Deathwatch's Cartel

Deathwatch and his henchmen Hag and Troll are all members of an extradimensional race of supernatural entities known as the Translords. Deathwatch came to Earth's dimension and set himself up as businessman and crimelord Stephen Lords, aka Deathwatch. He used his position to promote both the acquisition of power and profit and to create suffering in others for his own amusement.

His plans began to fall apart with the appearance of a new Ghost Rider. Deathwatch's many attempts to destroy the vengeful hero were unsuccessful, and eventually he had to bring his plans to an early fruition in order to escape Ghost Rider's wrath. He brought Hag and Troll over to facilitate the tying up of loose ends (which basically meant killing a lot of people).

In the end, Deathwatch faced Ghost Rider in combat one final time, and was killed. Hag and Troll survived and managed to recover his body. They attempted to revive him on several occasions, but never with any success. Eventually the three faded into total obscurity and Deathwatch's criminal empire fell apart.

Using Deathwatch's Cartel in Your Campaign: In theory, these guys are all dead. But that never stopped us before! They would make a great change of pace from a technologically advanced crime gang, say one backed by A.I.M. or one like Hellgate's Cartel or something similar.


Deathwatch

Strength 11X
Agility 7C
Intellect 8C
Willpower 8C

Skills: Acrobatics, Martial Arts; Finance, Occult;
Manipulation, Politics.

Powers:

Life Drain 20
  Drain Bolt, Multiple Targets
Telepathy 10
  Limit: Only when Life Draining victim, Stunt Only.
  Stunt: Mental Probe

Calling: World Domination
Personality: Powerhungry, totally devoid of humanity.
       

Hag

Strength 9D
Agility 9X
Intellect 6D
Willpower 5X

Skills: Brawling, Occult.

Powers:

Life Drain 10
Phasing 7
  Limit: Through flesh only
  Stunt: Partial Phasing

Calling: Demolisher
Personality: Vicious and vivacious, flirty and fatal. Her hobbies include phasing her hand into the chest of human beings and pulling out their hearts. Need I say more?

Troll

Strength 10D
Agility 8X
Intellect 6D
Willpower 6X

Skills: Brawling, Occult.

Powers:

Additional Limb (Psi Tendril) 8
Ensnarement 8
Life Drain 10
Psychic Blast 10
  Limit: only those ensnared in Psi Tendrils

Personality: The strong, silent type. Enjoys his work, but is not talkative. Simultaneously hold victims Ensnared with his psi tendrils, then hits them with Psychic Blast and Life Drain. Messy and effective.
       

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