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PART 3: PIT ROAD.
Now we are going to put in our pit road. Pit road is my favorite part to do. At the start finish line, zoom in close to where the race track and the apron meet. On the inside line for the paint (the one on top) right click on it and select delete selection. Go to the one below that and change the texture to the same thing as the apron. This is to remove the painted line. It is no longer need because our inside pit wall will go there. After you do both sections of the frontstraight. It should look like this now.

Insert a w-section right above the red line in both segments for the wall and texture using these settings. Also use wall_03.mip and this time you will need to texture the near texture because the ends are exposed.

Now for pit road itself. Pit road is going to be 60 feet wide. Enough for two lanes of traffic and the pit stalls. On the painted line we made for the apron, we want to change and move it. the lines need to be moved out to 20 feet. Then we are going to change the paint texture. Change it to paint_01.mip. Leaving the setting as is. Do the same thing to the other side. So it looks like this.

On to lane two. We nee to put two more f-sections down for the next lane. The first one at 20 feet and the second one at 20.50 feet. Then texture it using the paint3.mip. You will also have to retexture the grass to asphalt.mip. Don't forget to change the material settings to pit road and racing surface. Above the paint line you want to texture that section to concrete.mip using the same setting as for the asphalt, but use concrete material. Now pull the inside wall down to 20 feet off the solid line for the pit stalls. Change the wall properties wall height to .50. It would look like this.


Just outside of the pits at the entrance and exit. Move the white line up to the pit wall. Like so.

Now pit Road is complete. You can save now if you haven't already.

If you don't like the concrete infield, you could add an f-section under the pit stall wall and texture it to asphalt. Like so.

In the next chapter we are going to handle the banking on the track.
Click here to continue to the next part.