The Thespians The Thespians are a quasi-tradition that dates back to the time of Shakespeare and Elizibethan theatre. Originally, this was a small group, composed of members of the Solificati, the Order of Hermes, and the Cult of Ecstacy that had had enough with the constant Ascension War. A step removed from the other Traditions, they are considered Orphans by most, and are far from on friendly terms with the Council. Central to Thespian philosophy is that true magick should be used to entertain and enlighten. The Ascension War, in their eyes, is not about Ascension, but about generations of "us versus them" that has removed the conflict from being over the nature of reality. The true path to Ascension, they say, is through enjoyment of the arts - music, acting, dance, etc. The path towards personal Ascension lies in helping others understand, embrace, and enjoy the arts - the more people you entertain, the closer you come to Ascension. When the value of these things are fully realized by everyone, they claim, then the world will reach Ascension. Very few Thespians use vulgar magick, and even when they do, it usually is in a situation where others consider it coincidental. Masters of lighting and performance, Thespians use their magick to make the world they send their audience into more real, more solid, more worthwhile. Watching a performance by a lone Thespian is engaging, and a troupe can be one of the most dynamic performances seen. The Technocracy and the Traditions both tend to dismiss this semi-Tradition as a group of mages who waste away their magick, but in actuality, nothing could be farther from the truth. The art of the Thespians - making the false universe created by plays, movies, and other performances seem more real - helps Awaken a number of people. Although it is rarely the performance itself which Awakens them, it does set the wheels of their mind turning, thinking about one's own reality, and how subjective it is when compared to these plays. Thespians work towards Ascension consistently. They simply ignore the Ascension War, because they see it as taking more time away from Ascension rather than furthering it. In fact, they hold very little love for the Technocracy or the Council. The Thespians tend to see all of its members as equals, all parts in a machine working towards a greater goal. Even actors, actresses, musicians, and other artists that aren't members of this Tradition are held in high regard, as they unknowingly help further the goals of the Thespians. The Thespians are also on good terms with some Kindred, who share the same love of the theatre and the performance that the Thespians have. But such alliances with the Kindred usually fall apart whenever the vampires ask for some favors or some such. The Thespians believe in removing themselves from the various conflicts in the World of Darkness, be they among mages, Garou, Kindred, ghosts, faeries, or any other supernatural beings. Conflicts, they claim, do nothing to help people Ascend, and often push Ascension further back in their wake. However, there are cases where the Thespians get involved in a conflict, usually because certain members of a troupe were affected by it, directly or indirectly. When that happens, it can be messy. The Thespians stand together as a union, and all Thespians in the area will put aside any personal differences they may have to help the others get rid of the offenders. The zealousness with which these mages defend their own leads most Kindred to avoid involving them in any conflicts. However, if a Kindred who has befriended the troupe is harmed or killed, then the Thespians will rally in his or her name. For this reason, befriending the Thespians can be a worthwhile move for individuals to make. Although being attacked by enraged actors might not sound frightening, many foolhardy individuals found out the hard way that such a thing can be very frightening - if not downright deadly. The earliest known members of this Tradition date back to the time of Shakespeare, in the early 1500's. The Tradition quickly attracted numerous followers who were tired of the constant Ascension War, both from the Technocracy and the Council. Membership to the Council was offered at one point, but the heads of the Tradition turned the offer down in no uncertain terms. After that, the Technocracy offered the Thespians a position, but the Tradition flatly turned them down, as well. For these reasons, the Tradition was largely ignored by all sides of the war - which went over just fine with the Thespians. The only Tradition that maintained contact, in fact, was the Cult of Ecstacy, who had always shared some amount of a tie with the Thespians. In recent years, the growing strength of the Technocracy has prompted the Council to again offer membership to the Thespians. As before, the offer was refused, but the Thespians did briefly consider the idea. Some members of the council claim this is a sign that they will soon join the Council, as the times are beginning to outpace the Art of the Thespians. It seems that they may be right. It is true that the Thespians have had consistently harder times trying to get people to pay attention to their performances. Many have moved on to the movies, working as composers, special effects managers, and sometimes actors, but much of the flash they would have brought to movies is dulled by the fact that modern technology is capable of producing similar effects. The Thespians blame the Technocracy for this. But they still refuse to join the Ascension War. They continue to act, continue to stand on the stage and work their own unique brand of magick. They refuse to submit to the sterile wishes of the Technocracy. Where the Thespians thrive, however, they thrive with great enthusiasm. Every person that is turned on to theatre and music, they say, is a step closer to Ascension. For this reason, some older members of the Tradition have taken another step, becoming music teachers, acting coaches, dance instructors, and other such professions. These members are viewed with mixed reactions - some of them see the approach as an excellent method for helping new Sleepers to Awaken, while others see it as the start toowards giving up the stage. But the respect that the Thespians show to all members of their tradition is shown to the Thespians that teach their Art to younger minds, trying to instill the love of the arts into children while they are still willing to listen. As well as excellent performers, most Thespians are also scholars and lovers of literature. Their taste in texts runs the full gambit - they claim that ALL perspectives of literature must be explored and appreciated, if not enjoyed, for onee to truly say that they know what writing is. As many of them that read often take the pen in hand, and almost all that do are entertaining to read. Some Thespians claim that such writers as Mark Twain were Thespians - a few even go so far as to say that Shakespeare was the founding mage for the Tradition. This is usually dismissed, but Shakespeare's plays and sonnets are held in high regard, as are many older writers. PHILOSOPHY: You say you're fighting this war for the sake of the Sleepers. Yet you're bringing them no closer to Ascension, you're losing your joy, your soul, your life, and they don't seem to give a damn. Are you really fighting the war for a reason any more? No. Just because your teacher fought them, his teacher fought them, and his teacher's teacher fought them, doesn't mean you have to. If you really want the Sleeperrs to Awaken, you have to help open their minds to the possibilities. Sing. Act. Write. Show them that reality can be molded, even if they think it's only in someone's mind. They'll eventually realize that if it can be done in the mind, it can be made real - that reality can be shaped, not just by plays and such. Then they'll Awaken. Then they'll Ascend. But more importantly, then you'll have DONE something. All you're doing now is fighting someone you don't know and who doesn't know you, to win a battle fought in the name of mages who live six hundred years ago. Tell me, which makes more sense to you: fighting someone whose name you don't know and who doesn't know your name, or helping lead the world towards Ascension? That's what I thought. STYLE: Thespian magick is supposed to entertain and enlighten, and is performed as such. They emphasize that magick is a tool - it should be used as such, and not as a crutch or something similar. Although this can sometimes slow their magickal progression, they emphasize learning and understanding of the nature of magick rather than leaping in for power, which leads to many being as scholarly in their magickal comprehension as the Order of Hermes. Their magick is sweeping and theatrical, performed with a gusto and zeal that is often lost on the older, more serious orders. If reality is subjective, then why choose to make it depressing when you can choose to make it dynamic and entertaining just as easily? Their magick comes from dynamism and drama, from the belief that the will to tell a story can change the world. SPHERE: Thespians can choose either Mind or Forces as their main sphere. Most actors choose Mind, to help project their emotion and conviction, while musicians and stagehands choose Forces to amplify sounds or effects. Matter is also a popular sphere. The Spirit sphere is largely ignored, as the Thespians see no real use for it in their field, but some learn it anyways. Certain actors that work in movies learn Life, so that they can shapeshift, and make makeup artists and computer animations unnessecary for their changes. (Of course, this is not vulgar on screen, but if there are any Sleeper witnesses when this is used, it becomes vulgar. Without Sleeper witnesses, it can be considered coincidental if used for an on-screen performance.) COMMON FOCI: Many of the Thespians like to employ hand gestures, power words, or speeches for their magick. Others concentrate on instruments, tools, or (in one case) writing an idea on paper. In any event, most foci are easily overlookable on stage, as the Thespian does not want his or her audience to realize that they're using magick. Anything that adds drama or force to their performance is held in high regard as foci, and anthing which distracts from the performance is frowned upon. Remember, these ARE actors. ORGINIZATION: Loose, but yet tight at the same time. The Thespians do not have a "head" per se - instead, they have a council of leading Thespians who vote to decide on all issues. This council usually numbers about 50-75 mages. Other than that, no real rank is established. All Thespians are considered equals - including those on the council - and they each consider one another brothers. If one of their number is in trouble, then the others offer to help without a moment's hesitation. Fighting against another Thespian is a serious offense - the punishment is often ostracism, or even gilgul. Of course, in some cases, it is allowed to pass, such as Thespians that were trying to force the Tradition into the Ascension War. Rather than certamen, the Thespians praticipate in a "faceoff", in which the two furiously pour out their best performance in an effort to outdo the other. The first one to submit is the loser. As a result, such faceoffs can sometime go on for days, or even weeks (the current record is a month, interspersed with brief periods of eating and sleeping). Thespians usually organize themselves into small troupes, usually either roving players or the occupants of a Thespian-owned theatre. All the Thespian theatres in town are usually in close contact with each other as a result. INITIATION: Potential members are usually inducted into a troupe for a while, being taught the art of acting, and slowly being posed magickal questions and ideals. If the acolyte responds well, then they are taught more - if not, the troupe leaves the acolyte behind at the first opportunity. Other acolytes are those already Awakened who have a love for the arts and the theatre. Such acolytes are usually seized upon by the Thespians, and these Awakened rarely regret joining the Thespians. ACOLYTES: Drama students, musicians, playwrights, stagehands CONCEPTS: Actor, drama teacher, struggling writer, master musician QUOTE: "All the world is NOT a stage. Magick is a stage, my friends, and we mages are the players. Who could ask for more?" STEREOTYPES: Akashic Brotherhood: These mages claim they seek the Ascension, yet they shut themselves in their monastaries and refuse to share anything with the Sleepers. Seems more than a little contradictory. ("These mages do not seek harmony, but entertainment. Where one should simply be, they try harder to do, and the more they should flow with nature, the harder they push against the current.") Celestial Chorus: An admirable Tradition. They seek the same results as we do, but instead of demonstrating reality's fluidity, they try to shepard the Sleepers without revealing the truth. ("They have learned the voice, and have learned to sing in harmony, but do not head towards the One, only the many.") Cult of Ecstacy: They seek pleasure, and enlightenment through entertainment. They just solicit where we produce. So close to the best path, we respect them, and continue to strengthen our ties with them. ("Yeah, thy're a little uptight, and yeah, they are a little too eager to Awaken others, but they do share many of our ideals. We stand by them.") Dreamspeakers: What is this Tradition, who claims to want Ascension, but only speak with the dead and not the living? ("They have the Dream, but they only see the surface, not the whole structure.") Euthanatos: They destroy life, not embrace it. They demean the Arts, not promote them. They hinder our task, not advance it. ("Too concerned with the trappings of life, they are too terrified of death to deal with it.") Order of Hermes: They drive the War, and consider themselves above the Sleepers. But they, too, seek to guide others to Ascension. ("They distribute the Art on a platter to anyone who wants a taste. Hedge wizards and showoffs, their appreciation of knowledge is their only redemption.") Sons of Ether: Their vision is strong - now if only they would bring that vision to the Sleepers... ("They have great imagination, and are powerfully dynamic. But they do not want to accept Science as they should.") Verbena: Where does this come from? Life is not meant to be pain and suffering, but a symphony of joy and imagination. They, like all mages, stand upon the stage, but they try to hide behind the curtains. ("These mages catch themselves up in the trappings of society and falsehoods, then expect everyone to commend them for it. They claim to enjoy life, but keep their own too carefully regulated to really experience it.") Virtual Adepts: They wish the same progression as we do. The only difference is the medium. ("Great entertainers, but sometimes you have to wonder if they're really promoting new ideas or just sticking with the familiar ones.") Hollow Ones: On the stage of magick, these bit players forget their lines and place, yet wonder why they are not higher in the credits. ("I'm supposed to show respect for a magickal Drama Club? Give me a break. Our source material is the same, but they just pose for it.") Union of Revelation: They have many of our methods - they just choose to act more overtly. With training, they could go far. ("A show can display things in the open or under veils - these mages go for the veils. But they do provide the same displays.") TRADITIONAL ROTES Instant Soundtrack (Forces 3, Prime 2) Through this rote, the mage may flawlessly play back any song that they have heard before - all of it that they've heard, at least. Any inconsistencies will be there - the sound will be tainted by the mage's thoughts on the music - but the sound will be very convincing, sounding as if the original was being heard in concert. With the right props, this can be considered coincidental. Perfect Scenery (Mind 2, Correspondence 3) With this rote, the mage co-locates an area of land that matches the scenery that the stage is trying to emulate, and uses Mind to project the image of that scenery into the minds of others, as viewed from their perspectives. The effect is not noticeable - most assume that they're simply getting swept up in the play and their imagination is taking hold, erecting the scene they think would be appropriate. Since this has no visible effects, it is considered coincidental magick. Slashed by the Sword (Life 2, Matter 2) This rote is most often used in Shakespearean plays, and other such dramas where sword slashes and thrusts often graze characters. Although the sword does not actually touch the mage, the mage uses Matter to make his clothes imitate a tear, and Life to cause an actually harmless wound that looks authentic. Such a rote can also be used for bullets that graze the character, or falls that should leave the character battered with torn clothes. As long as the slash seemed to have made contact with the character, this is considered coincidental magick. Stabbed by the Sword (Correspondence 2, Matter 2, Forces 2) A variation on Slashed by the Sword, this used when a character is supposed to be run through by a sword. The mage uses Correspondence to open a small portal that opens on one side of the mage and exits on the other, with Matter allowing the sword to pass through, and Forces manipulating the ambient light to make the effect seem real. Such a thing can be deadly - if the sword is accidentally moved up or down too quickly, it will actually slash through the mage - not a pretty sight. Therefore, the mage who attempts this also usually knows enough Life magick to recover from such a botch. As long as the audience is convinced it is a special effect, it is coincidental magick. Powderless Flash (Prime 2, Forces 3, Matter 2) This effect is used in place of flashpowder - a flash of light is created with Forces and Prime, then altered to smoke with Forces and Matter. This is used for quick, dramatic entrances, and on the stage, is always coincidental. Outside of the stage, if something is seen being thrown to the ground or such, then this is also considered coincidental. A variant on this waits until the smoke drifts to the right place, then causes it to burst into a brief and intense flame before vanishing outright. The flame deals aggravated damage to any Kindred subjected to it, and normal damage to any others caught in it, adding one to the successes for damage due to the use of Forces. Voice of Fame (Time 2, Mind 3, Forces 2) This is used by aspiring actors who wish to play the part of such individuals as Mark Twain, or wish to capture the style of famous actors and actresses. The mage uses Time and Mind to find the person in the past and absorb their speech patterns, then uses Forces to properly alter the sound of their voice to match that of the subject. Such an effect is always coincidental, and is often very convincing.