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| Magick Staff |
Making and Using Warlock Staffs
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Making Warlock Staffs: Go and find a long branch, or limb, about 1 and a half inches wide, and about a foot as smaller than you. Carve the skin off of it with a knife. Carve it so that it's the actual wood that's showing, not the bark or skin. Once you've carved what you feel is enough off, enchant it by doing the following. Sit is a mediataive position and place the staff in front of you. Grasp it with both hands and lift it a little off the ground. Start drawing energy directly into the staff itself. Once there is a lot of energy in it, make the energy burst out and surround it like a flame. In your mind it should be like the staff itself is powering up. While holding on to it tightly, tell it what you want it's use to be. If you only want it to have control over fire, than chant something like "This staff shall have the power over fire, and listen well to my every desire" in your head. If your experienced enough in warlocking, you can make it have control over all elements by chanting " |
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Using a warlock staff: After enchanting it, it's time to use it. Pick it up and feel out the elemental energy inside of it. Bring it out. Let the energy of the desired element swirl around the staff. Now start thinking of what you want to do with it. Once you have a goal, the staff will automaticaly program itself to perform the given task. If it is to be used as an attack, point the end of the staff towards the opponent and shoot the elemental energy at the opponent. Below are a few of a well enchanted staff ranked by begginer, intermediate, or advanced warlock. Begginer Ability Causes Element Air Hurricane blast Strong gust of wind Storm brings a small rainshower Earth None None Fire Pyrokinesis Control over small flames Empathy Feeling other's thoughts Water Hydrokinesis Minor waves Temp control Raises or drops temp in water Intermediate: Element Ability Causes Air Hurricane Blast Gust of wind blows back opponent Temp control Control over outside temperature Earth Green Thumb Faster growth of plants Fire Pyrokinesis Starting and extinguishing fires Water Hydrokinesis Waves, minor wirlpools, and Aquatic life communication Advanced Element Ability Causes Air Hurricane blast wind picks up opponent Storm a storm that you control Temp control You choose to drop or raise temp from 0-200*F while you remain unneffected Earth Green thumb Creation of plants, growing trees Geokinesis Minor earthquakes, allows you to raise and control the ground Fire Creation Allows you to create objects Pyrokinesis Full control over fire Healing Healing a devistating wound Empathy Feeling another persons emotions Water Hydrokinesis Waves, wirlpools, control over aquatic life Ice-over Turn water into ice, create ice |
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