Character Sheet: Lance Ericsson
A Member of Marauders

Lance Ericsson
Designation: Villian
Played By: Rimfiztrik
Wins: 0
Fatalaties: 0
Losses: 0
Marauders
Physical Attributes
Strength:
Standard (25)
normal human strength
  • Strength Attack Damage: Standard
Agility: Superior (50)
This fighter can dodge, weave and move with the grace of an Olympic gymnast.

Body: Superior (50)
Takes punishment like a heavyweight fighter or wrester

  • Knocked Out by: 1 unprotected Superior level hit
    or several lesser attacks adding to same.
Mind: Standard (25)
normal human mental resources

Background: Lance Ericsson was once a hunter's hunter. He was acclaimed as one of the best Psi-Stalkers and supernatural exterminators out there. He was, in a sense, a civilized predator himself. This proved to be his undoing, as one particular beast that he hunted down managed to infect him with a cyber-virus of an unknown sort, that began to infest his body in a horrific parasite-fashion. While this gave him some unusual powers after a while,, in the end, it would have killed him. He turned to Mercenary and Assasin work for a time, hoping to earn more money and find some sort of cure, and the horrible experience of being disfigured and eaten alive from the inside left him mentally unstable. Fortrunately for him, he was found by Atlantis. Specifically, the Atlantean called Pacifica, who used the Techno-Organic technology to purge his body of the illness, and nurse him back to health, mental as well as physical. Still in his prime, he cannot remain idly by, and live the life of wonder in Atlantis. His nature still calls to him, that of the Psi-Stalker.

Character Disadvantage
None
None

Powers and Abilities

Empathy

  • Power: Empathy
  • Level: Standard
Lance is very sensitive to magickal and psionic emanations and emotions, like any Psi-Stalker.


Assassin's Plate Armor

  • Power: Body Armor
  • Level: Superior
  • Weakness: power in item - Hard to Lose item
  • Weakness: Multi-Use
This lightwieght suit of plate armor is usually enough to protect Lance from the armament of various Supernatural Predators. Offering excellent mobility and none of the hassle and computer maintenance requirements of more full environmental suits, it's perfect for those long days in the wastelands and jungles. However, it's not really meant for facing serious firepower, and mutliple hits from powerful weapons will render it useless.


NG 101 Rail Gun

  • Power: Gatling Gun
  • Level: Superior
  • Advantage: Ranged Attack Attack usable at a distance.
  • Advantage: Armor Piercing This attack ignores normal defenses which are not Reinforced.
  • Weakness: power in item - Easy to Lose item
  • Weakness: Multi-Use
This a smaller version of the Rail Guns used in infantry power suits. Lance prefers it over energy weapons simply because kinetic kill attacks are pretty consistently dependable; many supernatural predators and monsters are resistant to different types of energy attacks. Also, it leaves no trail in the air to follow, unlike energy rifles which easily give away thier location. It does tend to go through ammunition rather quickly, though, and Lance can only carry so much before it starts to hinder mobility.


Psi-Drain

  • Power: Psychic Vampire
  • Level: Standard
  • Weakness: One Use
This is, really, the objective of the Hunt, though Lance tells himself it's for pride and skill. Once he manages to get his hands on the prey, and cut it, he can drain it's power. While this isn't lethal in itself, normally Lance does not restrain his predatory instince when dealing with beasties from beyond, so the baddie usually is quickly dead soon after this happens.


Stalker Helm

  • Power: Radar
  • Level: Standard
  • Weakness: power in item - Hard to Lose item
This is a specially designed set of sensors in his helmet that helps out in situations where the normal five senses are rendered useless, something that happens more often that you'd think when dealing with the supernatural.


Stalker Sense

  • Power: Danger Sense
  • Level: Superior
Dealing with potentially fatally dangerous quarry has led most Stalkers to develop an very fine tuned sense of when to hide, when to duck, and when to dodge. Alertness is life.


Deadly Accurate

  • Power: Marksman
  • Level: Superior
  • Weakness: Multi-Use
There really isn't much to explaining this. Lots of Experience + hieghtened senses = very accurate fire with the Rail Gun.


Field Belt

  • Power: Force Field
  • Level: Standard
  • Advantage: Reinforced Defenses Defense blocks Armor Piercing attacks.
  • Weakness: power in item - Hard to Lose item
  • Weakness: Multi-Use
This is simply an ordinary belt with a small protective field generator attached. It's not that useful and tends to overload quickly if faced with any significant threat, but it's small and light enough that he brings it along anyway. A little more protection never hurts.