| KUMITE
RULES
ARTICLE 1: KUMITE COMPETITION
AREA
ARTICLE 2: OFFICIAL DRESS
ARTICLE 3: ORGANISATION OF
KUMITE COMPETITIONS
ARTICLE 4: THE REFEREE PANEL
ARTICLE 5: DURATION OF BOUT
ARTICLE 6: SCORING
ARTICLE 7: CRITERIA FOR DECISION
ARTICLE 8: PROHIBITED BEHAVIOUR
ARTICLE 9: PENALTIES
ARTICLE 10: INJURIES AND ACCIDENTS
IN COMPETITION
ARTICLE 11: OFFICIAL PROTEST
ARTICLE 12: POWERS AND DUTIES
ARTICLE 13: STARTING, SUSPENDING
AND ENDING OF MATCHES
ARTICLE 14: MODIFICATIONS
KATA RULES
ARTICLE 1: KATA COMPETITION AREA
ARTICLE 2: OFFICIAL DRESS
ARTICLE 3: ORGANISATION OF KATA
COMPETITION
ARTICLE 4: THE JUDGING PANEL
ARTICLE 5: CRITERIA FOR DECISION
ARTICLE 6: OPERATION OF MATCHES
APPENDIXES
APPENDIX 1: THE TERMINOLOGY
APPENDIX 2: GESTURES AND FLAG SIGNALS
- ANNOUNCEMENTS
AND GESTURES OF THE REFEREE
- THE JUDGES FLAG
SIGNALS
APPENDIX 3: SCOREKEEPERS MARKS
APPENDIX 4: LAYOUT OF THE KUMITE
COMPETITION AREA
APPENDIX 5: LAYOUT OF THE KATA COMPETITION
AREA
APPENDIX 6: THE COMPULSORY KATA
LIST
APPENDIX 7: W.K.F. MAJOR KATA LIST
- GOJU-RYU
- WADO-RYU
- SHOTOKAN
- SHITO-RYU
*It should be noted that the male gender used in
this text also refers to the female
KUMITE RULES
| ARTICLE
1: KUMITE COMPETITION AREA |
| 1. |
The
competition area must be flat and devoid of hazard. |
| 2. |
The
competition area will be a matted square, with sides of eight
metres (measured from the outside) with an additional two
metres on all sides as a safety area. There will be a clear
safety area of two metres on each side. The area may be elevated
to a height of up to one metre above floor level. The elevated
platform must measure at least twelve metres a side, in order
to include both the competition and the safety areas. |
| 3. |
A
line half a metre long must be drawn two metres from the centre
of the competition area for positioning the Referee. |
| 4. |
Two
parallel lines each one metre long and at right angles to
the Referee's line, must
be drawn at a distance of one and a half metres from the centre
of the competition
area for positioning the competitors. |
| 5. |
The
Judges will be seated in the safety area, one directly facing
the referee, and one behind each of the fighters, and one
metre towards the Referee. Each will be
equipped with a red and a blue flag. |
| 6. |
The
Arbitrator will be seated at a small table just outside the
safety area, behind, and to the left of the Referee. He will
be equipped with a red flag or sign, and a buzzer. |
| 7. |
The
score-supervisor will be seated at the official score table,
between the scorekeeper and the timekeeper. |
| 8. |
The
one metre border should be in a different colour from the
rest of the matted area. |
| EXPLANATION: |
| I. |
There
must be no advertisement hoardings, walls, pillars etc. within
one metre of the safety area's outer perimeter. |
| II. |
The
mats used should be non-slip where they contact the floor
proper but have a low co-efficient of friction on the upper
surface. They should not be as thick as Judo mats, since these
impede Karate movement. The Referee must ensure that mat modules
do not move apart during the competition, since gaps cause
injuries and constitute a hazard. They must be of approved
WKF design. |
| ARTICLE
2: OFFICIAL DRESS |
| 1. |
Contestants
and their coaches must wear the official uniform as herein
defined. |
| 2.
|
The
Referee Council may disbar any official or competitor who
does not comply with this regulation. |
| REFEREES |
| 1. |
Referees
and Judges must wear the official uniform designated by the
Referee Council. This uniform must be worn at all tournaments
and courses. |
| 2. |
The
official uniform will be as follows:
- A single breasted navy blue blazer bearing two silver buttons.
- A white shirt with short sleeves.
- An official tie, worn without tiepin.
- Plain light-grey trousers without turn-ups.
- Plain dark blue or black socks and black slip-on shoes for
use on the match area.
- Female referees and judges may wear a hairclip. |
| CONTESTANTS |
| 1. |
Contestants
must wear a white unmarked karate gi without stripes or piping.
Only the national emblem or flag of the country may be worn.
This must be on the left breast of the jacket and may not
exceed an overall size of ten centimetres square, (100mm by
100mm). Only the original manufacturer's labels may be displayed
on the gi. They must be in the normally accepted locations
i.e. the bottom right corner of the gi jacket and waist position
on the trousers. In addition, an identifying number issued
by the Organising Committee may be worn on the back. One contestant
must wear a red belt and the other a blue belt. The red and
blue belts must be around five centimetres wide and of a length
sufficient to allow fifteen centimetres free on each side
of the knot. |
| 2. |
Notwithstanding
paragraph 1 above, the Directing Committee may authorise the
display of special labels or trademarks of approved sponsors. |
| 3. |
The
jacket, when tightened around the waist with the belt, must
be of a minimum length that covers the hips, but must not
be more than three-quarters thigh length. Female competitors
may wear a plain white T-shirt beneath the Karate jacket. |
| 4. |
The
maximum length of the jacket sleeves must be no longer then
the bend of the wrist and no shorter than halfway down the
forearm. Jacket sleeves may not be rolled up. |
| 5. |
The
trousers must be long enough to cover at least two thirds
of the shin and may not be rolled up. |
| 6. |
Contestants
must keep their hair clean and cut to a length that does not
obstruct smooth bout conduct. Hachimaki (headband) will not
be allowed. Should the Referee
consider any contestant's hair too long and/or unclean, he
may disbar the contestant from the bout. In Kumite matches
hair slides are prohibited, as are metal hairgrips. In Kata,
a discreet hair clip is permitted. |
| 7. |
Contestants
must have short fingernails and must not wear metallic or
other objects, which might injure their opponents. The use
of metallic teeth braces must be approved by the Referee and
the Official Doctor. The contestant accepts full responsibility
for any injury. |
| 8. |
WKF
approved mitts, one contestant wearing red, and the other
wearing blue are compulsory. |
| 9. |
Gum
shields are compulsory. |
| 10. |
Boxes
and soft shin pads are allowed. Shin/instep protectors are
forbidden. |
| 11. |
Glasses
are forbidden. Soft contact lenses can be worn at the contestant's
own risk. |
| 12. |
The
wearing of unauthorised clothing or equipment is forbidden.
Women may wear the authorised additional protective equipment
such as chest protectors. |
| 13. |
All
protective equipment must be W.K.F. homologated. |
| 14. |
The
use of bandages, padding, or supports because of injury must
be approved by the Referee on the advice of the Official Doctor. |
| COACHES |
| 1. |
The
coach shall at all times during the tournament, wear a tracksuit
and display official identification. |
| EXPLANATION: |
| I. |
The
contestant must wear a single belt. This will be red for AKA
and blue for SHIRO. Belts of grade should not be worn during
the bout. |
| II. |
Gum
shields must fit properly. Groin protectors using a removable
plastic cup slipped into a jockstrap are not permitted and
persons wearing them will be held at fault. |
| III. |
There
may well be a religious basis for the wearing of certain items
such as turbans or amulets. Persons wishing, by virtue of
their religion, to wear what would otherwise be construed
as unauthorised clothing must notify the Referee Council in
advance of a tournament. The Referee Council will examine
each application on its merit. No accommodation will be made
for people who just turn up on the day and expect to participate. |
| IV. |
If
a contestant comes into the area inappropriately dressed,
he or she will not be immediately disqualified; instead the
fighter will be given one minute to remedy matters. |
| V. |
If
the Referee Council agrees, Refereeing Officials may be allowed
to remove their blazers. |
| ARTICLE
3: ORGANISATION OF KUMITE COMPETITIONS |
| 1. |
A
Karate tournament may comprise Kumite competition and/or Kata
competition. The Kumite competition may be further divided
into the team match and the individual match. The individual
match may be further divided into weight divisions and open
category. Weight divisions are divided ultimately into bouts.
The term "bout" also describes the individual Kumite
competitions between opposing pairs of team members. |
| 2. |
No
contestant may be replaced by another in an individual title
match. |
| 3. |
Individual
contestants or teams that do not present themselves when called
will be disqualified (KIKEN) from that category. |
| 4. |
In
team matches, each team must have an odd number of contestants.
Male teams comprise seven members with five competing in a
round. Female teams comprise four members with three competing
in a round. |
| 5. |
The
contestants are all members of the team. There are no fixed
reserves. |
| 6. |
Before
each match, a team representative must hand into the official
table, an official form defining the names and fighting order
of the competing team members. The participants drawn from
the full team of seven, or four members, and their fighting
order, can be changed for each round provided the new fighting
order is notified first, but once notified, it cannot then
be changed until that round is completed. |
| 7. |
A
team will be disqualified if any of its members or its coach
changes the team's composition or fighting order without written
notification prior to the round. |
| EXPLANATION: |
| I. |
A
"round" is a discrete stage in a competition leading
to the eventual identification of finalists. In an elimination
Kumite competition, a round eliminates fifty percent of contestants
within it, counting byes as contestants. In this context,
the round can apply equally to a stage in either primary elimination
or repechage. In a matrix, or "round robin" competition,
a round allows all contestants in a pool to fight once. |
| II. |
The
use of contestants' names causes problems of pronunciation
and identification. Tournament numbers should be allotted
and used. |
| III. |
When
lining up before a match, a team will present the actual fighters.
The unused fighter(s) and the Coach will not be included and
shall sit in an area set aside for them. |
| IV. |
The
fighting order form can be presented by the Coach, or a nominated
contestant from the team. If the Coach hands in the form,
he must be clearly identifiable as such; otherwise, it may
be rejected. The list must include the name of the country
or club the belt colour allotted to the team for that match
and the fighting order of the team members. Both the competitor's
names and their tournament numbers must be included and the
form signed by the coach, or a nominated person. |
| V. |
If,
through an error in charting, the wrong contestants compete,
then regardless of the outcome, that bout/match is declared
null and void. To reduce such errors the winner of each bout/match
must confirm victory with the control table before leaving
the area. |
| ARTICLE
4: THE REFEREE PANEL |
| 1. |
The
Refereeing Panel for each match shall consist of one Referee
(SHUSHIN), three Judges (FUKUSHIN),
and one Arbitrator (KANSA). |
| 2. |
In addition, for facilitating the operation of matches, several
timekeepers, caller announcers, record keepers, and score
supervisors shall be appointed. |
| EXPLANATION: |
| I. |
At
the start of a Kumite match, the Referee stands on the outside
edge of the match area. On the Referee's left stand Judges
numbers 1 and 2, and on the right stands the Arbitrator and
Judge number 3. |
| II. |
After
the formal exchange of bows by contestants and Referee Panel,
the Referee takes a step back, the Judges and Arbitrator turn
inwards, and all bow together. All then take up their positions. |
| III. |
When
changing the entire Referee Panel, the departing Officials
take one step forward, turn around and face the incoming Panel.
They bow to each other on the command of the incoming Referee
and in one line (facing in the same direction) leave the competition
area. |
| IV. |
When
individual Judges change, the incoming Judge goes to the outgoing
Judge, they bow together and change positions. |
| ARTICLE
5: DURATION OF BOUT |
| 1. |
Duration
of the Kumite bout is defined as three minutes for Senior
Male Kumite (both teams and individuals) and two minutes for
Women's, Junior, and Cadet bouts. |
| 2. |
The
timing of the bout starts when the Referee gives the signal
to start, and stops each time the Referee calls "YAME".
|
| 3. |
The
timekeeper shall give signals by a clearly audible gong, or
buzzer, indicating "30 seconds to go" or "time
up". The "time up" signal marks the end of
the bout. |
| ARTICLE
6: SCORING |
| 1. |
Scores
are as follows:
a) SANBON Three points
b) NIHON Two points
c) IPPON One point |
| 2. |
A
score is awarded when a technique is performed according to
the following criteria to a scoring area:
a) Good form
b) Sporting attitude
c) Vigorous application
d) Awareness (ZANSHIN)
e) Good timing
f) Correct distance |
| 3. |
SANBON
is awarded for:
a) Jodan kicks.
b) Throwing or leg sweeping the opponent to the mat followed
by a scoring technique. |
| 4. |
NIHON
is awarded for:
a) Chudan kicks.
b) Punches on the back.
c) Combination hand techniques, the individual components
of which each score in their own right.
d) Unbalancing the opponent and scoring. |
| 5. |
IPPON
is awarded for:
a) Chudan or Jodan Tsuki.
b) Uchi. |
| 6. |
Attacks
are limited to the following areas:
a) Head
b) Face
c) Neck
d) Abdomen
e) Chest
f) Back
g) Side |
| 7. |
An
effective technique delivered at the same time that the end
of the bout is signalled, is considered valid. A technique
even if effective, delivered after an order to suspend or
stop the bout shall not be scored and may result in a penalty
being imposed on the offender. |
| 8. |
No
technique, even if technically correct, will be scored if
it is delivered when the two contestants are outside the competition
area. However, if one of the contestants delivers an effective
technique while still inside the competition area and before
the Referee calls "YAME", the technique will be
scored. |
| 9. |
Simultaneous,
effective scoring techniques delivered by both contestants,
the one on the other (AIUCHI) shall not score. |
| EXPLANATION: |
| I. |
Grabbing
the opponent and throwing may be attempted only after a genuine
attempt at a karate striking technique is made first, or as
a counter to an opponent who has attacked and attempted to
throw or clinch. |
| II. |
For
reasons of safety, throws where the opponent is thrown without
being held onto, or thrown dangerously, or where the pivot
point is above hip level, are prohibited and will incur a
warning or penalty. Exceptions are conventional karate leg
sweeping techniques, which do not require the opponent to
be held while executing the sweep such as de ashi-barai, ko
uchi gari, kani waza etc. After a throw has been executed
the referee will allow the contestant two to three seconds
in which to attempt a scoring technique. |
| III. |
A
technique with "Good Form" is said to have characteristics
conferring probable effectiveness within the framework of
traditional Karate concepts. |
| IV. |
Sporting
Attitude is a component of good form and refers to a non-malicious
attitude of great concentration obvious during delivery of
the scoring technique. |
| V. |
Vigorous
Application defines the power and speed of the technique and
the palpable will for it to succeed. |
| VI. |
Awareness
(ZANSHIN) is that criterion most often missed when a score
is assessed. It is the state of continued commitment in which
the contestant maintains total concentration, observation,
and awareness of the opponent's potentiality to counter-attack.
He does not turn his face away during delivery of the technique,
and remains facing the opponent afterwards. |
| VII. |
Good
Timing means delivering a technique when it will have the
greatest potential effect. |
| VIII. |
Correct
Distance similarly means delivering a technique at the precise
distance where it will have the greatest potential effect.
Thus if the technique is delivered on an opponent who is rapidly
moving away, the potential effect of that blow is reduced. |
| IX. |
Distancing
also relates to the point at which the completed technique
comes to rest on or near the target. A punch or kick that
comes somewhere between skin touch and 2-3 centimetres from
the face, may be said to have the correct distance. However,
Jodan punches, which come within a reasonable distance of
the target and which the opponent makes no attempt to block
or avoid will be scored, provided the technique meets the
other criteria. |
| X. |
A
worthless technique is a worthless technique -- regardless
of where and how it is delivered. A technique, which is badly
deficient in good form, or lacking power, will score nothing. |
| XI. |
Techniques,
which land below the belt may score, as long as they are above
the pubic bone. The neck is a target area and so is the throat.
However, no contact to the throat is permitted, although a
score may be awarded for a properly controlled technique,
which does not touch. |
| XII. |
A
technique, which lands upon the shoulder blades, may score.
The non-scoring part of the shoulder is the junction of the
upper bone of the arm with the shoulder blades and collarbones. |
| XIII. |
The
time-up bell signals the end of scoring possibilities in that
bout, even though the Referee may inadvertently not halt the
bout immediately. The time-up bell does not however mean that
penalties cannot be imposed. Penalties can be imposed by the
Refereeing Panel up to the point where the contestants leave
that area after the bout's conclusion. Penalties can be imposed
after that, but then only by the Referee Council. |
| XIV. |
True
Aiuchis are rare. Not only must two techniques land simultaneously,
but both must be valid scoring techniques, each with good
form etc. Two techniques may well land simultaneously, but
seldom are both, if indeed either, effective scores. The Referee
must not dismiss as Aiuchi, a situation where only one of
the simultaneous pair is actually a score. This is not Aiuchi. |
| ARTICLE
7: CRITERIA FOR DECISION |
The
result of a bout is determined by a contestant obtaining a
clear lead of eight points, or at time-up, having the highest
number of points, obtaining a decision (HANTEI), or by a HANSOKU,
SHIKKAKU, or KIKEN, imposed against a contestant. |
| 1. |
When
a bout ends with equal scores, or no scores, the winner will
be decided by vote of the Referee Panel (HANTEI). The decision
is taken on the basis of the following:
a) The attitude, fighting spirit, and strength demonstrated
by the contestants.
b) The superiority of tactics and techniques displayed.
c) Which of the contestants has initiated the majority of
the action. |
| 2. |
In
individual bouts, if there is a tie, an extension not exceeding
one minute may be fought (ENCHO-SEN). An ENCHO-SEN is an extension
of the bout, and all penalties and warnings issued in the
initial bout carry over. The first competitor to obtain an
award will be declared the winner. In the event that neither
competitor is awarded a score, during the ENCHO-SEN, the decision
will be made by a final vote of the Referee Panel (HANTEI).
A decision in favour of one or the other competitor is obligatory. |
| 3. |
In team competition, there will be no extension (ENCHO-SEN)
in the event of drawn bouts. |
| 4. |
The
winning team is the one with the most b out victories. Should
the two teams have the same number of bout victories then
the winning team will be the one with the most points, taking
both winning and losing bouts into account. |
| 5. |
If
the two teams have the same number of bout victories and points,
then a deciding bout will be held. In the event of a continuing
tie, there will be an extension (ENCHO-SEN) not exceeding
one minute. The first competitor to obtain a score wins. In
the event that there is no score the decision will be made
by vote (HANTEI). |
| 6. |
In
male team matches a team, which obtains a lead of three bout
victories will be declared the winner at that point, or in
the case of female teams, a lead of two bout victories. |
| EXPLANATION: |
| I. |
When
deciding the outcome of a bout by vote (HANTEI), the Referee
will move to the match area perimeter and call "HANTEI",
followed by a two-tone blast of the whistle. The Judges will
indicate their opinions by means of their flags and the Referee
will at the same time indicate his own vote by raising his
arm on the side of the preferred contestant. The Referee will
give a short blast on his whistle, return to his original
position and announce the decision. |
| II. |
In
the event that there is a tie, the referee will announce a
draw (HIKIWAKE) and start the ENCHO-SEN, if applicable. |
| III. |
In
the event of a tied ENCHO-SEN, on returning to his original
position, the Referee will place one arm across his chest
and raise his bent arm on the side of the preferred choice
to show he is using his casting vote. He will then indicate
the winner in the normal way. |
| ARTICLE
8: PROHIBITED BEHAVIOUR |
There
are two categories of prohibited behaviour, Category 1 and
Category 2. |
| CATEGORY
1 |
| 1. |
Techniques
which make excessive contact, having regard to the scoring
area attacked, and techniques which make contact with the
throat. |
| 2. |
Attacks
to the arms or legs, groin, joints, or instep. |
| 3. |
Attacks
to the face with open hand techniques. |
| 4. |
Dangerous
or forbidden throwing techniques, which cause injury. |
| CATEGORY
2 |
| 1. |
Feigning,
or exaggerating injury. |
| 2. |
Repeated
exits from the competition area (JOGAI). |
| 3. |
Self-endangerment
by indulging in behaviour, which exposes the contestant to
injury by the opponent, or failing to take adequate measures
for self-protection, (MUBOBI). |
| 4. |
Avoiding
combat as a means of preventing the opponent having the opportunity
to score. |
| 5. |
Grabbing
and attempting to throw or take down the opponent, without
first making a genuine attack, except when the opponent has
attempted to grab or throw first, and throwing techniques
where the pivotal point is above hip-level. |
| 6. |
Unnecessary
clinching, wrestling, pushing, or seizing, without attempting
a striking technique. |
| 7. |
Techniques,
which by their nature, cannot be controlled for the safety
of the opponent and dangerous and uncontrolled attacks, whether
they land or not. |
| 8. |
Attacks
with the head, knees, or elbows. |
| 9. |
Talking
to, or goading the opponent, failing to obey the orders of
the referee, discourteous behaviour towards the refereeing
officials, or other breaches of etiquette. |
| EXPLANATION: |
| I. |
Traditional
karate techniques delivered full-power can cause extremely
serious injury, even death. Karate competition is a sport,
and for that reason some of the most dangerous techniques
are banned and all techniques must be controlled. Trained
competitors can absorb relatively powerful blows on muscled
areas such as the abdomen, but the fact remains that the head,
face, neck, groin and joints are particularly susceptible
to injury. Therefore any technique, which results in injury,
may be penalised unless caused by the recipient. The contestants
must perform all techniques with control and good form. If
they cannot, then regardless of the technique misused, a warning
or penalty must be imposed. |
| |
FACE
CONTACT - SENIORS AND JUNIORS |
| II. |
For
Senior and Junior competitors, non-injurious, light, controlled
"touch" contact to the face, head, and neck is allowed
(but not to the throat). Where contact is deemed by the referee
to be too strong, but does not diminish the competitor's chances
of winning, a warning (CHUKOKU) may be given. A second contact
under the same circumstances will be penalised by KEIKOKU
and IPPON (one point), given to the opponent. A third offence
will be given HANSOKU CHUI and NIHON (two points), to the
injured competitor. A further offence will result in disqualification
by HANSOKU. |
| |
FACE
CONTACT - CADETS |
| III. |
For
Cadets, all hand techniques to the head, face, and neck must
have absolute control. Should the glove touch the target the
Referee Panel will not award a score. Kicking techniques to
the head, face and neck, are allowed to make a light "skin
touch" only. In the case of techniques, which make contact
considered to be more than a "glove" or "skin"
touch, the Referee Panel will give a warning or penalty. Any
technique to the head, face or neck, which causes injury no
matter how slight, will be warned or penalised unless caused
by the recipient. |
| IV. |
The
Referee must constantly observe the injured contestant. A
short delay in giving a judgement allows injury symptoms such
as a nosebleed to develop. Observation will also reveal any
efforts by the contestant to aggravate slight injury for tactical
advantage. Examples of this are blowing violently through
an injured nose, or rubbing the face roughly. |
| V. |
Pre-existing
injury can produce symptoms out of all proportion to the degree
of contact used and referees must take this into account when
considering penalties for seemingly excessive contact. For
example, what appears to be a relatively light contact could
result in a competitor being unable to continue due to the
cumulative effect of injury sustained in an earlier bout.
Before the start of a match or bout, the Match Area Controller
must examine the medical cards and ensure that the contestants
are fit to fight. The Referee must be informed if a contestant
has been treated for injury. |
| VI. |
Contestants
who over-react to light contact, in an effort to have the
referee penalise their opponent, such as holding the face
and staggering about, or falling unnecessarily, will be immediately
warned or penalised themselves. |
| VII. |
Feigning of an injury, which does not exist, is a serious
infraction of the rules. SHIKKAKU will be imposed on the contestant
feigning injury i.e., when such things as collapse and rolling
about on the floor are not supported by evidence of commensurate
injury as reported by a neutral doctor. Exaggerating an injury,
which does exist is less serious. A warning or penalty should
be imposed for exaggerating injury. |
| VIII. |
Competitors,
who receive SHIKKAKU for feigning injury will be taken from
the competition area and put directly into the hands of the
W.K.F. Medical Commission, who will carry out an immediate
examination of the competitor. The Medical Commission will
submit its report before the end of the Championship, for
the consideration of the Referee Council. Competitors who
feign injury will be subject to the strongest penalties, up
to and including suspension for life for repeated offences. |
| IX. |
The
throat is a particularly vulnerable area and even the slightest
contact will be warned or penalised, unless it is the recipient's
own fault. |
| X. |
Throwing
techniques are divided into two types. The established "conventional"
karate leg sweeping techniques such as de ashi barai, ko uchi
gari, etc., where the opponent is swept off-balance or thrown
without being grabbed first - and those throws requiring that
the opponent be grabbed or held as the throw is executed.
Such throws may be attempted only after a genuine attempt
at a karate striking technique is made first, or as a counter
to an opponent who has attacked and attempted to throw or
clinch. The pivotal point of the throw must not be above the
hip and the opponent must be held onto throughout, so that
a safe landing can be made. Over the shoulder throws such
as seio nage, kata garuma etc., are expressly forbidden, as
are so called "sacrifice" throws such as tomoe nage,
sumi gaeshi etc. If an opponent is injured as a result of
a throwing technique, the Referee Panel will decide whether
a penalty is called for. |
| XI. |
Open
hand techniques to the face are forbidden due to the danger
to the contestant's sight. |
| XII. |
JOGAI
relates to a situation where a contestant's foot, or any other
part of the body, touches the floor outside of the match area.
An exception is when the contestant is physically pushed or
thrown from the area by the opponent. |
| XIII. |
The
point at which "YAME" is called is helpful in determining
if Jogai has occurred. If Aka delivers a successful technique
and then exits immediately afterwards, "Yame" should
occur at the instant of score and the exit therefore occurs
outside of bout time and may not be penalised. If Aka's attempt
to score is unsuccessful, "Yame" will not be called
and the exit will be recorded. If Shiro exits just after Aka
scores with a successful attack, then "Yame" will
occur immediately on the score and Shiro's exit will not be
recorded. If Shiro exits, or has exited as Aka's score is
made (with Aka remaining within the area), then both Aka's
score will be awarded and Shiro's Jogai penalty will be imposed. |
| XIV. |
The
contestant who constantly retreats without effective counter,
rather than allow the opponent an opportunity to score must
be warned or penalised. This often occurs during the closing
seconds of a bout. If the offence occurs with ten seconds
or more of the bout time remaining the referee will warn the
offender. If there has been a previous Category 2 offence
or offences, this will result in a penalty being imposed.
If however, there is less than ten seconds to go, the referee
will penalise the offender with Keikoku and award an Ippon
to the opponent. If there has been a previous Category 2 offence
or offences, the contestant will receive the next penalty
up on the penalty scale. However, the referee must ensure
that the contestant is not retreating because the opponent
is acting in a reckless or dangerous manner, in which case
the attacker should be warned or penalised. |
| XV. |
An
example of MUBOBI is the instance in which the contestant
launches a committed attack without regard for personal safety.
Some contestants throw themselves into a long reverse-punch,
and are unable to block a counter. Such open attacks constitute
an act of Mubobi and cannot score. As a tactical theatrical
move, some fighters turn away immediately in a mock display
of dominance to demonstrate a scored point. They drop their
guard and lapse awareness of the opponent. The purpose of
the turn-away is to draw the Referee's attention to their
technique. This is also a clear act of Mubobi. Should the
offender sustain an injury and the fault is considered to
be the recipient's, the referee may decline to give a penalty
to the opponent. |
| XVI. |
Any
discourteous behaviour from a member of an official delegation
can earn the disqualification of a competitor, the entire
team, or delegation from the tournament. |
| ARTICLE
9: PENALTIES |
WARNING:
(CHUKOKU) |
May
be imposed for attendant minor infractions or the first instance
of a minor infraction. |
| KEIKOKU: |
This
is a penalty in which IPPON (one point), is added to the opponent's
score. KEIKOKU is imposed for minor infractions for which
a warning has previously been given in that bout, or for infractions
not sufficiently serious to merit HANSOKU-CHUI. |
| HANSOKU-CHUI: |
This
is a penalty in which NIHON (two points), is added to the
opponent's score. HANSOKU-CHUI is usually imposed for infractions
for which a KEIKOKU has previously been given in that bout
although it may be imposed directly for serious infringements,
which do not merit HANSOKU. |
| HANSOKU: |
This
is imposed following a very serious infraction or when a HANSOKU
CHUI has already been given. It results in the disqualification
of the contestant. In team matches the injured competitor
will receive an additional eight points plus the opponent's
score, if that should be higher than their own. |
| SHIKKAKU: |
This
is a disqualification from the actual tournament, competition,
or match In order to define the limit of SHIKKAKU, the Referee
Council, must be consulted.
SHIKKAKU may be invoked when a contestant fails to obey the
orders of the referee, acts maliciously, or commits an act
which harms the prestige and honour of Karate-do, or when
other actions are considered to violate the rules and spirit
of the tournament. In team matches, should a team member receive
SHIKKAKU, the opponent will receive an additional eight points
plus the opponent's score, if that should be higher than their
own. |
| EXPLANATION: |
I. |
Category
1 and Category 2 penalties do not cross-accumulate. |
II. |
A
penalty can be directly imposed for a rules infraction but
once given, repeats of that category of infraction must be
accompanied by an increase in severity of penalty imposed.
It is not, for example, possible to give a warning or penalty
for excessive contact then give another warning for a second
instance of excessive contact. |
III. |
Warnings
(CHUKOKU) are given where there has clearly been a minor infraction
of the rules, but the contestant's potential for winning is
not diminished (in the opinion of the Referee Panel) by the
opponent's foul. |
IV. |
A
KEIKOKU may be imposed directly, without first giving a warning.
KEIKOKU is normally imposed where the contestant's potential
for winning is slightly diminished (in the opinion of the
Referee Panel) by the opponent's foul. |
V. |
A
HANSOKU CHUI may be imposed directly, or following a warning,
or KEIKOKU and is used where the contestant's potential for
winning has been seriously reduced (in the opinion of the
Referee Panel) by the opponent's foul. |
VI. |
A
HANSOKU is imposed for cumulative penalties but can also be
imposed directly for serious rules infractions. It is used
when the contestant's potential for winning has been reduced
virtually to zero (in the opinion of the Referee Panel) by
the opponent's foul. |
VII. |
Any
competitor who receives HANSOKU for causing injury, and who
has in the opinion of the Referee Panel and Match Area Controller,
acted recklessly or dangerously or who is considered not to
have the requisite control skills necessary for WKF competition,
will be reported to the Referee Council. The Referee Council
will decide if that competitor shall be suspended from the
rest of that competition and/or subsequent competitions. |
VIII. |
A
SHIKKAKU can be directly imposed, without warnings of any
kind. The contestant need have done nothing to merit it -
it is sufficient if the Coach or non-combatant members of
the contestants' delegation behave in such a way as to harm
the prestige and honour of Karate-Do. If the Referee believes
that a contestant has acted maliciously, regardless of whether
or not actual physical injury has been caused, Shikkaku and
not Hansoku, is the correct penalty. |
IX. |
A
public announcement of Shikkaku must be made. |
| ARTICLE
10: INJURIES AND ACCIDENTS IN COMPETITION |
| 1. |
KIKEN
or forfeiture is the decision given, when a contestant or
contestants fail to present themselves when called, are unable
to continue, abandon the bout, or are withdrawn on the order
of the Referee. The grounds for abandonment may include injury
not ascribable to the opponent's actions. |
| 2. |
If two contestants injure each other, or are suffering from
the effects of previously
incurred injury, and are declared by the tournament doctor
to be unable to continue, the bout is awarded to the contestant
who has amassed the most points. If the points score is equal,
then a vote (HANTEI) will decide the outcome of the bout. |
| 3. |
An
injured contestant who has been declared unfit to fight by
the tournament doctor cannot fight again in that competition. |
| 4. |
An
injured contestant who wins a bout through disqualification
due to injury is not allowed to fight again in the competition
without permission from the doctor. If he is injured, he may
win a second bout by disqualification but is immediately withdrawn
from further Kumite competition in that tournament. |
| 5. |
When
a contestant is injured, the Referee shall at once halt the
bout and call the doctor. The doctor is authorised to diagnose
and treat injury only. |
| 6. |
A
competitor who is injured during a bout in progress and requires
medical treatment will be allowed three minutes in which to
receive it. If treatment is not completed within the time
allowed, the Referee will decide if the competitor shall be
declared unfit to fight (Article 13, Paragraph 9d), or whether
an extension of treatment time shall be given. |
| 7. |
Any
competitor who falls, is thrown, or knocked down, and does
not fully regain his or her feet within ten seconds, is considered
unfit to continue fighting and will be automatically withdrawn
from all Kumite events in that tournament. In the event that
a competitor falls, is thrown, or knocked down and does not
regain his or her feet immediately, the referee will signal
to the timekeeper to start the ten second countdown by a blast
on his whistle, at the same time calling the doctor if required.
The timekeeper will stop the clock when the referee raises
his arm. |
| EXPLANATION: |
| I. |
When
the doctor declares the contestant unfit, the appropriate
entry must be made on the contestant's monitoring card. The
extent of unfitness must be made clear to other Refereeing
Panels. |
| II. |
A
contestant may win through disqualification of the opponent
for accumulated minor Category 1 infractions. Perhaps the
winner has sustained no significant injury. A second win on
the same grounds must lead to withdrawal, even though the
contestant may be physically able to continue. |
| III. |
The
referee should only call the doctor when a contestant is injured
and needs medical treatment. |
| IV. |
The
doctor is obliged to make safety recommendations only as they
relate to the proper medical management of that particular
injured contestant. |
| V. |
When
applying the "Ten Second Rule" the time will be
kept by a timekeeper appointed for this specific purpose.
A warning will be sounded at seven seconds followed by the
final bell at ten seconds. The timekeeper will start the clock
only on the referee's signal. The timekeeper will stop the
clock when the competitor stands fully upright and the referee
raises his arm. |
| VI. |
The
Referee Panel will decide the winner on the basis of HANSOKU,
KIKEN, or SHIKKAKU as the case may be. |
| VII. |
In
team matches, should a team member receive KIKEN, the opponent
will receive an additional eight points plus the opponent's
score, if that should be higher than their own. |
| ARTICLE
11: OFFICIAL PROTEST |
| 1. |
No
one may protest about a judgement to the members of the Refereeing
Panel. |
| 2. |
If
a refereeing procedure appears to contravene the rules, the
President of the Federation, or the official representative
is the only one allowed to make a protest. |
| 3. |
The
protest will take the form of a written report submitted immediately
after the bout in which the protest was generated. (The sole
exception is when the protest concerns an administrative malfunction.
The Match Area Controller should be notified immediately the
administrative malfunction is detected). |
| 4. |
The
protest must be submitted to a representative of the Appeals
Jury. In due course the Jury will review the circumstances
leading to the protested decision. Having considered all the
facts available, they will produce a report, and shall be
empowered to take such action as may be called for. |
| 5. |
Any
protest concerning application of the rules must be made in
accordance with the complaints procedure defined by the WKF
DC. It must be submitted in writing and signed by the official
representative of the team or contestant(s). |
| 6. |
The
complainant must deposit a Protest Fee as agreed by the WKF
DC, and this, together with the protest must be lodged with
a representative of the Appeals Jury. |
| 7. |
The
Appeals Jury is comprised of one representative each from
the Referee Council, Technical Committee, and Medical Committee. |
| EXPLANATION: |
| I. |
The
protest must give the names of the contestants, the Referee
Panel officiating, and the precise details of what is being
protested. No general claims about overall standards will
be accepted as a legitimate protest. The burden of proving
the validity of the protest lies with the complainant. |
| II. |
The
protest will be reviewed by the Appeals Jury and as part of
this review, the Jury will study the evidence submitted in
support of the protest. The Jury may also study videos and
question Officials, in an effort to objectively examine the
protest's validity. |
| III. |
If the protest is held by the Appeals Jury to be valid, the
appropriate action will be taken. In addition, all such measures
will be taken to avoid a recurrence in future competitions.
The deposit paid will be refunded by the Treasury. |
| IV. |
If
the protest is held by the Appeals Jury to be invalid, it
will be rejected and the deposit forfeited to WKF. |
| V. |
Ensuing
matches or bouts will not be delayed, even if an official
protest is being prepared. It is the responsibility of the
Arbitrator, to ensure that the match has been conducted in
accordance with the Rules of Competition. |
| VI. |
In
case of an administrative malfunction during a match in progress,
the Coach can notify the Match Area Controller directly. In
turn, the Match Area
Controller will notify the Referee. |
| ARTICLE
12: POWERS AND DUTIES |
REFEREE
COUNCIL
The Referee Council's powers and duties shall be as follows:
|
| 1. |
To ensure the correct preparation for each given tournament
in consultation with the Organising Committee, with regard
to competition area arrangement, the provision and deployment
of all equipment and necessary facilities, match operation
and supervision, safety precautions, etc. |
| 2. |
To
appoint and deploy the Match Area Controllers (Chief Referees)
to their respective areas and to act upon and take such action
as may be required by the reports of the Match Area Controllers. |
| 3. |
To
supervise and co-ordinate the overall performance of the refereeing
officials. |
| 4. |
To
nominate substitute officials where such are required. |
| 5. |
To
pass the final judgement on matters of a technical nature
which may arise during a given match and for which there are
no stipulations in the rules. |
MATCH
AREA CONTROLLERS
The Match Area Controllers powers and duties shall be as follows:
|
| 1. |
To
delegate, appoint, and supervise the Referees and Judges,
for all matches in areas under their control. |
| 2. |
To
oversee the performance of the Referees and Judges in their
areas, and to ensure that the Officials appointed are capable
of the tasks allotted them. |
| 3. |
To
order the Referee to halt the match when the Arbitrator signals
a contravention of the Rules of Competition. |
| 4. |
To
prepare a daily, written report, on the performance of ea
ch official under their
supervision, together with their recommendations, if any,
to the Referee Council. |
REFEREES
The Referee's powers shall be as follows: |
| 1. |
The
Referee ("SHUSHIN") shall have the power to conduct
matches including announcing the start, the suspension, and
the end of the match. |
| 2. |
To
award points. |
| 3. |
To
explain to the Match Area Controller, Referee Council, or
Appeals Jury, if necessary, the basis for giving a judgement. |
| 4. |
To
impose penalties and to issue warnings, before, during, or
after a bout. |
| 5. |
To
obtain and act upon the opinion(s) of the Judges. |
| 6. |
To announce extensions. |
| 7. |
To
conduct voting of the Referee Panel (HANTEI) and announce
the result. |
| 8. |
To
announce the winner. |
| 9. |
The
authority of the Referee is not confined solely to the competition
area but also to all of its immediate perimeter. |
| 10. |
The Referee shall give all commands and make all announcements. |
JUDGES
The Judges (FUKUSHIN) powers shall be as follows: |
| 1. |
To
assist the Referee by flag signals. |
| 2. |
To
exercise a right to vote on a decision to be taken.
The Judges shall carefully observe the actions of the contestants
and signal to the Referee an opinion in the following cases:
a)
When a score is observed.
b) When a contestant has committed a prohibited act and/or
techniques.
c) When an injury or illness of a contestant is noticed.
d) When both or either of the contestants have moved out of
the competition area (JOGAI).
e) In other cases when it is deemed necessary to call the
attention of the Referee. |
ARBITRATORS
The Arbitrator (KANSA) will assist the Match Area Controller
by overseeing the match or bout in progress. Should decisions
of the Referee and/or Judges, not be in accordance with the
Rules of Competition, the Arbitrator will immediately raise
the red flag or sign and sound the buzzer. The Match Area
Controller will instruct the Referee to halt the match or
bout and correct the irregularity. Records kept of the match
shall become official records subject to the approval of the
Arbitrator. |
SCORE
SUPERVISORS
The Score Supervisor will keep a separate record of the scores
awarded by the Referee and at the same time oversee the actions
of the appointed timekeepers and scorekeepers. |
| EXPLANATION: |
| I. |
When
three judges give the same signal, or indicate a score for
the same competitor, the referee will stop the bout and ren
der the majority decision. Should the referee fail to stop
the bout the arbitrator will raise the red flag or sign and
sound the buzzer. |
| II. |
When
two judges give the same signal, or indicate a score for the
same competitor, the referee will consider their opi nions
but may decline to stop the bout if he believes them to be
mistaken. |
| III. |
However, when the bout is halted, the majority decision will
prevail. The referee may ask the judges to re-consider, but
may not give a decision against two judges, unless he has
the positive support of the other judge. |
| IV. |
The
referee may ask the judges to re-consider when he believes
them mistaken, or when implementation would be a violation
of the rules, such as when a technique has made excessive
contact, when a score is signalled for a competitor who was
outside of the match area (JOGAI), or when the referee considers
the score signalled is too high or too low. |
| V. |
When
three judges each have different opinions, the referee may
give a decision, which is supported by one of the judges. |
| VI. |
At
HANTEI the referee and judges each have one vote. In the event
of a tied ENCHO-SEN the Referee will have a casting vote. |
| VII. |
The
Judges must only score what they actually see. If they are
not sure that a technique actually reached a scoring area,
they should signal that they did not see, (MIENAI). |
| VIII. |
The
role of the Arbitrator is to ensure that the match or bout
is conducted in accordance with the Rules of Competition.
He is not there as an additional Judge. He has no vote, nor
has he any authority in matters of judgement, such as whether
a score was valid or if JOGAI occurred. His sole responsibility
is in matters of procedure. |
| IX. |
In
the event that the Referee does not hear the time-up bell,
the Score-Supervisor will blow his whistle. |
| X. |
When
explaining the basis for a judgement after the match, the
Referee Panel may speak to the Match Area Controller, the
Referee Council, or the Appeals Jury. They will explain to
no one else. |
| ARTICLE
13: STARTING , SUSPENDING AND ENDING OF MATCHES |
| 1. |
The
terms and gestures to be used by the Referee and Judges in
the operation of a match shall be as specified in Appendices
1 and 2. |
| 2. |
The
Referee and Judges shall take up their prescribed positions
and following an exchange of bows between the contestants;
the Referee will announce "SHOBU HAJIME!" and the
bout will commence. |
| 3. |
The
Referee will stop the bout by announcing "YAME".
If necessary, the Referee will order the contestants to take
up their original positions (MOTO NO ICHI). |
| 4. |
The
Referee returns to his position and the Judges indicate their
opinion by means of
a signal. In the case of a score to be awarded the Referee
identifies the contestant
(Aka or Shiro), the area attacked (Chudan or Jodan), the scoring
technique (Tsuki, Uchi, or Keri), and then awards the relevant
score using the prescribed gesture. The
Referee then restarts the bout by calling "TSUZUKETE
HAJIME". |
| 5. |
When
a contestant has established a clear lead of eight points
during a bout, the Referee shall call "YAME" and
order the contestants back to their starting lines as he
returns to his. The winner is then declared and indicated
by the Referee raising a hand on the side of the winner and
declaring "SHIRO (AKA) NO KACHI". The bout is ended
at this point. |
| 6. |
When
time is up, the contestant who has the most points is declared
the winner, indicated by the Referee raising a hand on the
side of the winner, and declaring "SHIRO (AKA) NO KACHI".
The bout is ended at this point. |
| 7. |
When
time is up and scores are equal, or no scores have been awarded,
the Referee
shall call "YAME" and return to his position. Moving
to the match area perimeter, the Referee will call "HANTEI"
and give a two-tone blast on his whistle. The Referee and
Judges together will indicate their opinions, the Judges by
raising their flags and the Referee by raising his arm. In
the event of equal votes, the Referee will announce a tie(HIKIWAKE)
and the start of the ENCHO-SEN where applicable. |
| 8. |
The
Judges and Referee have one vote each at HANTEI except at
the end of an inconclusive ENCHO-SEN, when the referee may
use a casting vote to break any further tie. |
| 9. |
When
faced with the following situations, the Referee will call
"YAME!" and halt the bout temporarily.
a. When either or both contestants are out of the match area.
b. When the Referee orders the contestant to adjust the karate-
gi or protective equipment.
c. When a contestant has contravened the rules.
d. When the Referee considers that one or both of the contestants
cannot continue with the bout owing to injuries, illness,
or other causes. Heeding the tournament doctor's opinion,
the Referee will decide whether the bout should be continued.
e. When a contestant seizes the opponent and does not perform
an immediate technique, or throw within two to three seconds.
f. When one or both contestants fall or are thrown and no
effective techniques are made within two to three seconds.
g. When both contestants are off their feet following a fall
or attempted throw and begin to wrestle.
h. When three judges give the same signal, or indicate a score
for the same competitor. |
| EXPLANATION: |
| I. |
When
beginning a bout, the Referee first calls the contestants
to their starting lines. If a contestant enters the area prematurely,
they must be motioned off. The contestants must bow properly
to each other - a quick nod is both discourteous and insufficient.
The Referee can call for a bow where none is volunteered by
motioning as shown in Appendix 2 of the rules. |
| II. |
When
restarting the bout, the Referee should check that both contestants
are on their lines and properly composed. Contestants jumping
up and down or otherwise fidgeting must be stilled before
combat can recommence. The Referee must restart the bout with
the minimum of delay. |
| ARTICLE
14: MODIFICATIONS |
| Only
the WKF Sports Commission with the approval of the WKF Directing
Committee can alter or modify these rules. |
KATA RULES
| ARTICLE
1: KATA COMP ETITION AREA |
| 1. |
The
competition area must be flat and devoid of hazard. |
| 2. |
The
competition area must be of sufficient size to permit the
uninterrupted performance of Kata. |
| EXPLANATION: |
| I. |
For
the proper performance of Kata a stable smooth surface is
required. Usually the matted Kumite areas will be suitable. |
| ARTICLE
2: OFFICIAL DRESS |
| 1. |
Contestants
and Judges must wear the official uniform as defined in Article
2 of the Kumite Rules. |
| 2. |
Any
person who does not comply with this regulation may be disbarred. |
| EXPLANATION: |
| I. |
The
karate-gi jacket may not be removed during the performance
of Kata. |
| II. |
Contestants
who present themselves incorrectly dressed will be given one
minute in which to remedy matters. |
| ARTICLE
3: ORGANISATION OF KATA COMPETIT ION |
| 1. |
Kata
competition takes the form of Team and Individual matches.
Team matches consist of competition between three person teams.
Each Team is exclusively male, or exclusively female. The
Individual Kata match consists of individual performance in
separate male and female divisions. |
| 2. |
The
elimination system with repechage will be applied. |
| 3. |
The
contestants will be expected to perform both compulsory ("SHITEI")
and free selection ("TOKUI") Kata during the competition.
Kata will be in accordance with the schools of Karate-do recognised
by the WKF based on the Goju, Shito, Shoto, and Wado systems.
In the first two rounds, no variations will be permitted.
A schedule of the compulsory Kata is given in Appendix 4 and
a list of the recognised Kata, in Appendix 5. |
| 4. |
In the first two rounds, contestants may choose only from
the list of compulsory Kata. No variation of the chosen Kata
will be permitted. |
| 5. |
In subsequent rounds contestants may choose from the list
of TOKUI kata in Appendix 7. Variations as taught by the contestant's
school are permitted. |
| 6. |
The
score table will be notified of the choice of kata prior to
the round. |
| 7. |
Contestants
must perform a different Kata in each round. Once performed
a Kata may not be repeated. However, should a preliminary
qualifying round be required due to numbers competing, the
pre-qualifying kata, chosen from the compulsory list, may
be repeated in the round proper. |
| 8. |
In
the Finals of Team Kata Competition, the two Finalist Teams
will perfo rm their chosen Kata from the Tokui list in Appendix
7 in the normal way. They will then perform a demonstration
of the meaning of the Kata (BUNKAI). The time allowed for
the BUNKAI demonstration is three minutes. |
| ARTICLE
4: THE JUDGING PANEL |
| 1. |
The
panel of three Judges for each match will be designated by
the Referee Council or Match Area Controller. |
| 2. |
In
addition, scorekeepers and caller/announcers will be appointed. |
| EXPLANATION: |
| I. |
The
Chief Kata Judge will sit at the perimeter of the competition
area facing the contestant(s). The other two judges will sit
on the left and right sides, two metres from the centreline
of the area, and towards the contestant's entry point. All
three will have a red and a blue flag. |
| ARTICLE
5: CRITERIA FOR DECISION |
| 1. |
The
Kata must be performed with competence, and must demonstrate
a clear understanding of the traditional principles it contains.
In assessing the performance of a contestant or team the Judges
will look for:
a. A realistic demonstration of the Kata meaning.
b. Understanding of the techniques being used (BUNKAI).
c. Good timing, rhythm, speed, balance, and focus of power
(KIME).
d. Correct and proper use of breathing as an aid to KIME.
e. Correct focus of attention (CHAKUGAN) and concentration.
f. Correct stances (DACHI) with proper tension in the legs,
and feet flat on the floor.
g. Proper tension in the abdomen (HARA) and no bobbing up
and down of the hips when moving.
h. Correct form (KIHON) of the style being demonstrated.
i. The performance should also be evaluated with a view to
discerning other points.
j. In Team Kata synchronisation without external cues is an
added factor. |
| 2. |
In
the first two rounds, a contestant who varies the Kata will
be disqualified. A contestant who comes to a halt during the
performance of the kata, or who performs a Kata different
from that announced will be disqualified. |
| EXPLANATION: |
| I. |
Kata is not a dance or theatrical performance. It must adhere
to the traditional values and principles. It must be realistic
in fighting terms and display concentration, power, and potential
impact in its techniques. It must demonstrate strength, power,
and speed - as well as grace, rhythm, and balance. |
| II. |
In
Team Kata, all three team members must start the Kata facing
in the same direction and towards the Chief Judge. |
| III. |
The
members of the team must demonstrate competence in all aspects
of the kata performance, as well as synchronisation. |
| IV. |
Commands
to start and stop the performance, stamping the feet, slapping
the chest, arms, or karate-gi, and inappropriate exhalation,
are all examples of external cues and should be taken into
account by the Judges when arriving at a decision. |
| ARTICLE
6: OPERATION OF MATCHES |
| 1. |
At
the start of each bout and in answer to their names, the two
contestants, one wearing a red belt (AKA), and the other wearing
a blue belt (SHIRO), will line up at the match area perimeter
facing the Chief Kata Judge. Following a bow to the Judging
Panel, SHIRO will then step back out of the Match Area. After
moving to the starting position and a clear announcement of
the name of the Kata that is to be performed, AKA will begin.
On completion of the Kata, AKA will leave the area to await
the performance of SHIRO. After SHIRO's Kata has been completed
both will return to the match area perimeter and await the
decision from the Panel. |
| 2. |
If
the Kata does not conform to the Rules, or there is some other
irregularity, the Chief Judge may call the other Judges in
order to reach a verdict. |
| 3. |
If a contestant is disqualified the Chief Judge will cross
and uncross the flags (as in the Kumite TORIMASEN signal). |
| 4. |
After
completion of both Kata, the contestants will stand side by
side on the perimeter. The Chief Judge will call for a decision
(HANTEI) and blow a twotone blast on the whistle. The three
flags will be raised at the same time. |
| 5. |
The
Referee will blow a further short blast on the whistle, whereupon
the flags will be lowered. |
| 6. |
The
decision will be for AKA or SHIRO. No ties are permitted.
The competitor, who receives two or three votes, is declared
the winner by the caller/announcer. |
| 7. |
The
competitors will bow to each other, then to the Judging Panel,
and leave the area. |
| EXPLANATION: |
| I. |
The
starting point for Kata performance is within the perimeter
of the competition area. |
| APPENDIX
1: THE TERMINOLOGY |
| SHOBU
HAJIME |
Start
the Match or Bout |
After
the announcement, the Referee takes a step back.
|
| ATOSHI
BARAKU |
A
little more time left |
An
audible signal will be given by the timekeeper 30 seconds
before the actual end of the bout and the Referee will announce
"Atoshi Baraku".
|
| YAME |
Stop |
Interruption,
or end of the bout. As he makes the announcement, the Referee
makes a downward chopping motion with his hand.
|
| MOTO
NO ICHI |
Original
position |
Contestants
and Referee return to their starting positions.
|
| TSUZUKETE |
Fight
on |
Resumption
of fighting ordered when an
unauthorised interruption occurs.
|
| TSUZUKETE
HAJIME |
Resume
fighting - Begin |
The
Referee stands in a forward stance. As he says "Tsuzukete"
he extends his arms, palms outwards towards the contestants.
As he says "Hajime" he turns the palms and brings
them rapidly towards one another, at the same time stepping
back.
|
| SHUGO |
Judges
called |
The
Referee calls the Judges at the end of the match or bout,
or to recommend Shikkaku.
|
| HANTEI |
Decision |
Referee
calls for a decision. After a short blast of the whistle,
the Judges render their vote by flag signal and the Referee
indicates his own vote at the same time, using his arm(s).
|
|
HIKIWAKE |
Draw |
In
case of a tied decision at Hantei, the Referee crosses his
arms, then extends them with the palms showing to the front.
|
| TORIMASEN |
Unacceptable
as a scoring technique |
The
Referee crosses his arms then makes a cutting motion, palms
downward.
|
| ENCHO-SEN |
Extension
of the bout |
The
Referee re-opens the match with the command, "Shobu Hajime".
|
| AIUCHI |
Simultaneous
scoring
techniques |
No
point is awarded to either contestant. Referee brings his
fists together in front of his chest.
|
| AKA
(SHIRO) NO KACHI |
Red
(Blue) wins |
The
Referee obliquely raises his arm on the side of the winner.
|
| AKA
(SHIRO) SANBON |
Red
(Blue) scores three points |
The
Referee raises his arm up at 45 degrees on the side of the
scorer.
|
| AKA
(SHIRO) NIHON |
Red
(Blue) scores two points |
The
Referee extends his arm at shoulder level on the side of the
scorer.
|
| AKA
(SHIRO) IPPON |
Red
(Blue) scores one point |
The
Referee extends his arm downward at 45 degrees on the side
of the scorer.
|
| CHUKOKU |
First
Category 1 or Category 2 warning without penalty |
For
Category 1 offences, the Referee turns toward the offender
and crosses his arms at chest level. For Category 2 offences,
the Referee points his index finger (arm bent), at the face
of the offender.
|
| KEIKOKU |
Warning
with Ippon penalty |
The
Referee indicates a Category 1 or 2 offence then points with
his index finger downwards at 45 degrees in the direction
of the offender, and awards Ippon (one point) to the opponent.
|
| HANSOKU-CHUI |
Warning
with Nihon penalty |
The
Referee indicates a Category 1 or 2 offence then points with
his index finger horizontally in the direction of the offender
and awards Nihon (two points) to the opponent.
|
| HANSOKU |
Disqualification |
The
Referee indicates a Category 1 or 2 offence then points with
his index finger upwards at 45 degrees in the direction of
the offender, and announces a win for the opponent.
|
| JOGAI |
Exit
from the match area |
The
Referee points his index finger on the side of the offender
to indicate to the Judges that the contestant has moved out
of the area.
|
| SHIKKAKU |
Disqualification
"Leave the Area" |
The
Referee points first upwards at 45 degrees in the direction
of the offender then motions out and behind with the announcement
"Aka (Shiro) Shikkaku!" He then announces a win
for the opponent.
|
| KIKEN |
Renunciation |
The
Referee points downwards at 45 degrees in the direction of
the contestant's starting line.
|
| MUBOBI |
Self
Endangerment |
The
Referee touches his face then turning his hand edge forward,
moves it back and forth to indicate to the Judges that the
contestant is endangering himself.
|
APPENDIX
2: GESTURES AND FLAG SIGNALS
ANNOUNCEMENTS AND GESTURES OF THE REFEREE |
|
SHOBU
HAJIME
"Start the Match"
After the announcement, the Referee takes a step back. |
|
OTAGAI-NI-REI
The Referee motions to the contestants to bow to each other. |
|
TSUZUKETE
HAJIME
"Resume fighting-Begin"
As he says "Tsuzukete", and standing in a forward
stance, the Referee extends his arms outward with his palms
facing the contestants. As he says "Hajime" he turns
the palms and brings them rapidly towards one another at the
same time stepping back. |
 |
YAME
"Stop"
Interruption or end of a match or bout. As he makes the announcement,
the Referee makes a downward chopping motion with his hand. |
|
CATEGORY
1 OFFENCE
The Referee crosses his open hands with the edge of one wrist
on the edge of the other at chest level. |
|
CATEGORY
2 OFFENCE
The Referee points with a bent arm at the face of the offender. |
|
EXCESSIVE
CONTACT
The Referee indicates to the Judges that there has been excessive
contact, a Category 1 offence. |
|
IPPON
(1 point)
The Referee extends his arm downward at 45 degrees on the
side of the scorer. |
|
NIHON
(Two Points)
The Referee extends his arm at shoulder level on the side
of the scorer. |
|
SANBON
(Three Points)
The Referee extends his arm upward at 45 degrees on the side
of the scorer. |
|
NO
KACHI (Win)
At the end of the match or bout, the Referee extends his arm
upward at 45 degrees on the side of the winner. |
|
CANCEL
LAST DECISION
The Referee turns towards the contestant, announces "Aka"
or "Shiro", crosses his arms, then makes a cutting
motion, palms downward, to indicate that the last decision
has been cancelled. |
|
KEIKOKU
The Referee indicates a Category 1 or 2 offence then points
with his index finger downwards at 45 degrees in the direction
of the offender, and awards Ippon (one point) to the opponent. |
|
HANSOKU
CHUI
"Nihon Penalty".
The Referee indicates a Category 1 or 2 offence then points
with his index finger horizontally in the direction of the
offender and awards Nihon (two points), to the opponent. |
|
HANSOKU
"Disqualification"
The Referee indicates a Category 1 or 2 offence then points
with his index finger upwards at 45 degrees in the direction
of the offender, and awards a win to the opponent. |
|
SHIKKAKU
"Disqualification, Leave the Area".
The Referee points first upwards at 45 degrees in the direction
of the offender then motions out and behind with the announcement
"Aka (Shiro) Shikkaku!" He then announces a win
for the opponent. |
|
JOGAI
"Exit from the Match Area"
The Referee indicates an exit to the Judges, by pointing with
the index finger to the match area boundary on the side of
the offender. |
|
SHUGO
"Judges Called"
The Referee calls the Judges at the end of the match or bout:
or to recommend Shikkaku. |
|
TORIMASEN
"Unacceptable as a Scoring Technique"
The Referee crosses his arms then makes
a cutting motion, palms downward. |
|
HIKIWAKE
"Draw"
In the case of a tied decision at Hantei the Referee crosses
his arms then extends them with the palms showing to the front. |
|
AIUCHI
"Simultaneous Scoring Techniques".
No point is awarded to either contestant. The Referee brings
the fists together in front of the chest. |
|
TECHNIQUE
BLOCKED OR OFF TARGET
The Referee places an open hand over the other arm to indicate
to the Judges that the technique was blocked or hit a non-scoring
area. |
|
AKA
(SHIRO) SCORED FIRST
The Referee indicates to the Judges that Aka scored first
by bringing the open right hand to the palm of the left hand.
If Shiro was first, the left hand points into the right hand. |
|
MUBOBI
(Self Endangerment)
The Referee touches the face then turning the hand edge forward,
moves it back and forth in front of the face to indicate to
the Judges that the contestant is endangering him/herself. |
|
TECHNIQUE
TOO WEAK
The Referee motions up and down with the open hand to indicate
to the Judges that the technique did not have sufficient power. |
|
TECHNIQUE
MISSED
The Referee moves the clenched fist across the body to indicate
to the Judges that the technique missed or glanced off the
scoring area. |
|
DISTANCE
INCORRECT (Extended)
The Referee holds both hands, palms facing, about 30 centimetres
apart to indicate to the Judges that the technique's distancing
was incorrect.
|
|
DISTANCE
INCORRECT (Too close)
The Referee crosses the arms with the backs of the hands facing,
fingers pointing forward, to indicate that the technique's
distancing was incorrect. |
|
"RECONSIDERATION"
After indicating the reasons, the Referee asks the Judges
to reconsider their opinions. |
|
KIKEN
"Renunciation"
The Referee points with the index finger towards the renouncing
contestant's line then announces a win to the opponent. |
|
| THE
JUDGE'S FLAG SIGNALS |
IPPON
|
NIHON
|
SANBON
|
|
FOUL
Warning of a foul. The appropriate flag is waved in a circle,
then a Category 1 or 2 signal is made.
|
CATEGORY
1 OFFENCE
The flags are crossed and extended with the arms straight.
|
CATEGORY
2 OFFENCE
The Judge points the flag with arm bent.
|
|
JOGAI
The Judge taps the floor with the appropriate flag.
|
|
KEIKOKU
|
HANSOKU
CHUI
|
HANSOKU
|
|
TORIMASEN
|
AIUCHI
The flags are moved toward each other, in front of the chest.
|
MIENAI
The flags are held in front of the face.
|
|
| APPENDIX
3: SCOREKEEPER MARKS |
| |-m |
Sanbon |
Three
point score |
| | |
Nihon |
Two
point score |
| m |
Ippon |
One
point score |
| |
|
|
| q |
Kachi |
Winner |
| 6 |
Make |
Loser |
| s |
Hikiwake |
Draw
(Tie) |
| |
|
|
| C1W |
Category
1 Foul - Warning |
Warning
without penalty |
| C1K |
Category
1 Foul - Keikoku |
One
point to opponent |
| C1HC |
Category
1 Foul - Hansoku Chui |
Two
point to opponent |
| C1H |
Category
1 Foul - Hansoku |
Disqualification |
| |
|
|
| C2W |
Category
2 Foul - Warning |
Warning
without penalty |
| C2K |
Category
2 Foul - Keikoku |
One
point to opponent |
| C2HC |
Category
2 Foul - Hansoku Chui |
Two
point to opponent |
| C2H |
Category
2 Foul - Hansoku |
Disqualification |
| |
|
|
| KK |
Kiken |
Forfeiture |
| |
|
|
| S |
Shinkaku |
Serious
Disqualification |
| APPENDIX
4: LAYOUT OF THE KUMITE COMPETITION AREA |
|
Measurement
of Kumite Competition Area (Below) |
|
| APPENDIX
6: THE COMPULSORY KATA LIST |
| Schedule
of WKF Compulsory (SHITEI) KATA |
GOJU
KATA
Seipai
Saifa |
SHOTO
KATA
Jion
Kanku Dai
|
SHITO
KATA
Bassai Dai
Seienchin |
WADO
KATA
Seishan
Chinto |
| APPENDIX
7: W.K.F. MAJOR KATA LIST |
| MAJOR
KATA LIST OF THE WORLD KARATE FEDERATION |
GOJU-RYU
KATAS
1. Sanchin
2. Saifa
3. Seiyunchin
4. Shisochin
5. Sanseru
6. Seisan
7. Seipai
8. Kururunfa
9. Suparimpei
10. Tensho
11. Suparimpei
|
WADO-RYU
KATAS
1. Kushanku
2. Naihanchi
3. Seishan
4. Chinto
5. Passai
6. Niseishi
7. Rohai
8. Wanshu
9. Jion
10. Jitte |
SHOTOKAN
KATAS
1. Bassai-Dai
2. Bassai-Sho
3. Kanku-Dai
4. Kanku-Sho
5. Tekki - Shodan
6. Tekki - Nidan
7. Tekki - Sandan
8. Hangetsu
9. Jitte
10. Enpi
11. Gankaku
|
12. Jion
13. Sochin
14. Nijushiho Sho
15. Goju Shiho-Dai
16. Goju Shiho-Sho
17. Chinte
18. Unsu
19. Meikyo
20. Wankan
21. Jiin |
SHITO-RYU
KATAS
1. Jitte
2. Jion
3. Jiin
4. Matsukaze
5. Wanshu
6. Rohai
7. Bassai Dai
8. Bassai Sho
9. Tomari Bassai
10. Matsumura Bassai
11. Kosokun Dai
12. Kosokun Sho
13. Kosokun Shiho
14. Chinto
15. Chinte
16. Seienchin
17. Sochin
18. Niseishi
19. Gojushiho
20. Unshu
21. Seisan
|
22. Naifanchin Shodan
23. Naifanchin Nidan
24. Naifanchin Sandan
25. Aoyagi (Seiryu)
26. Jyuroku
27. Nipaipo
28. Sanchin
29. Tensho
30. Seipai
31. Sanseiru
32. Saifa
33. Shisochin
34. Kururunfa
35. Suparimpei
36. Hakucho
37. Pachu
38. Heiku
39. Paiku
40. Annan
41. Annanko
42. Papuren
43. Chatanyara Kushanku |
|