Maxi Gang Fight The big problem when playing Necromunda in more than two players is the delay between the same player's turns. I solved it reducing the number of models per gang.
The maximum number of models playing per gang is 2*(gang size)/(number of players), rounded up. That is, following this table:
Number of players Number of models
3 66% of total
4 50% of total
5 40% of total
6 33% of total
7 28% of total
8 25% of total
This way, the turns should be much shorter and the game much faster.
One of the playing models must be the gang leader, if possible. The player can choose the others.
Reinforcements: if you want the game to last longer, you can do this way: every time a gang bottles out, the remaining player can add models to their table side, one per turn, until their sum of playing and Out of Action models reaches the new maximum for the new number of players. Example: if the number of players goes from 5 to 4, the remaining 4 can add, one model per turn, another 10% of their gang taking it from the models which didn't partecipate at the beginning.