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Thursday, 4 October 2001A new version of eVoodoo has been released. This release adds 32 bits rendering support, auto-frameskipping, new color combine system with less texture ops required, new fast alternate z-buffer optimized of Zelda, Banjo, GoldenEye & MKart (Buggy with Mario), enhanced fog, new control panel, less amount of memory required. Fixed some bug in Mario Kart, Sofware rendering for non-Direct3D compatible cards, faster framebuffer, partial 32bit screenshots support... Wednesday, 22 August 2001Next version will be ready in less of a month. Now I am working in the compatibility. I hope the this complete support of 3Dfx OpenGL drivers and Electronic Arts Trash driver. 3Dfx OpenGL compatibility will increase speed for the graphical cards that are quite fast with Direct3D, but has OpenGL drivers little optimized. Also there are another three projects in developement: eVoodoo 3, eVoodoo GL and eGL64. First tries to emulate GLIDE3X library, opening the possibilities of eVoodoo to more games and emulators. The second will be a port of eVoodoo to OpenGL/MesaGL that it has like objective to arrive at other platforms like Linux or MacOS. And finally, the last one is an OpenGL plugin for N64 emulators. Sorry by my bad English |