~~Drugs~~





--This page is meant as a reference and not as a guide to doing drugs. I in no way take an responsibility for anything you do with the knowledge. If you choose to take it out of the intended context for a goal other than simple awareness you are on your on.--



EFFECTS

Marijuana (Cannabis)

The effects of smoking Cannabis are usually lighter than those of many other recreational psychoactive substances.
People are generally capable of carrying out normal actions and activities while high.
--POSITIVE--
mood lift, relaxation, creative, philosophical or deep thinking...
ideas flow well increased appreciation of music.
More aware of, deeper connection to music.
increased awareness of senses. (eating, drinking, smell)
change in experience of muscle fatigue. Pleasant body feel. Increase in body/mind connection.
pain relief (headaches, cramps)
reduced nausea (used medically for this)
--NEUTRAL--
general change in consciousness (as with many psychoactives)
increased appetite
slowness (slow driving, talking)
tiredness
blood shot eyes (more common with certain varieties of cannabis and inexperienced users)
mouth dryness
interrupts linear memory. Difficulty following a train of thought.
--NEGATIVE--
nausea
coughing, asthma, upper respiratory problems
difficulty with short term memory
racing heart, agitation,tenseness
mild to severe anxiety
panic attacks at very high doses (usually oral) or in sensitive users
headaches
dizziness, confusion
paranoia (generally only in inexperienced users)
possible psychological dependence on cannabis
"mild" withdrawal symptoms occur after daily use in some users. These may last for 1-6 weeks after cessation of use and can include anxiety, anhedonia (reduced experience of pleasure), headaches, general unease/discomfort, difficulty sleeping, and a desire to smoke pot.

LSD

--POSITIVE--
increase in energy (stimulation)
increase in associative & creative thinking
mood lift
increased awareness & appreciation of music
increased awareness of senses. (eating, drinking, smell)
closed and open eye visuals
profound life-changing spiritual experiences
--NEUTRAL--
general change in consciousness (as with most psychoactives)
pupil dilation
difficulty focusing
increased salivation and mucus production (causes coughing in some people)
unusual body sensations (facial flushing, chills, goosebumps, body energy)
unusual thoughts and speech
change in perception of time
quickly changing emotions (happiness, fear, gidiness, anxiety, anger, joy, irritation)
slight increase in body temperature
slight increase in heart rate
--NEGATIVE--
anxiety
tension, jaw tension
increased perspiration
nausea
dizziness, confusion
megalomania
over-awareness & over-sensitization to music and noise
paranoia, fear, and panic
unwanted and overwhelming feelings
unwanted life-changing spiritual experiences
flashbacks

Psilocybin Mushrooms

Entheogenic Mushrooms are an amazing life form. Mushrooms, like other entheogens, have a very particular and unique character. The effects of mushrooms are greatly effected by dose and an individual's sensitivity to psilocybin. For some rare people 1/4 gm of Psilocybe Cubensis (a very small amount) is enough to propel them into full visionary states, with Open Eye Visuals, unpleasant stomach cramps or gas, and other High-Dose effects, while for others the same amount would be barely (if at all) noticeable, possibly causing a slight cold feeling during the first hour and other 'Threshold' effects. It is therefore important to get to know your individual reaction to small amounts of all entheogens. Be safe.
The effect-time curve of mushrooms, as with other entheogens, are characterized by a short period between ingestion and 'Coming Up', a short (but often experientially long) Coming Up period, a Plateau period, Coming Down, and then After Effects.
Some but not all of the following effects characterize the following effects levels. Please note that the minimum dosage indicated for Medium and High Doses are extremely low and those who reach these states with less than 1.0 gm of Cubensis are rare. You may be one of them, be careful.
--Threshold Effects : (from .25gm - .75gms P. Cubensis)
Slight cold feeling, mild gas or nausea, nervous-feeling, slight pupil-dilation, mild visual changes including lights seeming brighter, lights having a 'starry' look, and noticing movement at the periphery of vision, giddiness, feeling more emotionally sensitive, and many other effects related to a change in neurochemistry.
--Medium Effects : (0.75gm - 2.5gms P. Cubensis)
'Cold' feeling, gas and/or stomach discomfort, nausea, pupil-dilation, open-eye visual effects: lights gain auras, star-pattern effects, rainbowing around lighting, lights seem brighter, often 'more beautiful', notice movement in periphery, sometimes increased ability to focus, sometimes reduced ability to focus, visual field 'distracting', visual field 'entertaining', closed eye 'visuals': normal closed eye 'blobs' take on patterns, shapes, distinct forms, increased ability to visualize creatively, spontaneous detailed images, feelings of time-dilation, feelings of `coming home again' which is often more pronounced for those who have used mushrooms before, feelings of belonging and connection, increased emotional sensitivity, increased ability to focus on emotional problems or memories, chance of becoming 'caught in a loop' thinking / dwelling on a single thought or feeling (usually negative or painful), realizations about past feelings, realizations about how to live, gain a new perspective on current lifestyle and behaviors, feelings of connection with those around you, noticing things which are normally ignored or taken for granted, feelings of wonder, spirit, joy, sadness, despair, religious awakening, contentment and possibly latent psychological crises can come out..
--High Dose Effects : (2.5gm - 10gms)
All of the Medium Effects, usually with a significantly more uncomfortable Coming Up, more pronounced nausea sometimes (rarely) resulting in vomiting, sometimes significant mental discomfort associated with feelings of fear and often times accompanying a "what have I done to myself" or "how far am I going" thought, the unpleasant Coming Up effects usually lessen with familiarity and more knowledge about the safety and character of mushroom effects. High Dose Effects are usually characterized by the closed eye visualizations being significantly more elaborate and enfolding, religious revelation, spiritual awakening, near death experiences, loss of self, talking to seemingly external, autonomous entities, extreme emotional responses, repressed memories coming to life, latent psychological crises can come to the surface, intense feelings of wonder, connection, joy, fear. High Dose Effects can also include extreme time-dilation, with experiences of wall-clock minutes taking an experientially large amount of time, watching clocks or digital counters where the seconds seem to take minutes to count off. One of the most interesting effects is the feeling of awakening for the first time ever from a previous state of sleep, of liberation from what is now seen as a life-long state of bondage. Paradoxically, it is this new awareness which feels normal and natural and the previous fog which is seen to have been unreal all along. The bemushroomed seeker is convinced that, once gained, this awareness is impossible to lose, but inexplicably by the next day it is just a memory.

MDMA (ecstacy)

Caution : Ecstasy tablets bearing the Mitsubishi logo and containing PMA (a similar, but more dangerous chemical than MDMA), have been found in many areas of the U.S.. It is believed that more than 8 deaths have occurred as the result of ingestion of these pills. (12/00)
Also...continue to be careful about purchasing or using 'green triangles' and 'clover' shaped tablets which are being sold as MDMA but are, in many cases, actually DXM. (12/00)
Some people are considerably more sensitive to MDMA than others. Be careful if you are using MDMA for the first time or using material of an unknown purity and strength.
--POSITIVE--
extreme mood lift
increased willingness to communicate
increase in energy (stimulation)
ego softening
feelings of comfort, belonging, and closeness to others
feelings of love and empathy
forgiveness
increased awareness & appreciation of music
increased awareness of senses. (eating, drinking, smell)
profound life-changing spiritual experiences
neurotically based fear dissolution
sensations bright and intense
urge to hug and kiss people
--NEUTRAL--
visual distortion
appetite loss
rapid, involuntary eye jiggling (nystagmus)
restlessness, nervousness, shivering
change in body temperature regulation
--NEGATIVE--
inappropriate and/or unintended emotional bonding
tendency to say things you might feel uncomfortable about later
mild to extreme jaw clenching (trisma), tongue and cheek chewing, and teeth grinding (bruxia)
muscle tension
increase in body temperature, hyperthermia, dehydration (drink water)
hyponatremia (don't drink too much water)
nausea and vomiting
headaches, dizziness, and vertigo (general with high doses or frequent use)
post-trip Crash - unpleasantly harsh comedown from the peak effect
hangover the next day, lasting days to weeks
mild depression and fatigue for up to a week
severe depression and/or fatigue (uncommon)
possible neurotoxicity (controversial)
possible strong urge to repeat the experience, though not physically addictive

DXM

--POSITIVE--
mood lift
dissociation of mind from body
creative dreamlike experiences
--NEUTRAL--
pupil dilation
visual and aural hallucinations
decreased sexual functioning (difficulty achieving orgasm)
--NEGATIVE--
upset stomach, vomiting
body itching
diarrhea
red blotchy skin
fever
tachycardia (racing, pounding heart)
Contradications:
Avoid using DXM in combination with alcohol.
READ THE LABEL - avoid using cold remedies which contain tylenol or other medications in combination with DXM. Make sure the product contains only DXM as the active ingredient.



GENERAL INFORMATION

Marijuana (Cannabis)
Use of marijuana is relatively safe. There are no reported deaths caused by marijuana use. Even use of aspirin is more toxic than smoking marijuana.
Chronic smoking of marijuana can lead to respiratory ailments associated with smoke inhalation.
A recent study suggests that use of a bong or water pipe does not necessarily lower the overall ratio of particulate matter to THC and may be counterproductive. In other words...it lowers the particulate matter, but it also lowers the amount of THC. For the same effects, you may have to smoke more...thus raising your particulate matter back to a level equal to that ihaled from unfiltered sources (joint or pipe).
--Medical Marijuana Use
Marijuana has many possible medical uses. Positive effects are claimed for ailments such as cancer, aids, and glaucoma. Aids can cause a loss of appetite known as the "wasting syndrome" which can lead to drastic weight loss and weakness. Chemotherapy used in the treatment of cancer causes nausea resulting in an inability to keep down food. Marijuana's healing nature for these two illnesses is a result of it's ability to increase a person's appetite as well as releiving nausea allowing a patient to regain weight. Marijuana reportedly helps glaucoma patients by reducing occular pressure which can cause damage to the eye.

LSD
LSD is one of the most commonly used 'psychedelic' or 'hallucinogenic' substance. It comes in a variety of forms, but is virtually always taken orally. Today, LSD is most commonly found in the form of small squares of paper called blotter (full sheets of paper are decorated with artwork or designs, perforated, then soaked in liquid LSD and dried). Other forms include, pills, gelatin sheets or shapes (pyramids, cubes, etc), liquid, liquid sugar cubes, and powder. Blotter is most common because it is easily produced, easily concealable and the format allows for few adulterant chemicals.
--Dose
A standard dose of LSD for the past 20 years has been between 50 - 150 ug (micrograms). A single hit of most blotter paper contains somewhere in this range, though this varies depending on the source and there is no way for the average user to determine the strength of a piece of blotter other than by word of mouth. In the 60's and 70's, when LSD came primarily in pill form, the average single dosage unit was somewhat higher than it is with today's blotter, more often in the 200-400 ug range. A drop of liquid can contain a huge amount of LSD but is generally made so that one drop is a single medium dose.
--Price
Sold by the single hit of blotter, LSD sells for $3 to $10 per hit, though it sometimes ranges as high as $25 depending on where you purchase it. Captive markets such as raves generally produce high prices while friend to friend it is often sold at cheaper prices. Less common forms of LSD sell for somewhat higher prices ($8-10 for a single hit), and as with most substances, the price goes down if you buy in bulk. Sheets of 100 hits (blotter) generally range from $1-$2 per hit. One of the more novel things about the illicit LSD market is that within the LSD using community, it is somewhat common to give single doses away to friends and acquaintences at extremely cheap prices, if not free.
--Law
LSD is illegal in the United States (Schedule I) and in most other countries. It is also listed as Schedule I in the International Convention on Psychotropic Substances, an international drug control treaty.
--Chemistry
d-lysergic acid diethylamide (LSD) is a synthetic chemical derived from ergot alkaloids which are produced by the ergot fungus which grows on rye.
--Production
LSD requires an experienced organic chemist to produce. All useful synthesis methods begin with Lysergic Acid which is schudule III. It is produced in crystal form, primarily by a small number of knowledgeable chemists in fully equipped laboratories. The DEA speculates that it is produced mainly in the United States and Canada.
--History
LSD was first synthesized in 1938 and discovered to be psychoactive in 1943. It became popular in the '60's and was made illegal in 1967. It has been widely available on the black market since that time.
--Slang
--The Substance :
LSD (Lyserg-Saeure-Diaethylamid in German), acid, cid, L, blotter, tabs, LAD, doses, trips, microdots (small pills)
--The Experience :
tripping, flying
--The Experience
In the beginning stages of onset, LSD is likely to cause a sort of undefineably feeling similar to anticipation or anxiety. There is often a slight feeling of energy in the body, an extra twinkle to lights, or the feeling that things are somehow different than usual. As the effects become stronger, a wide variety of perceptual changes may occur; non-specific mental and physical stimulation, pupil dilation, closed and open eye patterning and visuals, changed thought patterns, feelings of insight, confusion, or paranoia, and quickly changing emotions (happiness, fear, gidiness, anxiety, anger, joy, irritation)
PROBLEMS
LSD can precipitate strong, temporary changes in an individual's experience of life and reality. Even in low doses, it is a powerful psychoactive that can be significantly affected by experiences, set and setting. Recent experiences, especially strong ones, can have a substantial effect on a trip. Physically or psychologically unsettling events in the days before an LSD trip can blossom into more serious distress and trauma while tripping.
It is important to be prepared for the possibility of encountering difficult or frightening mental states. There are many ways of minimizing possible dangers and trauma: by making sure to have others around for first time or high dose experiences, choosing carefully when and where to use a substance, taking a little time to prepare mentally for an experience with LSD by relaxing, having an intent for the experience, or by incorporating comforting and calming ritual into the preparation (clean the house, adjust the lighting, choose music that will go with the sort of experience you're looking for,etc) Using a 'sitter', a sober friend who's job it is to watch out for you while you're tirpping can go a long way toward easing anxiety and ensuring that someone will be able to deal with any situation that might arise. It's amazing how confusing a ringing phone or a cop at the door can be if you're on LSD. Read up on the Psychedelic Crisis FAQ so you and your friends will have some idea what to do if things get difficult.
--Addiction Potential
LSD is quite unlikely to lead to addiction in most people. There is no physical addiction or withdrawal after heavy use, although people can and do become mentally habituated to LSD as with any substance. There is a short period of tolerance after LSD use. Using LSD two days in a row is likely to lead to a diminished experience the second day, though spaced 3 or more days apart, this effect is nearly non-existant.
Contradications
Do not operate heavy machinery. Do Not Drive.
Individuals currently in the midst of emotional or psychological upheaval in their everyday lives should be careful about choosing to use strong psychedelics such as LSD as they can trigger even more difficulty.
Individuals with a family history of schizophrenia or early onset mental illness should be extremely careful because LSD is known to trigger latent psychological and mental problems.
LSD can cause uterine contractions and is probably better avoided by women who are pregnant.

MDMA
DESCRIPTION
MDMA, or 'ecstasy' is a 'psychedelic amphetamine' that has gained popularity over the past 20 years because of its ability to produce strong feelings of comfort, empathy, and connection to others. It most frequently comes in tablet form, although it is occasionally sold in capsules or as powder. It is most frequently used orally and rarely snorted. MDMA use is closely tied to the underground rave (and dance club) scene throughout the world, but has also been widely used by therapists as an adjunct to psychotherapy.
Because MDMA is so popular and because it goes well with dance parties, the demand for it usually exceeds supply--especially at any given location on any given night. This creates an opening for unscrupulous individuals to sell virtually anything as 'ecstasy'. While 'ecstasy' is the popular name for MDMA, the functional definition of ecstasy is any pill represented as MDMA on the street. Ecstasy pills are notoriously unreliable in content, more so than most other street drugs, and commonly contain either caffeine, ephedrine, amphetamines, MDA, MDE, DXM, or--in rare cases--DOB, and don't necessarily contain MDMA or any psychoactive. This problem has led to the development of simple MDMA testing kits that may help give the user a general sense of the content of a pill.
--Dose
A standard oral dose of MDMA is between 80 - 150 mg. Most good quality pills contain somewhere in this range, generally 80-120 mg. A large percentage of users find that, unlike with many other psychoactives such as LSD or mushrooms, there is a 'sweet spot' in MDMA dosage. Once this spot is found, higher dosages are not particularly desirable as they don't increase the sought after effects or duration.
--Price
The price of MDMA varies wildly depending on where it's purchased and in what quantity. A single tablet bought at a rave can cost as much as $50 though more commonly $20-$30. Purchased in higher quantities MDMA generally sells for $100-$250 per gram (about $10-25 per dose), with wholesale prices as low as $50 per gram.
--Law
MDMA is illegal in the United States (Schedule I) and in most other countries. It is also listed as Schedule I in the International Convention on Psychotropic Substances, an international drug control treaty.
--Chemistry
3,4-methylenedioxy-N-methamphetamine (MDMA) is a synthetic chemical that can be derived from an essential oil of the sassafras tree.
--History
MDMA was first synthesized and patented by Merck pharmaceuticals in 1912 and patented in 1914, but it wasn't until the mid 1970s that articles related to its psychoactivity began showing up in scholarly journals. In the late '70s and early '80s MDMA was used as a psychotherapeutic tool and also started to become available on the street. Its growing popularity led to it being made illegal in the United States in 1985 and its popularity has continued to increase since then.
--Slang
--The Substance :
MDMA, ecstasy, X, XTC, E, M, adam, bean, roll,
--The Experience :
X-ing, rolling, tripping, wigging
EFFECTS
--Onset
Depending on how much and how recently one has eaten, MDMA generally takes 30-60 minutes (although sometimes as long as 2 hours) to take effect. Unlike with many other psychoactives, the onset of MDMA is very quick. Often at the point one realizes that perhaps they are starting to notice effects, they are already 'launching' quickly towards the peak. This quick and extremely sharp 'launch' can be unnerving, feeling a bit like it's too quick and hard to know when it's going to end, but the feeling generally only lasts a few minutes until the full effects are reached.
--Duration
The primary effects of MDMA last approximately 3-4 hours when taken orally. For many people there is an additional period of time (2-6 hrs) where it is difficult to go to sleep and there is definitely a noticeable difference from everyday reality, but which is not strong enough to be considered 'tripping'. Many people also experience a noticeable shift in mood for several days after use; for some this is a period of depression while others experience lifted mood.
--The Experience
When the full effects of MDMA manifest, barring an uncommon negative reaction, users are likely to find that suddenly everything is right with the world. The primary effects sought by those using MDMA recreationally are the emotional openness, euphoria, stimulation, reduction of critical and cynical thoughts, and decrease of inhibitions that can accompany its use. MDMA is used by some individuals in a therapeutic setting to attempt to work through difficult interpersonal issues. Although MDMA can cause nystagmus (eye wiggles), most individuals experience few prominent open or closed eye visuals. A small percentage of users report significant visual distortions.
--The Crash
Some users of MDMA experience a dramatic worsening of mood as the peak effects wear off, often called the "crash". This is often the result of coming down from a wonderful experience, not wanting the feelings to go away, and being sad, scared, or annoyed afterwards. Crashes do not happen after every experience and some users never experience them. One of the primary problems associated with crashing is that some users find themselves redosing in order to stave it off.
--Hangover and the Week After
Many users report feeling extremely drained the day after MDMA use. This 'day after' effect means for many MDMA users that they need to plan 2 days for the experience: one for the peak experience and one recovery day, with very little planned. Many users also experience some level of post-MDMA depression, often starting on the second day after the experience and lasting for up to 5 days. A small percentage of users report depressive symptoms for weeks afterwards. Alternately, some users report feeling better than normal for a week or so after taking MDMA. The negative after-effects of taking MDMA appear to be worse with higher frequencies of use, higher dosages, and perhaps total lifetime usage.
PROBLEMS
One of the primary problems with MDMA is the low quality of street ecstasy. Street ecstasy, especially pressed pills, is often mixed with a wide variety of adulterants that can cause a variety of negative side effects both unpleasant and dangerous. There is currently a raging debate about the possible neurotoxicity of MDMA. There have been and continue to be many studies into the effects of MDMA on users. There seems to be evidence of some changes to the brain in those who use MDMA heavily and/or frequently, though there are very few clinical studies showing any measurable negative effects. This is a very complicated issue.
Negative effects can include overheating, nausea, vomiting, jaw-clenching, eye-twitching, and dizziness, as well as depression and fatigue in following days. After frequent or heavy use, some users report bouts of dizziness or vertigo which gradually subside after cessation of use. There have been problems with MDMA users experiencing dehydration, hyperthermia, hyponatremia, exhaustion, blackouts, and a few cases of death generally while using MDMA at clubs or raves. MDMA users would be wise to drink water and take occasional breaks.
Another possible difficult situation arising from MDMA use is the release of emotions which one may be unprepared to deal with. This could include confronting past episode of abuse, re-experiencing painful memories, encountering emotional crises, or unearthing previously unrecognized feelings either alone or while in conversation with friends and loved ones. In these situations, therapists suggest one should try to remain calm and avoid fighting the feelings. Find a supportive friend and a safe, comfortable space to sit while working through the feelings. If at all possible, try to find support among friends as emergency rooms are poorly equipped to handle emotional crises.
--Addiction Potential
MDMA has the potential to be psychologically addicting. Individuals who use it regularly may find they have an increased desire to continue using it. There is a short period of tolerance after MDMA use. Using MDMA two days in a row is likely to lead to a greatly diminished experience the second day, though spaced 7 or more days apart, this effect is lessened. Some users report noticing reduced effects for up to 2 or 3 weeks after initial use.
--"Loss of Magic"
Many users report that their enjoyment of MDMA seems to decrease as total lifetime usage increases. Some users report that E 'loses its magic' with as few as 10 experiences, while others have reported hundreds of uses before the empathic qualities fades or disappears.
--Increased Negative Effects:
Most users stop taking E because of either an increased awareness or an actual increase in negative side effects during use, a reduced quality of the high, and increases in the post-MDMA depression and day after hangover.
--Increasing Dosage:
Most users report that when using more than once a month, or merely over increased total lifetime use, they need to increase the dosage in order to get positive effects with MDMA. Increased dosage is associated with increased side effects, hangover, and week-after depression.
Contradications
Do not take MDMA if you are currently taking an MAOI. MAOIs are most commonly found in the prescription anti-depressants Nardil (phenelzine), Parnate (tranylcypromine), Marplan (isocarboxazid), Eldepryl (l-deprenyl), and Aurorex or Manerix (moclobemide). Ayahuasca also contains MAOIs (harmine and harmaline). MDMA and MAOIs are a potentially dangerous combination. Check with your doctor if you are not sure whether your prescription medication is an MAOI.
Avoid taking MDMA if you are currently using the protease inhibitor Ritonavir. This may be a life-threatening combination.
Individuals with a history of heart ailments, high blood pressure, aneurysm or stroke, glaucoma, hepatic (liver) or renal (kidney) disorders, or hypoglycemia may be at higher risk.Avoid strong stimulants in combination with MDMA.
Avoid high doses and frequent use. Recent studies suggest that the heavier and more frequent the use, the more concerning the long term after-effects may be.
About 10% of the population are "slow metabolizers", who have low levels of a liver enzyme (P450 2D6) which metabolizes many drugs, including MDMA (as well as Prozac, DXM, and many other pharmaceuticals). These people are likely to be more sensitive to MDMA and should be extremely cautious.

Psilocybin Mushrooms
DESCRIPTION
There are dozens of species of psilocybin or 'magic mushrooms' belonging primarily to the genuses psilocybe, panaeolus, and copelandia (unrelated to psychoactive amanita species). The effects of their ingestion resemble a shorter acting LSD trip, producing significant physical, visual, and perceptual changes.
Nearly all of the psilocybin containing mushrooms are small brown or tan mushrooms easily mistakable for any number of non-psychoactive, inedible, or poisonous mushrooms in the wild. This makes them somewhat difficult, and potentially hazardous, to identify. The primary distinguishable feature of most psilocybin containing mushrooms is that they bruise blue when handled.
Dose
Recreational doses range from 1-5 grams of dry mushrooms depending on the species and individual strength of the specimens. Dosages for wet mushrooms will be approximately 10 times higher (10-50 grams). Because different species vary in size, the number of mushrooms per gram will also vary. P. cubensis, perhaps the most common recreationally used mushroom, has somewhere in the range of x-x dried mushrooms per gram.
--Price
$20-$40 per 1/8 ounce. $100 - $250 per ounce.
--Law
Psilocybin mushrooms are illegal in the United States because they contain psilocybin and psilocin which are specifically listed as illegal (Schedule I).
--Active Ingredients
The primary effects of mushrooms come from several active alkaloids they contain; the most common are psilocybin, psilocin, and baeocystin. Psilocybin is a more stable compound than psilocin, but is broken down into psilocin after ingestion.
--Production
Psilocybin containing mushrooms grow wild across the United States and in many countries around the world. There are also several species which are easily cultivated with a fairly simple and inexpensive setup. Most recreationally used mushrooms are cultivated rather than picked wild.
--History
Psilocybe mushrooms have been used for thousands of years by Native Americans in Central and South America. The first european record of their use showed up in the 16th century writings of a Spanish priest who wrote about the Aztec's use of both mushrooms and peyote. In 1957, Wasson became the first in modern times to document and publish a description of his own experience (Life Magazine). The active ingredient of the mushrooms, psilocybin, was soon isolated and by the mid 60's mushrooms were being both studied and used recreationally. In 1968 possession of psilocybin mushrooms was made illegal in the United States.
--Slang
mushrooms, magic mushrooms, mushies, shrooms, psilocybes, cubes (p. cubensis), liberty caps
EFFECTS
--Onset
Depending on how much and how recently one has eaten, Mushrooms generally takes 30-60 minutes (though sometimes as long as 2 hrs) to take effect.
--Duration
The primary effects of magic mushrooms last for 4-6 hours when taken orally. For many people there is an additional period of time (2-6 hrs) where it is difficult to go to sleep and there is definitely a noticeable difference from everyday reality, but which is not strong enough to be considered 'tripping'.
--The Experience
In the beginning stages of onset, Mushrooms are likely to cause a sort of undefineable feeling similar to anticipation or anxiety. There may be a feeling of energy in the body, and the sense that things are different than usual. As the effects intensify, a wide variety of perceptual changes may occur; pupil dilation, visuals, mental stimulation, new perspectives, feelings of insight, quickly changing emotions (lots of laughter), possible paranoia and confusion. More advanced users may seek spiritual awareness or a sense of universal understanding through their use of mushrooms. Closed-eye visuals are extremely common with psilocybin mushrooms. Open-eye visuals are common for some people and are more likely at higher doses.
PROBLEMS
Many people experience nausea and/or vomiting during mushroom experiences, epecially with higher doses. Other possible negative effects include anxiety and unwanted or frightening thoughts and visions. Mushrooms, though perhaps to a lesser degree than LSD, can precipitate strong, temporary changes in an individual's experience of life and reality. It can be a powerful psychoactive experience, especially at higher doses, which is significantly affected by experiences, set and setting. Recent experiences, especially strong ones, can have a substantial effect on a trip. Physically or psychologically unsettling events in the days before a Mushroom trip can blossom into more serious distress and trauma while tripping. It is important to be prepared for the possibility of encountering difficult or frightening mental states. The Psychedelic Crisis FAQ addresses some of the issues involved in dealing with a difficult trip.
Addiction Potential
Mushrooms are neither physically addicting nor likely to cause psychological dependance. Many people actually find that their desire to use mushrooms goes down for a period of time after use. As with all substances, some people will use them more frequently than they are comfortable with. There is a short period of tolerance after Mushroom use. Using Mushrooms two days in a row is likely to lead to a diminished experience the second day, though spaced 5-7 or more days apart, this effect is nearly non-existent.
Contradications
Do not operate heavy machinery. Do Not Drive.
Taking psyilocybin containing mushrooms while on an MAOI can dramatically increase the effects of the experience. MAOIs are most commonly found in the prescription anti-depressants Nardil (phenelzine), Parnate (tranylcypromine), Marplan (isocarboxazid), Eldepryl (l-deprenyl), and Aurorex or Manerix (moclobemide). Ayahuasca also contains MAOIs (harmine and harmaline). Check with your doctor if you are not sure whether your prescription medication is an MAOI.
Individuals currently in the midst of emotional or psychological upheaval in their everyday lives should be careful about choosing to use psychedelics such as mushrooms as they can trigger even more difficulty.
Individuals with a family history of schizophrenia or early onset mental illness should be extremely careful because mushrooms have been known to trigger latent psychological and mental problems.

DXM
--WARNINGS--
Products containing any active ingredients other than 'DXM' or 'Dextromethorphan' should not be used.
High doses of Guaifenesin can cause severe nausea and vomiting.
High doses of Acetaminophen can be fatal. Some brands, including Drixoral Cough and Fever contain acetaminophen.
High doses of Chlorpheniramine Maleate can cause severe and life-threatening symptoms including seizures, loss of consciousness, bleeding from skin, mouth, rectum, and vagina, and possibly death. Some brands, including Coricidin Cough and Cold contain Chlorpheniramine maleate.
Do not take DXM if you are using, or have used an MAO Inhibitor within the last 2 weeks.
MAOI's include harmine & harmaline, as well as many anti-depressants.
Check with a doctor if you're unsure whether you medication contains MAOI's.
When combined with MAOI's, DXM can cause "serotonin syndrome" with fever, hypertension, and arrhythmias.
Occasional gastrointestinal symptoms and skin reactions have been reported
The large amount of glucose, thickeners, etc., present in many cough syrups may be hard on your kidneys and pancreas.
DXM is mildly addictive.



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This page is ® and © of Brandon Kirschner, created 1:48 AM 02/01/01. Updated 10:24 PM 02/20/01. Any monetary donations will be accepted.. out of kindness, you understand. I am not above charity.