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Magick Staff

Making and Using Warlock Staffs

Making Warlock Staffs:
Go and find a long branch, or limb, about 1 and a half inches wide, and about a foot as smaller than you. Carve the skin off of it with a knife. Carve it so that it's the actual wood that's showing, not the bark or skin. Once you've carved what you feel is enough off, enchant it by doing the following. Sit is a mediataive position and place the staff in front of you. Grasp it with both hands and lift it a little off the ground. Start drawing energy directly into the staff itself. Once there is a lot of energy in it, make the energy burst out and surround it like a flame. In your mind it should be like the staff itself is powering up. While holding on to it tightly, tell it what you want it's use to be. If you only want it to have control over fire, than chant something like "This staff shall have the power over fire, and listen well to my every desire" in your head. If your experienced enough in warlocking, you can make it have control over all elements by chanting "

Using a warlock staff:
After enchanting it, it's time to use it. Pick it up and feel out the elemental energy inside of it. Bring it out. Let the energy of the desired element swirl around the staff. Now start thinking of what you want to do with it. Once you have a goal, the staff will automaticaly program itself to perform the given task. If it is to be used as an attack, point the end of the staff towards the opponent and shoot the elemental energy at the opponent. Below are a few of a well enchanted staff ranked by begginer, intermediate, or advanced warlock.

Begginer Ability Causes
Element

Air Hurricane blast Strong gust of wind
Storm brings a small rainshower

Earth None None

Fire Pyrokinesis Control over small flames
Empathy Feeling other's thoughts

Water Hydrokinesis Minor waves
Temp control Raises or drops temp in
water

Intermediate:
Element Ability Causes

Air Hurricane Blast Gust of wind blows back
opponent
Temp control Control over outside
temperature

Earth Green Thumb Faster growth of plants

Fire Pyrokinesis Starting and extinguishing
fires

Water Hydrokinesis Waves, minor wirlpools, and
Aquatic life communication

Advanced
Element Ability Causes

Air Hurricane blast wind picks up opponent
Storm a storm that you control
Temp control You choose to drop or raise
temp from 0-200*F while you
remain unneffected

Earth Green thumb Creation of plants, growing
trees
Geokinesis Minor earthquakes, allows you
to raise and control the ground

Fire Creation Allows you to create objects
Pyrokinesis Full control over fire
Healing Healing a devistating wound
Empathy Feeling another persons emotions

Water Hydrokinesis Waves, wirlpools, control over
aquatic life
Ice-over Turn water into ice, create ice