Shapechanger Class Ability Requirements: Constitution 17 Wisdom 12 Prime Requisite: Constitution Races Allowed: Human, Half-Elf, Elf -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The shapechanger is perhaps the rarest of all character classes, but certainly among the most memorable. Perhaps more so than any other class, the shapechanger is most readily capable of changing their form virtually at will - and with no restrictions on their body mass. Not surprisingly, the constant warping of their state requires a good sense of self and excellent health. Therefore, a shapechanger must have a Constitution of at least 17 and a Wisdom of at least 12. They must be at least partially chaotic in alignment. They may be good, evil, or neutral, but only their contact with chaos allows them to understand their fluid state. Humans are best suited for being shapechangers - although elves are capable of shapechanging to some extent, and half-elves as well, neither race is capable of reaching high levels of ability in the class. Shapechangers may use any weapons they desire, but they may not use any armor that grants an AC lower than 5 (neglecting magical bonuses), as heavy armor is too difficult to shift. They use the Rogue table for saving throws, but gain a +2 bonus to save against polymorphing (and ONLY polymorphing). Their THAC0 advances like that of a monster, as on Table 39 of the DMG. They roll 1d8 for HP, but after level 9 only gain +3 per level and do not gain extra HP for high Constitution. They start with 2 WPs and 4 NWPs, and gain further proficiencies as per a priest. All shapechangers have animal empathy, as per druids. In addition, they start with as much money as a druid. At creation, a shapechanger must choose a single monster form to be their "true form". When the shapechanger's level equals the monster's hit dice, they may effectively "become" that creature temporarily after one round, maintaining the form for a number of rounds equal to twice their Constitution. The shapechanger also shifts any and clothes they are wearing, an object in each hand, and any other carried items smaller than a fully stocked backpack. These items all return in their original state after the end of the shapechange. Any magical abilities of the creature are also gained, although the shapechanger maintains their full knowledge and memory, and gains no enhanced intelligence or the like. After the duration has expired, the shapechanger must wait for a number of rounds equal to their Constitution before changing shape again. The shapechanger may change back to their true form before the time expires. If done, then they need only wait for a number of rounds equal to their Constitution minus the remaining rounds of their changed shape before changing their shape another time. In addition, at any time, a shapechanger may shift to the form of a creature of Hit Dice equal to or less than their level, and may maintain that form for a number of rounds equal to their Constitution. After the expiration of this change, they must wait for CON/2 (rounded up) rounds before shifting again, with the same restrictions as their primary form. The change is only physical - though the shapechanger gains the physical characteristics of the creature, they do not gain the innate magical abilities (if any). Level Experience Required Hit Dice (d8) 1 0 1 2 1,900 2 3 3,800 3 4 7,600 4 5 19,000 5 6 38,000 6 7 76,000 7 8 142,500 8 9 266,000 9 10 551,000 9+3 11 836,000 9+6 12 1,121,000 9+9 13 1,406,000 9+12 14 1,691,000 9+15 15 1,976,000 9+18 16 2,261,000 9+21 17 2,546,000 9+24 18 2,831,000 9+27 19 3,116,000 9+30 20 3,401,000 9+33