Currently...

1. Looking for a job (...in Gameboy industry).
2. update my Music Player 2 RGBDS version.


1 more words...


You can use all those player freely as long as it's for non-commercial usage.
If you or your company is in any way interested in music or code for a GameBoy project, please feel free to contact me via Email.


Lemon Music Player 2 v0.01b

LP2.
Ok finally here is a teaser, for the new Lemon Player 2 pro.
Why pro ?... why not, in fact this version is quite hard to masterize, because you can nearly do what you want with all the GB audio registers. Also in this version when you convert a mod file to LP2 you will have only a squeleton of your song, and will need to adjust registers, effects, volume or instruments manualy. why ? because the song is no more a "tracker" style mode but it become a "sequence" style, therefor you will spend less memory space in your song and can had plenty of FX ^_^
Still need to remove some bugs, and improve it.
If you need a RGBDS player quickly, you can download the Lemon Player 1 version.

Features :
-01- 32 separately instruments in voice 1, 2 and 4
-02- 16 waves sample on voice 3
-03- 128 songs
-04- 128 patern by song
-05- volume effect on each voices
-06- real volume on voice 3 (8 steps)
-07- envelope ADSR on all instruments (voice 1, 2 and 4)
-08- Portamento UP/DOWN on voice 1, 2 and 3
-09- possibility to have 8 FX by note (maybe more...)
-10- 8 instruments preconfigured by voices
-11- new convertor mod2lp2.exe

* the LP2 source will come soon, but right now I still need to write the doc ... and debug a max ... wait and see

Download the demo here

Lemon Music Player 1 v2.97a

'Lemon Player 1' is a source code to play a music on gameboy, It is originaly coded in C language using GBDK.
NEW RGBDS asm version converted by DOX avaiable
Write your own music with Fastracker (or any tracker editor) save it as a mod file 4 tracks, then convert it with my 'mod2lp1' convertor
the Dos or Linux version is no more included inside the Player295a.zip file, but you can have it separately down this table.
The C player work well under GBDK 2.1.0 until 2.94 SDCC

Features :
-1- 32 instruments (8 by voices)
-2- pan effect on every voices
-3- change the volume effect work even no note played
-4- 8 samples on voice 3
-5- instruments preconfigured
-6- NEW convertor mod2lp1.exe (allow to save in C or asm file)

read the text file included for more info ...

Waves compatible with the GameBee synthesizer (for more info on this prg) go here

...It will be easier for you if you know how to write music with fastracker ;) Read well inside the source to have some other explanation on what it's doing. I know it's not perfect but it can help people who wish to write music for GB in C...


Download the GBDK version here
Download the RGBDS version here converted from the C version by DOX
Download the new mod2lp1 (DOS) here
Download the new mod2lp1 (Linux) here

Oyoyo

Oyoyo is a game* in a medieval time and start in a castle.
You will need to use all your skill to pass the traps and dangerous places ! ;-) ... (just kidding) and as well you will encounter a terrible gardian ... MUSHBACK !! so to pass your way and found monney during your quest, you will need to hit him several times...

* not a full game just a demo for the Bung second compo ;^P


Download Oyoyo here

Old Stuff

My first project for gameboy.

this is a little music demo with 2 songs
1 "lover" ending song coming from "the super Shinobi" megadrive original by Yuzo Koshiro rewrote by me.
2 "Arkanoid" ending song C64 version ^_^


Download the demo here