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IN ADDITION TO PLAYING THE STROKES AND BEING ABLE TO ORGANISE THEM TO PLAY A BREAK, YOU NEED TO BE ABLE TO ORGANISE YOUR PLAY TO EFFECTIVELY IMPACT ON YOUR OPPOSITION'S PLAY OR RESPOND EFFECTIVELY TO THEIR PLAY.
THIS ADDS AN EXCITING DIMENSION TO THE GAME WHERE YOU ATTEMPT TO INFLUENCE WHAT YOUR OPPONENT DOES.
YOUR DEMEAMOUR Such things as whether you are a positive, attacking player or a negative, defensive player can have quite an impact. I was fortunate to be taught by Tom Howat, a positive, attacking player who is still regarded as Australia's greatest player. As a positive, yet relatively conservative person, I have only of late heeded some of his advice and become much more aggressive in my play and am reaping the rewards that brings. So I would like to share with you what this involves.
The aim of any game is to score more points or goals than your opponent or complete a course in less time or strokes than your opponent. In all forms of croquet the person who has scored the most hoops at the end of the game is the winner. So my approach is to play in a way that enables me to primarily score hoops for myself rather than waste time trying to prevent the opposition from scoring hoops.
POSITIVE, ATTACKING PLAY HAS YOU 'IN THE FACE' OF YOUR OPPONENT ALL THE TIME. IT CREATES CONFIDENCE FOR YOU, ERODES CONFIDENCE IN THE OPPOSTION.
1. THE TOSS. The
choices that are available as a result of this simple act can have a bearing
on the game.
If
you win the toss you have three options
- to go first (to take first play), to go second (to take second play)
or to
choose which colours you
will play with.
(a)
Going First offers you the chance of being the first player to gain control
of the game by having your two balls
together so it is easy to roquet on the fifth turn and start the
sequence of strokes which leads to hoop making.
(b) Going Second offers you the chance to
roquet on the fourth turn when all the other balls have been played
into
the game therby beating your opponent in the opening stage of the game.
(c)
Choosing Colours allows you to play with your favourite colours (how darling
is that!), put your opponent off
by choosing their favourite colours or to help you out if you are colour
blind. Remembering which coloured
balls you are playing with in a game can save you from playing the wrong
ball and losing your turn. I know of a
couple of players who always choose Blue and Black - and their clubmates
who can't wait to win the toss so
they can choose Blue and Black and benefit when they play the wrong ball!
So Rule 1 is to vary your choice of colours and then pay attention and
remember what you chose.
If you lose the toss
you are not really at a disadvantage - see (b) above. In addition, if you
have to play second, one aim is to place the second ball into play so as
to enTICE your opposition away from joining with their partner ball - the
advantage they sought in (a) above. This second ball in is called the TICE.
You do this by placing it close enough to A or B baulk so that they think
it will be easy for you to roquet. This will hopefully entice them to fire
their second ball at your ball and miss, so you can then fire with the
fourth ball at you partner and either roquet it and start playing, or be
together thereby stealing from them the advantage of going first.
But wait! There is more.
Whether you or your opponent are good at roqueting can influence your approach
to the opening of a game.
1. If you are
good at roqueting you may want to play second in the hope of gaining the
advantage in (b) above.
2. If your opponent
is good at roqueting you may not want to set too short a target if you
play second. If you play first against a good hitter you may plan not to
fire your second ball at your first to join up or roquet. You may well
decide to fire at/through the opponents first ball so that if you hit you
can set up the balls well away from both baulk lines to make it harder
for your opponent to hit with the fourth ball; or if you do not hit you
are separated from the other two balls and on the borders of the court
thus giving the opposition nothing if they do hit with the fourth ball.
3. If you are
not roqueting well you may choose to go first and fire at your own ball
with the third ball into play. If the opposition does not hit with the
fourth ball, you are already together ready to roquet, croquet and continue.
4. In Handicap
Games, whoever wins the toss will aim
to go second. Why? The player who has bisques (a bisque is a free turn)
will want to play the fourth ball in to start using their free turn to
set up the court and start a break. The player who is giving bisques will
want to go second so their opponent can't go second and to hopefully hit
with the fourth ball and get in a break before the opposition can use their
free turn.
1. Endeavour to set up a court with the opponent balls at your hoop and the one after. Why? Because whichever ballSetting Up The Court
.
Here is an array of leaves used in Advanced
Singles where, at the end of your break, the opponent can choose to play
one of their balls from where they lie or LIFT it and play it into the
game from either A or B Baulk.
If you are not playing Advanced Singles or
are playing a Handicap game you apply the principles above.
.
GENERAL TACTICS
1. Try to always
fire at a ball. Apart from giving you the
chance to hit and score hoops, this aggressive approach
means you are always
"in the face" of your opponent. This creates pressure on your opponent
which does affect
their play. If you
are always running into corners, the opponent relaxes because they are
not threatened by your
play.
(a) Feel free to fire at your opponent if
they are set up on a border with a perfect rush to a hoop or one of your
balls.
If you miss
your opponent will gain no significanr advantage over what they already
have. (Diagram 2 below)
(b) So don't always fire at your partner ball
to join up if your opponent is together without a good rush set. If you
miss, your two balls
together gives them the chance to hit one and get a good rush on the other
one to their hoop.
(c) Best not to fire at your opponent if they
are on a border with no effective rush and a miss would give them a
chance to gain an
effective rush to set up a break.
(d) If your opponent can play a 3-ball break
and is likely to make a break from their set up whatever you do, fire at
them because
you have nothing to lose.
(e) If playing an Aunt Emma consider firing
at their two balls or part joining with yours. See Diagram 8 & 9 in
'Controlling Your
Opponent' below. You have to attempt to hit them at every opportunity -
if you don't they are
still going
to make a hoop or two at a time. By firing you put pressure on them which
may produce a mistake. By
part joining
you can dry their scoring up - when they come to 'separate' you it is hard
to get a rush to a hoop off
a part join.
If they decline to visit your part join because they think you wont hit,
it gives you a relatively short
roquet opportunity.
The
important thing when playing a defensive player is to keep your cool. Remember
that
you are
a breakmaker and can score in one turn what takes them many turns to achieve.
So when you do hit
don't get
too anxious during this one opportunity and blow it - keep calm and confident.
* It
is often a interesting balancing act between all these options as you seek
to read your opponent's strengths
and weaknesses and
their current level of confidence - a fascinating aspect of the game.
.
2. Don't set
up in the middle of the court ( this is the
area inside hoops 1, 2, 3 and 4). This gives your opponent the
chance to fire freely at
your two balls - if they miss, they go to the border where it is harder
for you to use that
ball; if they hit, they
have the chance to croquet the ball just roqueted towards their next-but-one
hoop while
gaining a rush to their
next hoop on the other ball.
3. At the end
of a turn, consider Covering your ball or
Threatening an opponent ball if your partner
ball is
mid-court. Covering and
Threatening refers to when you play one of your balls close to a border
behind either
your partner ball or an
opposition ball that is in the court. If the opposition fires and misses
they will go out of
court very close to your
retired ball, giving you an easy roquet into the game. Usually the opposition
doesn't take
the risk of firing and
missing. See Diagram 5 & 6 in "Controlling Your Opponent' below.
4. Don't commit
your ball into the court unless you are sure of scoring. If
you commit your ball into the court before
a break is possible and
don't get a break going, your ball is then left out in the court like a
shag on a rock with the
poor option of joining
up with it thereby leaving both your balls an easy target in mid court
or having to sepatate
from partner to cover or
threaten.
4. Best not to
take your own two balls to hoop 1 at the beginning
of a game if the opposition clips are there. If you
don't make the hoop you
have loaded their hoop with your two balls. If you do have to do it and
mess up, don't
stay there and set up unless
you can cover the opposition shots. Best to set your rushes to the ball
at the hoop
after the one you are aiming
to make.
5. Best
not to set up at your opponents hoop. If they
roquet with the ball that is on that hoop, you have double
loaded that hoop which
will give them th chance to load the first of your balls hit to the next-but-one
hoop and get
an approach to their hoop
with the other to their hoop. If this hoop is also your next hoop it is
better to set the
opposition ball at that
hoop`and set your rush away from the hoop. See "Controlling Your Opponent"
below.
6. Don't go for
low percentage hoops - use the croquet stroke
to return to partner to set up a useful rush.
7. When retrieving
border balls try to bring both opponent balls into court and
take the turn to set an efficient
leave.
So often we persist in trying to make a break from low percentage positions
and end up going around in
circles because we are
approaching our hoop from a distance - when we don't get position we return
to partner
ball from a distance and
fail to set up a perfect rush to get us going efficiently next turn.
8. If opponent
has stuck in a hoop with partner nearby and your balls as a pivot and a
pioneer, fire with the
pioneer ball loading next
hoop. This still gives you a shot at a ball, but has the added advantage
that if you miss,
you have used the ball
that most advantages the opponents break. (See Diagram 3 above).
9. At the
start of a turn, play the ball which is at your opponent's next hoop.
CONTROLLING YOUR OPPONENT
By placing yours or your opponents balls strategically
you can control what your opponent does.
How come?
Simply by placing their balls in a position
that assists your break.
(In the examples below R = Red, Y = Yellow, B = Blue, N = Noir which is French for Black).
Examples 1 - 3 have your Blue & Black in
control when you set up the court for your next turn (called setting a
LEAVE). You have been tactically correct by setting opponent balls at both
the hoop you are going to and the one after that ensuring that the opponent
balls are set well apart from each other and your two balls.
Because the ball at hoop 3 is very helpful
to your progress they will be tactically correct to play that ball by firing
it at your two balls, their own ball, or run away into corner 1 or 2.
If you know the opponent will most likely
play the ball that is left at your next hoop it is important you use that
fact to your advantage and their disadvantage. So in example 2 your opponent
would like to play Red because it needs to score nine hoops to get to the
peg. So you place Yellow at Hoop 3 to force it to play because it can't
make any more hoops. Powerful stuff!
.