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Booster Pass-4th Star
Piece 
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Walkthru links
[1st star piece] | [2nd star piece] | [3rd star piece] | [4th star piece] | [5th star piece] | [6th star piece] | [7th star piece] | [Home page]
Booster Pass
1. Go upward.
When you first go into Booster Pass, don't go left; keep going up and to the right.
2. Secret coin stash
On the second screen, where all the spikeys are jumping out of the ledges, look for a switch. It'll be in the area where there's a very thin strip that seems to connect two cliffs. Jump towards the cliff, and, if you did it right, the holes will be filled and the spikeys will be turned into coins. Now you can exit the stage,
Booster Tower
1. Get Bowser to join the team
When you go to the first screen, you'll find Bowser there. He'll talk to you, then leave. After that, you need to go forward to the door. Bowser should rush in, tear down the door, and join your team.
2. Get the masher
First, go up the stairs in the first room, and enter the door up there. Next, you need to continue going up until you see two doors appearing to lead in the same direction. If you've gone in the door where the tiny ledge is, then you've done it right. You now need to jump down-diagonal from the corner, and hopefully land on the seesaw. The bob-omb will knock you up to where you can get the masher.
3. Ancestor Hall
As you are going up the tower, you'll hear the fast, funky music. The one room that's next to the first savepoint is called "Ancestor Hall". If you can look at the pictures of Booster's family in order (face the picture and press "A"), then you'll get a key. If you can't, then. you'll fight an enemy and start all over again. The pictures are all mixed up, and below is the order that you should look at them:
4, 5, 3, 6, 1, 2
If you did that right, Booster will give you a key, and you can open the locked door there and get the chomp, Bowser's first weapon.
4. The trap room
In the big room with the coins lying on the floor are also traps, from which enemies come out. You should ALWAYS avoid the black tiles. Also, you don't really need the room key, which is in the top-right corner, seeing as you'll only get the Zoom shoes, which you can just as easily buy later in the game.
5. The snifit game
I don't have any real strategies for this game, all I can say is that it might take practice. Also, if you make it far enough to where the 3 snifits are running around the room like crazy, and you have no idea where they'll go, head under the curtain with the mario doll on top. Your prize for winning this game is the Amulet, which raises offense and defense by 7.
Booster Hill
1. Try to get flowers...
This is a hard to explain game...you try to touch the princess and get flowers. If you jump on a snifit or a barrel, you move forward. If you are hit by a snifit or a barrel, then you move back.
Marrymore
1. Enter the inn and item shop
When you first arrive at Marrymore, go up and left until you hit the item shop and inn. If you have 200 coins, then you might want to stay at the suite...not only will you get rested up, but you'll get a flower tab (raises FP by 1) for your troubles. Next, buy all the weapons except if you have the masher and the chomp, and then the chomp shell and the super hammer aren't needed.
2. Talk to the crowd
When you exit the inn, go towards the crowd near the chapel. Talk to one of them, and the snifits will kick Raz and Raini out. You'll then need to head for the back door, which is just around the corner from the front.
3. Break down two doors
When you enter the room past Chef Torte and his apprentice, the snifit guarding the front door will talk to you then begin to try to knock down the door to the next room. You need to start running the same time he takes off to get through.
After you've gone through that door, use the save point and "talk" to the door. Bowser will overhear the snifits talking and attempt to bolt down the door. You need to basically do the same thing here that you did in the previous room.
4. Get the princess's gear back
When you run through the door, you'll see that the force of the blow will have knocked the princess's wedding gear off. The snifits will find the three items. You will then need to hurry and talk to all three snifits in order to get her gear back. Then jump on Booster's head to find the crown. If you've done this real fast, you'll get kissed by the princess.
5. Fight the cake
The chefs walk in about this time and realize no one will be there to eat the cake. So they begin to fight you. Concentrate your attacks on the cake, and they'll eventually realize that the cake's alive...leaving your party to fight the cake.
6. Head back to Mushroom Kingdom
After you beat the cake, just exit Marrymore the same way you came in. You'll automatically be transported back to the Mushroom Kingdom.
Mushroom Kingdom
1. Go to the castle!
Once you have entered the Mushroom Kingdom, head straight for the castle. Toad will notice that you've returned the princess, and tell the chancellor. Next, enter the throne room. The chancellor will have a long conversation, and the princess will stay at the castle.
2. The princess rejoins your team!
After you go outside, you'll notice the princess floating down from the castle on an umbrella. Talk to her, and she'll rejoin the team.
3. Head to Tadpole Pond
Mallow suggested in the conversation where the princess rejoins you to "ask his grandpa for help"...so you need to go to Tadpole pond to go forward.
Tadpole Pond
1. Talk to Frogfucius
You need to talk to Frogfucius. If you've forgotten where he is on Tadpole Pond, then I'll tell you again, although I REALLY should hope that most of you at least know where he is. To find hin, you need to go straight ahead and jump on the stone. The tadpoles will form a bridge for Mario to cross. He'll then tell you that he has the latest news; a star has been sighted on "Star Hill".
Star Hill -
4
1. Talk to the flowers...
To enter this stage, go to the left star with the key hole inside it. Talk to the flower around it (press "A"). On all of these stages on Star Hill, you need to look around for flowers just like that one. Once you have found all of them, you'll hear a strange tone. The star with the key hole in the middle will open, allowing you to move forward.
2. The fourth screen.
On the fourth (and final) of these screens on Star Hill, you need to go to the top-left corner of the screen. There lies the star, totally unprotected by any enemies. To exit this stage, talk to all the flowers and exit through the star, the same way you did in the previous ones. If you try to exit without the star piece, then Geno will stop you.