PUBLISHERS/PRODUCERS

If you are a publisher, producer, or someone who is able to conduct business regarding book rights, film rights, etc., then you are the person I am looking for! If you are interested in publishing one of my current novels, short stories, etc., or future books, or you are interested in turning my novels or short stories into a major motion picture, etc., please contact me at: darrinbrentpatterson@hotmail.com Below, you will find any information detailing terms and or ideals of my writings as a guiding point to consider in making the film, etc.

SLASHER- THE MOVIE

I am currently in the beginning stages of making an Independent film based off of Part One of this novel. I wish to write, produce and direct it myself and have it made available over the Internet (Independent Film Distribution Site) on VHS video and DVD.

01) Camera- Canon XL1
Big Daddy of Independent Film Makers with a $4400 price tag and one chip broadcast quality digital video!

MORE TO FOLLOW, STAY TUNED.

SLASHER- THE COMICBOOK

I would like to do a multi issue comic based off of the entire novel, all three parts, drawn by me in Manga style. Inspiration from Adam Warren!

01) Style- Manga
Best action/violence/nudity in world with incredible artwork that such titles as Gen 13 came about from.

MORE TO FOLLOW, STAY TUNED.

SLASHER- THE SOUNDTRACK

Here is a list of songs that I would like to see in the movie if made and on a soundtrack for the film. After each song, I will explain where in the book it fits. WARNING! SPOILERS FROM NOVEL AHEAD!! If the original artist recordings seem dated, maybe the songs can be picked up by today's artists and given their own unique version to make it fresh. What would definitely be great, is at least the soundtrack itself could have both versions to appeal to oldtimers from the '80s (or whatever) and teens today. :)

01) Disposable Teens- Marilyn Manson:
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02) End Of The World As We Know It- REM:
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03) Don't Fear The Reaper- Blue Oyster Cult:
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04) Number One Crush- Garbage:
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05) Scar Tissue- Red Hot Chili Peppers:
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06) Bitch- Sevendust:
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07) Stupid Girl- Garbage:
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08) She's A Maniac- Lexus/Michael Sembello:
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09) Pungent Stench- Brainpan Blues:
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10) Counterfeit- Limp Bizkit:
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11) This Ain't The Summer Of Love- L7:
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12) Livin' La Vida Loca- Ricky Martin: (Believe me, this is more of a joke than anything... :)
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PROJECT PHOENIX:tm DEAD RISING- THE MOVIE

Here is a list of film makers, stars, etc. that I would like to see in the movie. Wishful thinking maybe, but I bet you it would do good at the box office!

01) Director- George A. Romero
The best choice for a zombie movie, hands down. (Capcom/Owners of Resident Evil: The Movie, are fools.)

MORE TO FOLLOW, STAY TUNED.

PROJECT PHOENIX:tm DEAD RISING- THE SOUNDTRACK

Here is a list of songs that I would like to see in the movie if made and on a soundtrack for the film. After each song, I will explain where in the book it fits. WARNING! SPOILERS FROM NOVEL AHEAD!! If the original artist recordings seem dated, maybe the songs can be picked up by today's artists and given their own unique version to make it fresh. What would definitely be great, is at least the soundtrack itself could have both versions to appeal to oldtimers from the '80s and teens today. :)

01) Everybody Wants To Rule The World- Tears For Fears:
Prologue when the bomb drops on the island.
02) Children of the Grave- Black Sabbath:
When the dead come out of the corn.
03) Mickey- Toni Basil:
During high school football game.
04) It's My Life- Jon Bon Jovi:
During the high school escape and gun fight.
05) Living Dead Girl- Rob Zombie:
When girl comes out of pond in dream sequence.
06) Living on the Edge- Aerosmith:
At the fast food joint during daydream sequence.
07) Zombie Stomp- Ozzy Osbourne:
As the dead rises from their graves.
08) Be Quick Or Be Dead- Iron Maiden:
When the survivors are running from the dead.
09) Zombie- Cranberries:
Military firepower on Main Street.
10) Invincible- Pat Benatar:
When the army truck crashes through gate out of military camp.
11) Shine- Collective Soul:
When atomic bomb is dropped at end.
12) Voodoo- Godsmack:
?

PROJECT PHOENIX:tm DEAD RISING- THE GAME

Here is what I would love to see in a Project Phoenix PC Game if at all possible. Of course, it would probably be up to the programmer/designer in the end since it would be their game with my novel's plot, names, characters, etc., but I believe if it isn't just another run-of-the-mill FPS (First Person Shooter) title and actually was different, it would sell in volumes. (BTW- If anything, even if my license wasn't used and a programmer wanted to make 'another' zombie game without the Project Phoenix title, I say go for it! Many people want to see this made as described below:)

1) Face/character design: Ability to have the player import their own scanned face onto a model's body through a simple interface. (Sort of how Half Life handles spraypaint logos) Also have the ability to choose skin tone, hair color, clothing, etc.

2) Speech to speech over net like Team Fortress Classic 2 is going to be and Delta Force 2. (Still have the text entering part of it, but also if a player has a full-duplex soundcard, the ability to literally talk to each other. Game can make use of a walkie-talkie like thing when far apart, or normal voice (with their mouth moving in seq) while up close. (Can make use of walkie-talkie when out of range, and/or voice in different tones for whisper, normal and shouting modes.

3) Body divided into wound points like in Goldeneye 007 for the N64 and Soldier of Forture on the PC. Also, if you are hit in the arm, the arm is useless, your leg will hampen you so that you have to drag it along. (Can be healed with medpacks?), and visual distortions like in Half Life from stun grenades, etc. Flashbangs to make you blind temporary, etc. And view obscured if you are wounded in eye. (Portion of vision darken, blood in it, etc.) Also, you may appear to others to hold your side if wounded. (i.e. Dino Crisis)

4) View of zombie player will be staggering, where their vision shifts back and forth as if their head is moving back and forth, etc. Will be slow, not fast and weapons will be teeth, arms, etc. (Zombie player may either start out as dead or if a survivor dies, will become zombie and then their task would be to hunt for prey (survivors), etc.)

5) Have large interconnecting levels such as: Person enters into game over net and appears in bunker level below ground in office, while another player 'chooses' or is placed in town above ground. These two players can go to each other if they so wish, even though it may be two different levels entirely. (Players can also communicate with each other through both levels.)

6) Besides walkie-talkies, can communicate with others by shortwave radios, etc. found, as long as the other as the same frequency!

7) Hugh outdoor environments as well as indoor, and have the ability to switch between the two quickly. (If they have to be divided into two levels, make it like Half Life where there is a small load time. Of course, I would like to be able to shoot out windows at times as well.)

8) Hilly, grassy terrian. (Like in Delta Force 2, where you can actually hide in the grass!)

9) Multiplayer support over the Net.

10) Players can choose to be survivors, zombies, or bikers, etc.

11) Multiple weapon selection and realistic ammo/health/item locations. (So that you don't just find ammo lying all over the place unless there was some major battle previously.)

12) Players can turn into zombies if bitten and then attack teammates.

13) Able to operate vehicles.

14) Situations put together like Half Life, where things are happening when you get to certain points, etc. (Multiplayer, things may happen to players who first start game, but those who enter later will see the end result.)

15) Environment can change: Night/Day, Rain/Sun, Ability for buildings to have holes in them, both bullet and major destruction. (i.e. Red Fraction coming out soon)

16) Ability to link maps created by others over net in game. (Linked by going through doors, etc.)

17) A lot of roleplaying, where survivors can turn on each other. (Allow team kills for instance)

18) No real fragfest here, or you will run out of ammo and luck- make aiming guns hard like in Dusk of the Dead, where your stress can alter your aim, etc.)

19) Ability to use tools, and your environment. (Can open containers to find items, can use spotlights, lightswitches, etc.)





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