An Unnamed Gang of Criminals

This motley band of spectacularly poorly-attired villains ran a relatively lucrative weapons smuggling ring in New York for some time before coming to the attention of the New Warriors. When the Warrior moved in to shut them down, Nova jumped the gun and defeated the entire gang single- handedly. Kid Quarry, at least, escaped from prison and faced Nova again very briefly years later, but escaped a second time. The current whereabouts of all four are unknown.


Using the Gang in Your Campaign: These guys can be anywhere, doing anything. Develop them in any way you like.


From left to right: Sureshot, Skullcat, Kid Quarry, Deadhead

Deadhead

Strength 6X
Agility 6C
Intellect 3X
Willpower 3X

Skills: Marksmanship, Martial Arts Weapons.

Equipment:

Body Armor +1
Explosive Bolo +3
Knife +2
Pistol +2

Calling: Demolisher
Personality: Flippant, dangerous, eager to commit violence.


Kid Quarry

Strength 13D
Agility 3X
Intellect 3X
Willpower 4X

Skills: Brawling

Powers:

Body Armor +3
Earth Control 13
  Limit: Stunt only
  Stunts: Rock Storm (Kid Quarry may generate
    a shower of large rocks and debris that
    strike and disorient his opponents)

Calling: Greed
Personality: Belligerent, overconfident. Refers to himself as "the human cement mixer."
       

Skullcat

Strength 7C
Agility 6D
Intellect 5X
Willpower 4X

Skills: Brawling, Natural Weapons; Thievery.

Equipment:

Body Armor +1
Clawed Gloves +2

Calling: Greed
Personality: Cool in a firefight, the "brains" of the group. *snicker*


Sureshot

Strength 4X
Agility 7D
Intellect 4X
Willpower 4X

Skills: Marksmanship

Equipment:

Body Armor +1
Targetting Sight (Enhanced Vision) 7
Wrist Mounted SMG +3
Wrist Rockets +4


Calling: Greed
Personality: Confident, cool.


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