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   ZX Spectrum Three Channel Tunes   

Here we have all the three channel tunes. Many companies were now developing their own music routines and a lot of variation in sounds and techniques began to hit the market, much more so than with 2 channel tunes.
These tunes came from the Odin Computer Graphics team
Codemasters developed a cool 3 channel routine and drafted in popular C64 musician David Whittaker to write the tunes.
Other Software House wrote some 3 channel rountines often which were used in only one game. Here's a sample.
BLOOD BROTHERS![]() |
Gremlin Graphics 2 player explorathon has quite a complex little bassline. Try playing this on your guitar at home. | ![]() |
FIREFLY![]() |
This game from Ocean came with 2 thumping little tunes on it's title screen. | ![]()   ![]()   |
TIM FOLLIN YOUR SINCLAIR DEMO![]() |
You had to type machine code into your Spectrum to get a chance to hear this tune written by Tim Follin for the popular computer magazine. | ![]() |
SAVAGE![]() |
Probably the most accomplished of the 3 channel routines. Firebird really went to town on this game which was spread over 4 loads from tape, each load with it's own tune, most of which were over 3 minutes long. There's quite a lot of different effects employed in these tunes giving it a much fuller range than the others on this page. | ![]()   ![]()   ![]()   ![]() |
TRANTOR![]() |
Another game with a massive sprite and excellent music from Go! | ![]() |
TRANSMUTER![]() |
A short piece of music for this Code masters shoot-em-up. Quite an interesting style, rather like a C64 SID chip work. Such a shame it wasn't a bit longer! | ![]() |
VECTRON![]() |
Rather strange music based on the rather strange music from Tron. Lot's of different synthy effects are employed here to make up for the lack of a decent tune. An early work by Tim Follin for Firebird. | ![]() |