Ratskin Savages by Gerrid Robb Credits per Recruit: 60
Savages are RatSkin Renegade Warriors who have taken their war against the Hivers to an extreme. Continuously in a bloody-thirsty state of rage, Savages don't try to drive the Hivers out of their land, they try to slaughter them altogether, as brutally and visciously as possible. Savages can often be seen in battle, dashing madly about, weilding a gore-splattered blade in each fist.
Characteristics M WS BS S T W I A Ld
4 4 1 3 3 1 4 1 7
Weapons Savages can only be armed with the following weapons:
Club
Maul
Bludgeon
Sword
Knife
Savages only fight hand-to-hand and always with a Close-Combat Weapon in each hand. This two-handed fighting style allows them to parry even if the weapons they use are incapable of parrying. Savages never use Massive Close-Combat Weapons.
Experience and Advancement
Savages begin at the Ratskin Warrior Experience Level. Savages' Standard Skills are Combat and Ferocity. Savages have no access to the Shooting Skill Category. Should a Savages get a Ballistic Skill Advance on his Advance Roll, re-roll the advance.
Special Native resilience, frenzy
Savages are almost always in a constant state of frenzy. At the beginning of each turn a savage must pass a Leadership -2 test or Frenzy.
Scalping If a Savage takes an opponent down or out in hand-to-hand combat and there is no other opponent within Follow-Up Move range, the potential victim must make an Initiative Test. If the roll succeed, the Savage moves on. If the roll fails, roll 2D6 on the Scalping Chart!
Scalping Chart 2D6 Roll Result
2 Death - the victim is killed and his body abondoned. All equipment and weapons are lost.
3 Mangled- The victim is mauled losing 1 point from his toughness Characteristic
4 Leg Wound- Movement is reduced by 1
5 Arm Wound- Strength is reduced by 1
6 Head Wound- Fighter suffers brain damage and is subject to stupidity. If he should recieve a second head wound, he must be retired.
7 Blinded- Fighter loses an eye and 1 point from sallistic skill characteristic. If blinded again, he must be retired.
8 Body Wound- The fighter loses 1 point of Initiative due to nerve damage
9 Beaten- Fighter is mauled and loses 1 point from wounds characteristic. If he only has 1 point, he is dead.
10 Hand Injury- Fighter has several fingers cut off. His weapons skill is reduced by one. Should he recieve another hand injury, one hand is cut off. He can carry only one weapon and may not use weapons requiring two hands. Should he lose the other hand, he must be retired.
11 Trauma - Fighter is tortured and loses 1 level of experience due to the trauma. The fighter must regain this level before he can advance to the next and gain any new advances
12 Death - the victim is killed and his body abondoned. All equipment and weapons are lost.