Mobile Suit Science
PART I: MINOVSKY PHYSICS
In attempting to develop a compact and practicle nuclear fusion reactor,
the Minovsky Phyics Society developed a radical new fusion reactor named
the Minovsky-Ionesco reactor. Named after its inventor, Dr. Minovsky, this
reactor was "radical" due to the fact that it is the first "clean" fusion
reactor, emitting zero neutron radiation. The nuclear equation was:
2He3 + 1H2 -> 2He4 + p (energy released: 18.35 MeV)
The reactant used is a rare isotope of helium known as helium-3 (ie 2 protons
and 1 neutron in the nucleus). Helium-3 is used to fuse with a deuterium
atom (heavy hydrogen) to form the stable Helium-4 and a single proton. Since
the proton is positively charged, it can easily be trapped within a magnetic
field. The main practical problem with this reaction is that Helium-3 is
extremely rare... there are little deposits on Earth and the Gundam world's
fusion reactors rely on the constant supply of helium imported from the outer
solar system by the Jupiter Energy Fleet.
The Minovsky Particle
In UC 0065, the researchers of the Minovsky Physics Society noticed a strange
electromagnetic wave effect within the Minovsky-Ionesco reactor that could
not be explained by conventional physics. Within a few years, they had identified
the cause: a new elementary particle generated by the helium-3 reaction,
which was named the Minovsky particle. The Minovsky particle has near-zero
rest mass - though, like any particle, its mass increases to reflect its
potential or kinetic energy - and can carry either a positive or negative
electrical charge. When scattered in open space or in the air, the repulsive
forces between charged Minovsky particles cause them to spontaneously align
into a regular lattice structure called an I-field.
PART II: THE I-FIELD
The I-field creates an interference effect, called the Minovsky effect, that
blocks low-frequency electromagnetic waves such as radio and microwave
transmissions - even infrared radiation is affected, though not blocked entirely.
The I-field itself is invisible, and can be detected only by its effects.
With the rise to power of Archduke Degin Zabi and the creation of the Duchy
of Zeon, the Zeon military immediately seizes on the military applications
of this discovery. In UC 0070, Zeon military researchers confirm that, by
scattering large quantities of Minovsky particles, they can temporarily nullify
radar and radio communications and reduce combat to visual range. Minovsky
particle scattering is a standard feature of the Gundam world's space warships,
though most mobile suits lack this capability.
In UC 0071, Zeon researchers create the super-compact Minovsky fusion reactor.
Instead of the conventional magnetic field, this improved version of the
Minovsky-Ionesco reactor uses an I-field to confine and compress the reactor
fuel, triggering a fusion reaction. The Minovsky particles produced as a
byproduct of the helium-3 fusion reaction are thus recycled to keep that
reaction going. The Minovsky particles that form the I-field lattice also
help catalyze the fusion reaction, in a process similar to the muon-catalyzed
fusion investigated by real-world scientists during the 1950s. This
super-efficient design is only a fifth as large as an equivalently powerful
Minovsky-Ionesco reactor.
Other I-field Applications
Since it's made up of charged particles, the I-field is unable to permeate
through metal, water, the Earth's surface, or other electrically conductive
materials. Thus, at low altitudes it's possible to generate an I-field cushion
between the underside of a vessel and the ground, yielding a gravity-countering
buoyancy. This principle is used in the Minovsky craft system introduced
during the One Year War and eventually made standard on all space warships,
though it's not until decades later that the Minovsky craft system is
miniaturized enough to be installed in mobile suits. Another application
of the I-field, and probably the one most familiar to the viewer, is the
I-field barrier. This generates a dense I-field in the space surrounding
the barrier generator, which can deflect the beam weapons derived from Minovsky
physics. The barrier has no effect against lasers or against physical attacks
such as missiles, and within the barrier's radius beam weapons function with
their usual lethality.
Though the high power requirements and immense heat of the I-field barrier
rule out its use on all but the most exceptional mobile suits, it's used
by mobile armors such as the MA-08 Big Zam and the MRX-009 Psyco Gundam.
Even in a full-sized mobile armor, the heat factor is still problematic,
and the Big Zam is able to sustain the barrier for only 15 to 20 minutes.
Since the basic principle of the I-field barrier is similar to that of the
Minovsky craft system, it's relatively easy to combine the two systems, and
a mobile armor with one of these gimmicks often has the other.
PART III: THE MEGA PARTICLE
The magical art of Minovsky physics has one more trick up its sleeve. Due
to the repulsive forces between positive and negative Minovsky particles,
large amounts of energy are required to compress an I-field lattice. If enough
energy is applied, and the I-field sufficiently compressed, the Minovsky
particles ultimately fuse into massive, electrically neutral mega particles.
The energy used to create the mega particles is expressed as both mass and
velocity. No longer subject to the electrical forces that maintain the I-field
lattice, the particles burst out of the I-field. This stream of heavy,
fast-moving particles, unlike a conventional charged-particle beam, cannot
be deflected with magnetic fields. In UC 0070, Zeon researchers exploit this
phenomenon to create the fearsome mega particle cannon.
The new weapons derived from Minovsky physics are referred to by the generic
term "beam weapons." There are actually two distinct varieties of beam weapon
- one that uses regular Minovsky particles, and another that employs the
mega particles formed by fusing positive and negative Minovsky particles.
As beam weapons continue to evolve, the technology is used to produce defensive
devices and even propulsion systems.
PART IV: THE MEGA PARTICLE CANNON
The ubiquitous mega particle cannon - variously referred to as the beam cannon,
beam gun, mega beam cannon, ad nauseum - is the standard armament of the
Gundam world's warships and mobile armors. This weapon fires a focused beam
of massive, high-velocity mega particles, which cannot be deflected by magnetic
fields and tears through any conventional armor material.
To create the mega particles, a cannon-toting vehicle must first gather Minovsky
particles from the vehicle's fusion reactor. The Minovsky particles are collected
in a device called an energy condenser, where they are compressed in a
high-density I-field until they fuse into mega particles. The performance
of the mega particle cannon is thus limited by the reactor's ability to produce
Minovsky particles.
Though it quickly becomes the standard armament of space warships, the mega
particle cannon's high energy requirements and the sheer bulk of the energy
condenser at first preclude its use in mobile suits. The Duchy of Zeon's
MS-05 Zaku and MS-06 Zaku II are thus armed with conventional projectile
and missile weapons, rather than beam weapons.
PART V: THE BEAM RIFLE
In order to work around the mega particle cannon's energy demands, the Earth
Federal Forces develop the E-cap (a contraction of "energy capacitor"). This
device stores Minovsky particles in a high-energy compressed state, so that
only a small amount of additional energy is required to trigger their fusion
into mega particles. The E-cap is charged by energy condensers at the mobile
suit's home base or carrier ship, and then functions like a battery until
its supply of particles is exhausted, at which point the weapon becomes useless.
During the One Year War the Federal Forces perfect the E-cap and use it to
create a miniaturized mega particle cannon called a beam rifle, with which
their first prototype mobile suits are equipped.
The limited capacity of the E-cap proves to be a significant shortcoming.
The RX-78 Gundam, for example, can only fire about 15 shots from its beam
rifle before exhausting the E-cap's supply. Shortly after the end of the
war, the beam rifle is further refined to use a removable E-cap module called
an E-pack. A mobile suit equipped with spare E-packs can thus swap them in
during a battle to replenish its beam rifle's particle supply.
Mega Particle Cannon Variants
The basic principles of the mega particle cannon and beam rifle are employed
by a long list of spinoffs. Here are a few variations on this weapon design...
----The self-sufficient mega bazooka launcher used by the MSN-00100 Type
100 combines a powerful mega particle cannon with a dedicated reactor. The
mega bazooka launcher even has its own thruster system, making it independently
mobile - the only thing it needs the mobile suit for is aiming.
----The FXA-08R Mega Rider, a development of the mega bazooka launcher which
also serves as a support craft for transporting mobile suits, has its own
cockpit so that it can be operated independently. Meanwhile, the MSZ-006
Z Gundam's hyper mega launcher is a scaled-down version of the mega bazooka
launcher. Lacking its own propulsion system, the mega launcher must be carried
by the mobile suit.
----The MSA-010 ZZ Gundam's hyper mega particle cannon is a powerful built-in
mega particle cannon, powered by the mobile suit's own reactors. Its mega
particles are produced by a highly compact mega condenser. However, firing
the weapon depletes the ZZ Gundam's energy reserves, rendering it powerless
and immobile.
----The beam smartgun used by the MSA-0011 S Gundam and MSZ-006C1 Z Plus
is likewise powered by the mobile suit's reactor. The frame structure that
connects the beam smartgun to the mobile suit serves as a conduit for both
energy and sensor data, making the weapon highly accurate.
----The Variable Speed Beam Rifle or VSBR, a new type of beam weapon introduced
around UC 0120 and first installed in the F90-V and F91 Gundams, lets the
pilot change the velocity of the emitted mega particles. A slow beam produces
increased raw damage over a wider area, while a fast beam yields higher
penetration - in this mode, it's capable of piercing a beam shield! Despite
the "beam rifle" nomenclature, the VSBR is actually connected directly to
the mobile suit's reactor. It's typically integrated into the mobile suit's
movable frame structure, and is equipped with apogee motors to increase the
mobile suit's manueverability.
----The beam launcher is another application of this speed-control technology.
This bazooka-like weapon, powered by an ordinary E-pack rather than by the
mobile suit's reactor, fires slow-moving mega particles for increased damage.
It's introduced simultaneously as an optional weapon for the F90III-Y Cluster
Gundam, F91 Gundam and XM-07 Vigna Ghina, and later becomes a fairly common
weapon.
----At the same time, the RX-99 Nu Gundam and its Generative Beam Rifle Device,
or G-BRD, are introduced. This VSBR-like weapon is powered by its own built-in
reactor and includes supplemental thrusters, enabling it to serve as a booster
for the Nu Gundam's core fighter.
----The mega beam rifle used by the LM312V04 V Gundam and LM314V21 V2 Gundam,
and the mega beam cannon wielded by the ZMT-S29 Zanneck, are later applications
of the VSBR's mega particle acceleration technology. The Zanneck's cannon,
capable of firing on ground targets from the stratosphere, is likely the
most powerful weapon ever wielded by a mobile suit.
PART VI: THE BEAM SABER
Unlike the beam weapons discussed above, the beam saber doesn't use mega
particles. Instead, it emits high-energy Minovsky particles to form a
blade-shaped I-field, and then fills this I-field shell with superheated
plasma to produce a lethally effective cutting blade. The Minovsky particles
are stored by E-cap in the beam saber's hilt, which is recharged by the mobile
suit's reactor when the saber is returned to its socket. Thus, once activated,
beam sabers don't rely on the mobile suit's reactor and can be thrown or
discarded as decoys (as demonstrated in Gundam 0083).
As the beam saber's I-field enclosure repels plasma, it not only keeps the
blade's contents in but also keeps other blades' contents out, allowing one
beam saber to block another. And, since the I-field can be formed into a
variety of simple shapes, it's pretty trivial to create exotic variants like
the beam tomahawk, beam sword, beam sword/axe, beam fan, beam mace, beam
cutter and beam tonfa etc.
PART VII: THE BEAM SHEILD
The first defensive application of beam saber technology is the beam barrier
projected by the RX-93 Nu Gundam's fin funnels. This barrier creates a geometric
shell around the mobile suit, with a fin funnel at each vertex and planes
of energy akin to beam saber blades forming the surfaces of the shell. Unlike
the classic I-field barrier, this beam barrier deflects physical attacks
and missiles as well as beam weapons. It can, however, be collapsed by a
sufficiently powerful attack.
By about UC 0120, the decreased size and increased power output of modern
mobile suits make it possible to use a simplified version of this barrier
on all mobile suits. This beam shield is composed of a simple plane of energy,
radiating from a central generator unit, which can be used like a physical
shield to deflect enemy attacks. Since the edges of the beam shield are as
deadly as a beam saber blade, the mobile suit's computer automatically
deactivates sections of the shield that would otherwise lop off the mobile
suit's own limbs.
Though it's limited to a single direction - and, like its beam barrier ancestor,
can be collapsed by a powerful attack - the beam shield's lower energy
requirements and effectiveness against every type of weapon make it a perfectly
satisfactory alternative to the I-field barrier. By about UC 0150, even some
warships are equipped with beam shields.
The mega beam shield wielded by the LM314V24 V2 Assault Gundam is a throwback
of sorts to the Nu Gundam's beam barrier. In addition to a central generator
unit, it uses three remote-controlled barrier bits to form the vertices of
an oversized beam shield.
PART VIII: THE NEWTYPES
The idea of Newtypes is central to the Gundam series. The term "Newtypes"
refer to those humans who have advanced to the next step of human evolution.
Jion Daikun, he famous scientist in the Gundam world believes that it was
man's living in space, away from the stress of Earth, that allowed Newtypes
to appear.
The Newtypes have supremely high mental abilities. Their minds allow them
to cope and process more information faster and be more responsive than the
average human. They have a sense of awareness for each other as they can
sense another Newtype's movements over a vast distance. Newtypes have superior
mind and body coordination, quicker reflexes and a sisth sense that warns
them of potential danger (similar to the JEDI's in Star Wars if you want
a Western parallel). Newtypes are often prejudiced against yet feared. "Normal"
humans, referred to as "Oldtypes", which compose the majority of humanity
often ridicule Newtypes, yet fear their superior abilities. As the wars continual
to occure betweem Earth and the space colonies, Newtypes begin to play a
crucial role. One Newtype pilot in an MS is more than a match for 40 Oldtypes.
Hamman herself claimed that only those who can fully the abilities of the
Newtypes will be able to succeed.
As scientists learn more and more about the powers of Newtypes, they begin
developing advance weapons specifically designed for Newtypes, such as the
Fin Funnels and the Psychommu Systems. Newtypes are rare, and they don't
often realize that they are a Newtype until they faced personal dangers or
traumas.
Some of the more famous and powerful Newtypes includes Amuro Ray (Nu-Gundam
pilot), Char Anzable (Sazabi Pilot), Judo Axxxxa (ZZ-Gundam pilot), Seabrook
Arno (Gundam-F91 pilot), Lalah Sun (Elmeth pilot) and the most powerful of
them all..... CARMILLE VIDAN (Z-Gundam).
Enhanced Humans
In pursuit of creating an "Army of Newtypes", scientist attempted to artificially
enhance an normal human (Oldtype) with various drugs and mental tests to
rival the fearsome Newtypes. These "people" are called Enhanced Humans, the
most famous Enhanced Human to appear in the Gundam series will undoubtedly
be Four Murasame from Zeta-Gundam (Carmille's girl). The suffering that Four
faced during the "Enhancement Process" was torturing to say the least.
PART IX: FIN FUNNELS PSYCHOMMU SYSTEMS
Fin Funnels are small pod-like devices that consist of a small propulsion
device and a weapon. The movement and attacks made by these devices are
controlled by Newtypes through a mobile suit's psychommu system. Due to its
small size, Fin Funnles are hardly noticable, but only Newtypes are able
to control and use these advance weapons.
These funnels are vast, agile and devastatingly powerful, able to destroy
enemy targets before they notice that they are under attack. One of the most
well known MS with funnels is undoubtedly Amuro Ray's Nu-Gundam, with the
6 Fin-Funnels streched across the MS's back.
Psychommu systems
In 0079, Kishiria Zabi picked psychologist Dr. Anton Flanagan to form what
would later be known as the Newtype Research Institute (NTRI) on the neutral
colony of Side 6. Within six months, the Flanagan group, in conjunction with
Jion researchers, developed the first psychommu (short for psychic communication)
system. The psychommu system allows a Newtype pilot to control their mobilesuit
with the speed and power of thought.
The first unit equipped with a psychommu system was the Mobilearmor Elmeth.
Piloted by Lalah Sun, a very powerful Newtype, she was able to dispatch four
Union cruisers using remote units, also controlled through the psychommu,
called funnels. The Earth cruisers were destroyed while still trying to discover
who was attacking them.
The Biosensor is another type of psychommu system, so far only seen in two
units: the Zeta Gundam, and The O. Instead of reading a mental command from
the pilot, the Biosensor gets its instructions directly from the pilot's
impulses. This direct connection makes the Biosensor even deadlier, and the
Newtype factor comes into play even more. The Zeta Gundam, piloted by Camille
Vidan, is still considered one of the most powerful mobilesuits in the Gundam
world. Of course, everything has a side effect, and using the Biosensor can
have dangerous consequences. Since the system directly intergrates the pilot's
mind with the mobile suit, the pilot can easily suffer from information overload
during prolonged sessions of combat. This places a colossal mental burden
on the pilot and those that can not cope will simply collapse. Even the most
powerful Newtype, Carmille Vidan, can not handle the pressure... as seen
at the conclusion of the tragic ZETA-Gundam, where he sank into a coma due
to information overload.
PART X: THE ZERO SYSTEM
In the After Colony Era (Gundam Wing), Newtypes no longer exist, instead
a device strangely familar has been used to enhance the pilot's ability,
giving them temporary Newtype ability. This device was named the ZERO SYSTEM,
in which the 5 scientists (its inventors) claimed, "should have never been
invented."
This device works on the basic principle of integrating the pilot's brain
waves with the actual Mobile Suit. All information that are detected by the
system's sensors are immediately transmitted to the pilot's brain directly.
It bypasses the normal human receptors of sight (eyes), sounds (ears), taste
& smell (tongue and nostrils) and touch (touch sensors) and striaght
to the brain. Furthermore, any information or thoughts that the pilot is
contemplating or pondering about will also be detected by the ZERO SYSTEM.
The system will then analyse and edit these "thoughts" and transmitt the
"thoughts" back to the pilot's brain within nanoseconds. Thus, the reaction-time
of the pilot is almost down to zero, as the system has become his "eyes and
ears" so to speak. The neuro-sensory-system of the pilot will be stimulated
and his combat skills increases exponentially.
The ZERO SYSTEM was installed into 2 mobile suits only: The WING GUNDAM ZERO
& GUNDAM EPYON
Dangerous Side-Effects
Similar to the Psychommu systems in the UC era, the ZERO SYSTEM also have
some dangerous side effects. Just like ZETA-Gundam's Biosensor, the ZERO
SYSTEM places immense mental burden onto the pilot's brain. The average pilot
can not cope with this pressure, and their brain will suffer from information
overload, inducing them to lose sanity.
The ZERO SYSTEM has another even more dangerous side effect. As mentioned
before, the ZERO SYSTEM tracks down all enemy targets and feed them directly
into the pilot's mind. Furthermore, it will also analyse any thoughts that
the pilot have in his mind. Thus, if there are no physical targets nearby,
the ZERO SYSTEM will continue to search for potential enemies, anything that
lurks within the pilot's brain (anything that slightly annoys him or have
doubt about) will be interpreted by the system as an "enemy". The system
will then edit this information and transmitt it back into the pilot's brain
immediately. Now a simple idea or thought has turned into a "real enemy"
in the pilot's mind, and he will not stop until that "enemy" is destroyed.
Once that has been done, the process restarts again and the pilot will find
his next "enemy". Therefore, the danger with the ZERO SYSTEM is that it causes
the pilot to see anything that is remotely threatening, or anything that
makes him angry, as his enemies... inducing him into a continual killing
spree until the pilot dies from information overload.
Only Heero Yuy (otherwise known as "The Perfect Soldier"), and the eventual
owner of the WingZERO was able to master this system successfully. Miliando
Peacecraft was also able to control it to an extent.
PART XI: MOBILE DOLLS
The mobile dolls are a new breed of fighting machine. These all fully mechanical
Mobile Suits, except that it contains no cock-pit. The entire mobile doll
is controlled by a central computer, and this computer makes all the battle
decisions by itself. In comparison to a normal pilot, Mobile dolls are extremely
powerful. The computerization allows for fast reaction time and co-ordination
as well as pin-point accuracy in aiming and attacking. Mobile Dolls are no
longer restricted by human limitations, they can fight at high intensity
without suffering from exhaustion (in contrast to a normal human pilot, who
will get tired inevitably), can perform radical maneuvers that would have
otherwise put too much strain on the human pilot's body. Furthermore, a group
of Mobile Dolls can be extremely devastating as they can coordinate and
attack/defend as one. Miliando Peacecraft just added simple military stategy
formations into the central computer and his legions of Mobile Dolls wreck
havoc upon the enemy.
However, although they may be superior to the average pilot, they are still
no match for the powerful Gundam Pilots. Since Mobile Dolls lack personality,
their movement and attack patterns become predictable and are easily destroyed
by the Gundams.
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