity Inc #12 - as Charles McNider
  • Infinity Inc #19 - as Charles McNider
  • Infinity Inc #20-21
  • Infinity Inc #25
  • Infinity Inc #27 - Flashback to the 1970's-80's
  • Infinity Inc #39 - Flashback over Solomon Grundy's history
  • Infinity Inc #48 - Flashback to the 1970's and 1980's
  • Infinity Inc #50 - In retconning of All-Star Comics #38
  • Infinity Inc Annual #1 - Wedding of Green Lantern
  • Infinity Inc Annual #2 - Flashback over Per Degaton's history
  • Justice League of America #29-30
  • Justice League of America #46-47
  • Justice League of America #64-65
  • Justice League of America #73-74
  • Justice League of America #82-83
  • Justice League of America #95 - Reprints All-American Comics #25
  • Justice League of America #100-102
  • Justice League of America #123-124
  • Justice League of America #159-160
  • Justice League of America #183
  • Justice League of America #193 - 1940's
  • Justice League of America #231-232
  • Justice League of America #244
  • Justice League Europe #47-50
  • Justice Society of America #1
  • Justice Society of America #3-10
  • Martian Manhunter: American Secrets - 1950's
  • Secret Origins vol 2, #7 - as Charles McNider - 1940's
  • Secret Origins vol 2, #20 - Origin Story
  • Secret Origins vol 2, #50 - 1960's
  • Secret Society of Super-Villains #15
  • Starman vol 2 #11
  • Starman #37 - As a ghost
  • Super-Team Family #4 - Reprints All-Star Comics #33
  • Wonder Woman #234-235 - 1940's
  • Wonder Woman #243 - 1940's
  • Zero Hour #4-2 - Dies in #2