Gangs
Hired Guns and Special Characters
Weapons and Equipment
Models and Terrain
Scenarios
Rules
Links
i Necro
The Pangolin Saloon
Rules

Much of this is taken from the Specialist Games website, which I would recommend visiting to obtain the latest information. What I am aiming to with this section of the site is to make available the pdf's released by Games Workshop along side rules collected over many years of playing Necromunda. The Necromunda rulebook is available as a free download from the Specialist Games website.

Additional rules released by Games Workshop
How the rules have been revised for the new edition (for those who own the original rulebook)
Playsheet (Summary of Rules)
Post Battle Sequence (Summary)
Rules for Blind Fighting
Leadership Challenges
Vehicles in Necromunda
Treacherous Conditions

Official Games Workshop FAQ - Jervis Johnson/Andy Chambers
Unofficial FAQ - Jervis Johnson/Andy Chambers


Making the different gangs more distinct
Gang Differences - Brett DeWald
House Traits - Author Unknown
More House Traits - Gerrid Robb
Killer Skillz - Author Unknown
Basic house skills - Kevin Pavlick
Alternative skill increase tables - Kevin Pavlick


House Rules
House Rules - Darren Boucher
Necromunda: Sump Falls Local Rules
S.A.D. Wargames Club: House Rules
Rad Gazatte House Rules - Author Unknown
Competative Necromunda Rules (pdf format) - University of Paisley roleplaying and wargaming society
Campaign Rules - Kevin Pavlick
Malvern Necromunda


Various rules for adding extra things to your games
Blowing Up Stuff - Richard Irvine
River of Slime - Richard Irvine
An alternative way of playing Leadership Challenges - Richard Irvine
Barrels O' Fun - S.A.D. Wargames Club
A suggestion for Vehicles in Necromunda - Author Unknown (before Gorkamorka was scrapped and vehicles were made official)
Attack Dogs - David Byrne
Gas Plants - Scott Spieker
Special Conditions (Similar to treacherous Conditions) - Brett DeWald
Suicide Juves
Action Cards - Jason Yeung

Tips and tactics - Author Unknown
A few more general tips - Author Unknown


A range of new things for your games (In French)
The stuff on this excellent french site is well worth translating using one of the many free internet services.
Bikes, Trikes, Quads and Trucks
Special Actions - Jason Jeung
Alternative Rare Trade Table
Professions
New skills (for gangers who have reached the upper limit)
Dinosaurs in Necromunda!
Rules for toxic gas (plus template)
New Mutantions (For Scavvies)


Resources
Necromunda Roster - Pete A
Available in both A4 and letter paper formats (MS Excel format)
Gang Roster - Brett DeWald
An alternative roster sheet which has slightly different imformation on it (MS Word format)
Weapons Summary Sheet - Brett DeWald
Includes outlander weaponary (MS Excel format)
The Necromunda Card Game Project
The concept behind the Necromunda Card Game is to supplement the rules and gameplay of Necromunda by adding a card game element. These cards can be played during the standard Necromunda turn sequence, and have an immediate effect on the game.
This allows for more variety and unpredicability in the game. You can interfere with your opponent's turn, or cause your models to perform heroic actions to accomplish an objective.


Games of Necromunda using slightly different rules systems
Necropolis: Armageddon! - Robin Whelan
Set in the burned-out ruins of Hades hive, Necropolis allows players to take command of a small band of warriors and fight for their lives against the other denizens of the dead city. Whether you fight as the invading greenskins, stranded Guardsmen or low-down scavvy renegades, you will find all the danger you can take and more besides in the smouldering wreckage of Ghazghkull's brutal revenge.

Necromunda: Millennium Edition - Robin Whelan
Whilst using the same background, Robin has attempted to bring a greater level of realism to Necromunda. Models act as individuals much like as in Inquisitor, and the weapons don't have a maximum range. The links on the page appear to be broken but in actuallity if you look at them you will see replacing any / with \ fixes the problem. It is well worth a read.

Variant Rules for Necromunda using d10. - Peter Edge

Necromunda rules for RC - Sean Patten
A Rules Crusade adaptation of gang warfare in the hive worlds of 40K. A set of loot and skill cards are available for this altenative setting.Necro Loot Cards for RC

Nazimunda (pdf format) - Steve Lee
This WWII varient of GW's Necromunda, whilst not a full rendition of the Necromunda rules for a WWII setting, this document is a collection of rule variations that allow Necromunda to be played in a WWII setting.

Ancient Battle Necromunda Cross - Kevin McLean
A WAB Skirmish game based around Saxon/Viking encounters that makes use of the Necromunda game mechanics.



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