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I - Training Levels | |
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II - Recovering The Amulet Of Horus |
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V - The Search For Jean-Pierre | |
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III - Discovering The Truth | |
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VI - The Final Conflict |
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IV - The Search For The Armour | |
Kills: 0 Items: 2, Plus Lara's backpack Secrets: 8
The first thing to do is follow Von Croy towards the steps. He will warn you of the dangers ahead. On the left side of the set of stairs is Secret #1, A Golden Skull. Head forward into the next room where Von Croy is waiting. He offers some more advice before heading down the next group of stairs. Follow him, but don't pass him when he reaches the next area with stairs. Good thing we waited for Von Croy to deactivate the trap. Follow Von Croy into the next area. At the ledge he will tell you how to jump across. Before you do, drop into the water below for Secret #2, A Golden Skull, then make your way out of the water and up the stairs to the left or right. Once back on the ledge, jump across it. Head around the block in the next room until you catch up with Von Croy. Let him deal with the wild boar that attacks (He has a knife, you don't). Follow him through the doorway into the next large area. Do a standing jump and grab over the first gap, then do a running jump and grab over the second gap. Von Croy will cross a walkway over the last little waterfall. Go to the left edge of this walkway, turn around and safety drop of the walkway. Under the walkway is Secret #3, A Golden Skull. Turn around and head left across the ground floor of this main room. At the far end you'll find a ramp which will take you back up to where we first entered this area. Do all the fancy jumping over the gaps again, but this time cross the walkway and take a left until you catch up with Von Croy. Next you learn how to jump and hold a gap and shimmy along it, once there is space pull yourself up. Head down the hall and take a right. Take a left at the corner and go straight to the end. Do as Von Croy says and safety drop to the ground, turn left and reach Von Croy, it appears that you have been volunteered to swim across and activate the bridge. Jump into the water and swim straight across and to the right to find an underwater passage. Enter and swim to the left to pick up a small and large Medkit. Turn around and get some air in the gap in the long passage. Make your way outside, in the centre of the deepest part of the pool you will find Secret #4, A Golden Skull. Once you have it resurface, Von Croy will give more instructions. Make your way across from him and climb out, climb the ledge to your left and walk over to the lever, press action to lower the bridge and let Von Croy across. Follow him through the corridor to the right where he will unlock a door. Continue around to the right with him. After a small talk, walk to the ladder on your left and climb to the top. Pull the lever you find up here and then return to the ladder and climb down. At the foot of the ladder, take a left and head up the stairs. At the very top there is a long drop down. Jump and grab the Monkey Bars above you and follow Von Croy across, once at the other end let go to drop down again. Follow Von Croy up and around to the left. You'll encounter a couple of Boars here, let Von Croy take care of them. When he opens a door in the second area dont follow him in, instead continue to the right. In the far corner you'll find Secret #5, A Golden Skull. Take it and return to the door Von Croy opened and follow him in. Continue forward heading down the steps to the bottom. Enter the doorway with a statue either side. Take a right and you come across Secret #6, A Golden Skull next to the right hand pillar. Continue through the room and out the back doorway. In the next room Von Croy tells you how to open the big door from the inside. Crawl into the space by him, take an immediate left and keep crawling to find Secret #7, A Golden Skull. Turn around and crawl back to the main passageway, take a left and then right until you enter a large room. Here is where we learn about and retrieve Lara's famous Backpack. When you have control again, go to the lever on the left and activate it to open the door. Crawl back outside where he is waiting. Run down into the darkness, turn right to follow him. there are darts in the walls of this next area. Sprinting and jumping will stop most of the damage. Drop and crawl through the door at the end. Take a left up the hill into an open area where Von Croy awaits. Right above where we entered, in the corner of the walkway is Secret #8, A Golden Skull. Get up on the walkway to the left or right and head back there to pick it up. Once you have it follow Von Croy up the small stairs where you see the torches. In the next room Von Croy gives another lecture. Depending on how many secrets you picked up decides which door he will open. If you got all 8 skulls the next level you encounter will be harder than if you didn't get them all. Anyway follow him down the stairs and into a large room with another rolling door. Take a left and climb up to the walkway on the edge of the room. Go to the passageway above you in the far corner. Crawl into the passageway. Follow it out and head to the right on the second floor walkway. Walk forward until you are at the edge. Line yourself up with the rope, tap backwards and do a running jump and grab the rope.. Use crawl to gain momentum on the backswing. When you are over the ledge on the other side let go of action to land on the other ledge. Turn to the right and pull the lever to open the door below. Safety drop of the ledge to the ground below. Follow Von Coy into the darkness............
TRAINING: RACE FOR THE IRIS - EASY
Items: 0 Secrets: 0
If you didn't recover all 8 of the Golden Skulls then you will get the easier of the two courses. Run straight out of the mouth into the doorway ahead. Turn right, then left and another left up the stairs. Jump right when you come to the first gap. On the other side, climb up the ledge then run forward and jump the next gap. If you fall into the pit, look for an ivy-covered hole in the wall which takes you to the next room. After you head through the arches, turn right and run straight off the ledge and head forward through the door below. If Verner reaches the room ahead of you, he closes the door. You'll have to jump and climb the ivy to the left of the door and drop into the next room. Climb up the opening to the right and continue down the hallway which right and left before heading left up a ramp. The upcoming jump is the longest one you'll have to make. If you miss the fall won't be fatal - but you'll lose time making your way to the corner block to climb out of the pit. Enter the doorway and take an immediate right into the next room. Head through it, turning to the right at the end until you come to a hanging walkway. You can jump and hang then swing across...... Or you can run into the pit, jump over the tree stump, and jump and climb up the wall at the far end. This next room is difficult because there isn't much light. The rock piles form stairs against the back wall. Head for the pile to the far left side of the room. Climb up the first block, jump and hang and climb up to the highest block, then do a roll turn. Run forward and press jump to reach the upper walkway. Turn to the left and make an angled jump across the next gap, then head across the bridge to the final section of the level. If the door is closed, find a hole in the wall to the right and use action to open it. You'll have to zig zag through this area-right, left, right, right again, and finally, left before reaching the end. At the very bottom, Lara will enter a room with a glowing globe. Sit back and watch the story.........
TRAINING: RACE FOR THE IRIS - HARD
Items: 0 Secrets: 0
If you need to read this section you must have collected all 8 Golden Skulls. Run to the Left after Von Croy. You'll make a quick right turn in the corridor-get ready to do a running jump. Just as the grey stone corridor ends, take a Running Jump to leap over the first pit. If you timed it correctly, you should be able to land and then do another running jump over the second pit. If you dont want to risk it walk to the edge, Hop back, and do a running jump over the second pit. Once you've landed on the other side of the second spike pit, keep running. You've got to do another running jump over the next pit. As before, jump when you reach the end of the stone corridor-but this time grab hold of the wall and climb up. Head right inside the next room and take a left. Continue through the next door (it will open as you approach it.) and take a right toward the long bridge. Dont stop running but continue across the bridge as fast as you can. When you reach the end of the bridge, you will start to slide down toward some spikes. Stop running. Immediately jump forward and you will land safely on another sloping block. Jump forward immediately once again to clear the second set and enter the corridor. Take a left and climb, or, from the left side, jump right and then jump forward over the pile of rubble blocking your way. Ignore the water up ahead. Just past the rubble is a doorway to the right. Enter the darkness and take a right to find yourself at a bridge. Sprint across the bridge and stay to the right as you head through the next corridor. If Von Croy reaches the bridge first he will cut it loose. You'll have to drop into the water below and swim through the crawl space until you can pull yourself out of the water. Take the pathway across the water without falling in. Exit through the open gate and follow the corridor ahead to the left until you come to a spike pit. If the gate on the other side of the water is closed, turn to the right and head to the corner. Climb up two blocks and run to the right around the upper pathway. You'll end up joining the long corridor just ahead of the first spike pit. You'll have to do a running jump across the pit. Pull yourself up on the ivy. To cross the next pit, dont jump while inside the corridor but wait until you are right at the edge. The spikes in this second pit are much closer to the far wall. So they will cause you damage if you dont jump far enough. Climb up and take a left in the dark corridor ahead. Climb up through one of the two openings and enter the next room. If Von Croy has cut the bridge, use the rope to swing across. Otherwise, run across the bridge and again climb up through one of the two openings. Take a left turn once you've gotten through> Take a sharp left through the stone corridor, winding to the left and out to the other side near the giant stone head. Turn to the left to go around the giant stone head and then turn right and enter its mouth. If you accidentally fall off the ledge into the area below, use the ivy on the inside wall to climb back up. Once inside the head, turn right and weave left, right, and left again through the dark corridors. As you head down toward your goal, you will lose control of Lara, so sit back and watch the movie..........
Items: 20 Plus Shotgun, 1st Eyepiece, 2nd Eyepiece, (Eye of Horus), Uzi's, The Timeless Sands Secrets: 5
Welcome to the Tomb of Seth where we start Lara's Newest Adventure. We'll be getting acquainted with your guide who starts off the level by lighting the first of many torches. After he lights his torch he will move down the passage lighting other torches along the wall. The first thing you need to do is grab the Flares to your left and another set of Flares in the room behind you. Continue down the passage and get the Shotgun in the first shallow pit. Another shallow pit ahead contains a Large Medkit and a Scorpion. Kill the scorpion and take the Medkit. Keep your guns out and move forward until the camera comes at you from beyond. When you are back in control a Jackal will need to be put down. As you approach the tomb, turn North and jump across a shallow pit and get between the two ledges along the right wall. Climb onto the left ledge to get Secret #9; a Small Medkit. Now return to the main path leading to the tomb and get the Large Medkit on your way. Enter the tomb and follow your guide down the blue coloured hall and into the next room. A pair of Scorpions attack when he lowers a wall, so kill them before dealing with the next puzzle. Before we proceed there is a secret nearby. Head down sloped passage to the right (as you enter) and follow it until you arrive at the sand pit. Climb down into the pit and get Secret #10; Normal Shotgun Ammo from the short tunnel. Finding this secret triggers a pair of Scorpions. Get the Small Medkit on the raised area as you climb out and return to the upper room where your guide waits patiently. The door ahead is locked so move to the left of the door and activate the switch inside the hole. The pit where you just came from begins to fill with sand. On your way back to the sloping passage stop by the hole in the opposite wall to get another Large Medkit. Head down into the room that is now filled with sand and cross over to the pedestal with the Eyepiece. Take the 1st Eyepiece to open the door back in the previous room and grab the Small Medkit from the other pedestal before returning to the now-open door. your guide will enter and you can follow. Enter the next room and follow your guide around the large central altar and down some stairs. Let your guide go ahead of you to disable a deadly blade trap. Continue across the room and get the 2nd Eyepiece from the pedestal. Combine the two pieces of the eye in your inventory to complete the Eye of Horus. Return to the room with the central altar and climb up and jump to grab the rope. Spin around so you are facing the door with the blue glow. Start swinging and launch yourself into the doorway and enter to trigger Secret #11. This large circular room has a giant spiked roller that circle around every few seconds. When the roller passes by, turn right and jump and pull up to the ledge then run forward and jump to the alcove to the right and duck. Wait for the roller to go by again then climb up and get the Small Medkit, climb the ledge on your left then quickly turn to face the centre hub. Do a running jump and grab and pull up to the flat ledge. You are safe here as the spikes cannot reach you. Climb up to the top of the hub where you will find Flares to the left. Stay along this wall and continue forward dropping onto another flat ledge. Ahead of you is a lit passage. Do a running jump to land inside this passage and get your guns out as you are about to be attacked by another Jackal. Turn the corner to spot two more Jackals advancing on you. Kill them both and move down the passage over the grate and to the end. Do a safety drop down to the next area. Avoid the pit with the pair of Scorpions and get the Uzi's. Continue dropping and sliding down until you reach the sand pit room. Now that you know where you are - return to the altar room where this secret area began. Head across the room and find the place to insert the Eye of Horus. A door will open and when you move into the new area two Jackals will attack you. When they are dead move into the area where they attacked from and continue until you reach the Sphinx head complete with zooming camera angles. your guide continue ahead but there are some items for you to collect. Some Uzi Clips are between the stairs on the right and on the other side is a Small Medkit. Now you can chase after your guide and go through the door into the next room. your guide sets the liquid on fire and a door will open. Follow your guide down the steps. He will go left at the intersection but you need to turn right and head toward the green area to retrieve a Small Medkit at the bottom of a small pit. Continue into the green room and head through the open door to the North and follow the passage until you reach the room with the designs in the floor and a hanging chain. Pull the chain to open the gate and your guide will soon arrive with his useful torch. Your next objective is to cross over jumping from each of the lit panels until you reach the other side. Do standing jumps from the centre of each square to guarantee a safe landing. You need to land on each lit tile to trigger the gate. If you mess up and the gate doesn't open you will have to slide down into another room with another chain and pull it to re-open the previous gate. Then you must return to the first chain and pull it to reset the panels and try again. When you successfully cross over and the gate opens you can get The Timeless Sands then proceed through the next gate to return to the Sphinx. About this time your guide will be joining you. As he heads down some stairs near the South wall you need to make a quick trip to the left of the Sphinx and locate a closed gate. Climb the wall nearby until you reach the lever. Pull it, then climb back down and enter the now-open gate to trigger Secret #12 Normal & Wideshot Shotgun Ammo. Now climb the ladder again and jump over to the Sphinx. Climb to the top of the head and cross to the other side to find another ledge. Jump to it and claim Secret #13 Large Medkit and Normal Shotgun Ammo before returning to follow your guide. Now head to the stairs and find out where your guide ran off to. He will open the next door for you then he runs off in a panic. Continue into the new passage and drop into the next room. Move to the centre and get the Small Medkit and Normal Shotgun Ammo then head toward the statue. Climb up to it and put the Timeless Sands in it's hands. This causes sand to rush into this room while emptying the room with the Sphinx.. Quickly kill the Scorpion and return to the room with the Sphinx. With the sand drained into the other room you can now enter the mouth of the Sphinx. Jump to the mouth and hang then pull up and crouch to enter. Once inside you can move forward until you slide into the Burial Chambers.
Items: 15 Plus The Hand of Orion, Shotgun, The Hand of Sirius, Scarab Talisman, Golden Serpent Secrets: 5
As you are sliding down the first ramp jump before you reach the end, jump and grab the edge and pull up to get Secret #14 a Large Medkit. Finish sliding into the room at the bottom and move the lever to open the door in the other wall, then run through and slide into the next room. There is a timed spike trap in this room so act fast. Grab The Hand of Orion then jump to the left to get Secret #15 Normal Shotgun Ammo. Getting this secret causes the gate to open so run forward past the statues into the next room. Walk up to the spikes and wait for them to retract then run/sprint forward before they reset. Continue down the passage to the right and blast the urn on the left to reveal a Small Medkit. Continue until you reach more spikes. Repeat the previous pattern of walking to the edge then dashing past them when they are retracted. Slide into the next room where you will find a place on the wall to insert the Hand of Orion. Doing so will retract the spikes but now the blades are rotating. Walk to the edge and do a standing jump as the blades pass by then quickly do a sideways jump to the left as the next blade comes at you. If you have time, grab the Shotgun and jump back, otherwise you can jump straight up to avoid the blade then get the shotgun before jumping back to the floor.Get the Small Medkit near where you landed then head to the NE corner and climb up to the main entrance again. Do a running jump from the edge and you should land on top of the Normal Shotgun Ammo. If not you will probably need to do a vertical jump to clear the approaching blade then adjust your position to get the ammo. You now need to make your way to the SW corner where the exit is. Drop off and hang then shimmy around to the opposite side, pull up and backflip into the exit and continue up the next passage. Climb over a block in the passage and you will soon arrive at a room with a sarcophagus in the centre. Do not approach it. Instead, turn left and get the Small Medkit from the corner. Continue around the perimeter of the room and get the Normal Shotgun Ammo from the other corner then exit through the opposite door. Continue down and to the left and enter the next room with more sarcophagi on three walls and a central statue. Get the Small Medkit along the left wall then head to the NW corner and drop into the lower area. Secret #16 Small Medkit & Normal Shotgun Ammo are stashed down here. Get the items then return to the previous room with the sarcophagus that we avoided earlier. Approach the ancient coffin and watch the movie. The results are a stream of blood which would have locked you out of the last secret. Follow the blood back to the other room where the three sarcophagi are. Move toward the statue and start pushing it West toward the circle pattern on the floor near the empty sarcophagus. When the statue is in the proper location a door will open inside the sarcophagus to the East. Approach the coffin and lure the Mummy out by putting a few slugs into his dusty remains. He we come after you but you are much faster than him so run around him and into the passage. Continue into the next cavern and drop down to the floor below with guns drawn. Kill the attacking dogs before heading towards the entrance to the next chamber. Don't go in just yet. Turn left and go up the stairs. Look for a gap to the right and drop down into the alcove to get Secret #17 a Large Medkit. Continue up the steps and take a left at the intersection. Continue out and across the bridge and get ready for more attack dogs. When they are dead you can climb up to the high ledge then drop into the large rotating room. Jump to the alcove on the left to get Secret #18 Normal Shotgun Ammo. Slide to the ground then locate the block to the right of the gate and climb it. Continue climbing across three more blocks then jump to another block and turn towards the centre of the room. Do a running leap over the spikes to land on more blocks then move forward until you can jump and pull up onto the block above. Climb up onto another block and go into the room with the switch and flip it to open the gate below. Carefully make your way back to the bottom and enter the gate. Pull the lever inside to rotate the chamber. Jump up and make your way to the hole in the West wall. Head left down the hall and slide to the ground below. Head toward the hole to the right and hang and drop to the room below where you can find The Hand of Sirius. Leave through the only exit and follow it to the ladder that you can climb taking you to a block that you must also climb to get out. Climb the next block then move to the edge and jump and hang. Climb onto the block and crawl under some spikes as you head left until you reach the end of the blocks. Stand at the edge then hop back once and do a standing jump forward into the alcove on the South wall and get ready for some serious action. Back away from the edge of the hole then run forward and grab the opposite wall. Don't jump or you will fall, and die. Now you can climb to the bottom and enter a room with a pair of Mummies. Pull the chain to spin the room and wake up the Mummies. Dodge them and run toward the ladder along the East wall. As you reach the top do a backflip from the top of the ladder to land safely on the floor of the main chamber. Head toward the pair of blocks on the right and climb them to insert the Hand of Sirius in it's proper place. This lowers a rope behind you. Walk toward the rope and do a standing jump and grab on. Swing across to the opposite opening and enter. Get the Scarab Talisman from the pedestal and ready your sidearms. Another pair of dogs attack as you circle around the pedestal and a third dog waits further down the hall. Return to the cavern and turn right and take the stairs to the North. When you reach the intersection continue straight this time and climb the ladder. When you reach the top whip out your guns and blast the pair of urns to get a Small Medkit & Normal Shotgun Ammo. Climb into the next chamber with another pair of Mummies and a Golden Serpent. Take the serpent and the Mummies come to life and attack. Dodge them as you make your way to the North exit. Jump and climb as necessary. Continue forward and slide into the next area and watch for the spikes falling from above. Turn left and sprint to the far left corner where you are safe. Climb up and continue down the passage until you reach a large deep hole. Grab the Large Medkit and prepare to take some damage. Lower yourself over the edge and drop down. You are back in the large cavern again. Head East and enter the chamber on the far side. Climb the block to find yourself in a room with sand and a Mummy. There are two sockets which are just perfect for the two items you have in your inventory. Put the Golden Serpent in the right socket and the Scarab Talisman in the left. The room starts to fill with sand and the Mummy wakes up. You are stuck down here with the Mummy until the sand has filled up enough to let you climb out. Dodge the Mummy until you can escape through the exit in the NW corner. Go through the door and exit this level.
Items: 14 Plus Ignition Key, Shotgun Secrets: 3
Seems that your guide isn't a very nice guy. He takes all of your possessions but you are able to recover your weapons just in time to be attacked by his henchmen. They attack in pairs and you can use pistols while jumping around to avoid their attacks. Make a note of the items they drop as you kill them. When they are all dead you can collect 2 Small Medkits, a Large Medkit, 3 sets of Uzi clips and also the Ignition Key which you need to pursue your guide. Before hopping into the jeep, head over toward the dark corner near the left and you should find a place you can climb up and find a hole with Secret #19 A Shotgun and two boxes of Normal Shotgun Ammo. Now head over to the other dark corner and find another area where you can climb to the rocks above the area where you started this level. Here you will find Secret #20 Two boxes of Normal Shotgun Ammo, Uzi Clips, and a Small Medkit. Get in the jeep and use the keys to start it up. your guide takes off and you must follow. As you chase him he will start to toss grenades back at you. As you near the top of the hill two more of his henchmen will start firing at you. You can run them over. Continue driving until you reach the tunnel. As you emerge you will spot a large pit. Stop the jeep and climb down to find the crawlspace shimmy to the far right and release and press action to grab on and hang then climb up & crawl into it to find Secret #21; Super Grenades and Small Medkit. You can now climb back up to the jeep and accelerate to jump the pit using the ramp to the left or go to the right and take the longer path over the pit. This path also lets you turn another sniper into roadkill. Across the pit, head up the slope and run over another gunman as you near the top. Turn sharply to the right when you reach the top and continue across the bridge to the left. Head to the right over a second bridge and run over another gunman as you near the end of this level. Drive down into the cavern and up the hill until the level ends.
Items: 14 Secrets: 4
We resume our chase already in progress. Continue down the road toward the dig site. When you reach the bottom of the hill exit the jeep and collect the 2 boxes of Wideshot Shotgun Ammo and Large Medkit before resuming the chase. Your guide takes off as you get back in your jeep and will start tossing grenades at you again. Continue past the statues and through the gap in the rocks until the sand dunes creates a fork in the road. A pit is to the right and a sniper on a scaffold is to the left. Drive through the scaffold sending it and the sniper crashing to the ground. Put the jeep into reverse and run him over. Exit the jeep and locate the nearby alcove on the right and jump over to it and crawl to the right to get Secret #22 a Large Medkit. Return to the jeep and continue toward the rocks ahead and drive through the gap. More scaffolding and another sniper are waiting for you. Repeat the crash and smash routine like before then drive up to the gate and park. Climb the scaffold opposite the one you just crashed through and go left at the top to get some Normal Shotgun Ammo. Turn and head the other way and go around the corner. Kill the gunman who appears. Climb over the block ahead and drop into the hole to find Secret #23 a Large and Small Medkit under the scaffold. Return to the top of the block then jump and climb to the top of the scaffolding where you will find a Large Medkit in an alcove along the wall. Locate the rope and line up for a running jump and grab the rope and swing across to the opposite ledge. A lever is to your right and above you on the wall. You need to jump and grab it to activate it and open the gate below. Start making your way down to the jeep and don't overlook the Large Medkit in the corner just left of the gate. Before you get into the jeep, go through the gate and and get a Large Medkit in the alcove to the left & Uzi Clips in the end one on the right. return to the jeep and start driving down the next tunnel and stay to the left. A spiked ball drops down on the right and you must avoid it and the other two which are about to drop as well. Swerve right then left to avoid the second and third balls along this path. After the third ball drops stop the jeep at the top and look for a climbable wall surface where the 3rd ball came from. Climb it and then backflip from the top to obtain Secret #24 some Normal Grenades. Resume your drive to spot your guide near the top. Continue toward the right and hug the left side of the road to avoid the pit on the right side. When you reach the top turn left and go between a pair of large pits then park. Return to the pit and locate the climbable surface. Climb down the wall staying towards the left and you will find a crawlspace below. Hang and drop then grab real fast to grip the edge of the crawlspace and go inside to get Secret #25 Wideshot Shotgun Ammo & Normal Crossbow Ammo. Back out of the crawlspace and shimmy right then scale the wall and return to the jeep. Continue down the hill and stay left to avoid the pit then head up another slope between two more pits and drive through the gap in the rocks. Drive into the area with sand dunes and more pits and you will spot your guide heading over the dunes to the North. Follow him carefully and watch for the pits over the rise in the dune. Turn and follow him to the West. You will soon come to another sniper on a scaffold. Kill this one the same as the others. Exit this area to the South and keep driving until you find the entrance to a tunnel. Drive your jeep right into the tunnel entrance to end this level.
Items: 30 Plus Canopic Jar 1, Shotgun Secrets: 4
Start off this level by climbing the blocks to the West and drop down on the other side. Kill the pair of attacking Scorpions and take the Small Medkit near the Obelisk. Look at your compass to get your direction then head through the centre door to the South. Climb over the block inside and go through the door to the left then drop down into the hole to trigger Secret #26 Flares, Large Medkit, Uzi Clips, Normal & Wideshot Shotgn Ammo which are hidden in the various urns. Kill the scorpions who defend these goodies. Return to the surface and go to the block your recently climbed over to get to the hole. Stand on the block and jump/pull up to the next wall. Turn to face East then jump and grab then collect Wideshot Shotgun and Uzi ammo. Jump back to get a Small Medkit then return to the floor and go back outside to the obelisk. Head towards the columns to the West and enter the next room. Ignore the locked door on the right and go up the ramp. As you enter the next room the camera will pan around giving you a better view of this area. Use the block to the right to make your way to the upper level. Note the pair of gates as you continue left toward the columns. Do a standing jump to clear the column at an angle. Up here you will find a pair of holes concealing switches to open the gates. Also on the other side of this area is Uzi and Normal Shotgun Ammo. Enter the areas behind each of the gates. One area has the Canopic Jar 1(with a mini-movie) and the other has a Shotgun and a Small Medkit. Return to the main floor and go to the pool of water. Dive in and get the Flares then swim through the passage to the North. Continue forward and down to the closed door. Open the door and swim in heading for the small opening at the base of the rock. Turn left and look up to find another hole leading to some much needed air. This hole also contains Secret #27 Normal Crossbow and Uzi ammo. Dive back into the water and swim North through another small hole and into a long passage. The gate to the right is locked but you can swim through the wall to your left and trigger Secret #28 Uzi, Poison Crossbow, and Wideshot Shotgun Ammo plus a Large Medkit. Your only source of air is the hole from the previous secret area. When you have all the goods from the secret area return all the way back to the main pool and finally back outside to the obelisk. You can also collect some Wideshot Shotgun Ammo from the opening you just emerged from. Head North this time over the rocks and kill some scorpions in the NW corner. Some Flares are also nearby, grab those before dropping into the hole and follow the path until you arrive in the room you saw in the mini-movie when you took the Canopic Jar. Head over to the crawlspace on the left wall and crawl inside to get Secret #29 Flares and two lots of Uzi Clips. Climb back out of the crawlspace and go to the right side of the room and climb the block and jump to the ceiling so you can monkey swing to the other side. Climb to the top of the blocks and press the button to open a door behind you. You should also spot a nearby pit that you can drop into and get a Small Medkit. Now head to the door you just opened and flip the switch to lower the bowl and reveal a hole which you should carefully drop into. Grab the Large Medkit from the block behind you then head toward the statue along the East wall. Insert the Canopic Jar into the slot in the back of the statue to open the locked door back by the ramp leading to the water. Go back to where you just got the Medkit and jump up to the crawlspace high in the right wall and pull into it. Crawl through then back yourself out then hang and drop from the other side. Grab some Flares on your way to the next crawlspace Crawl through until you are able to stand then jump into the next sandy room and crawl into another crawlspace. Back yourself out of this one and drop to the ground. You should now be outside the main temple area. Enter and turn left and go until you reach the hole near the South wall. Drop down and continue toward the columns. At the East end of this area you can climb to the walkway on the left for Uzi Clis, Normal Shotgun Ammo & a Small Medkit, return to the ground then climb the blocks to return to the Obelisk. Now return to the room to the West with the ramp and the now-open door. Enter and slide into the next level.
Items: 5 Secrets: 0
Your first trip through this level will be short but you'll be back. We need to reach the Sacred Lake, so head North and climb the wall. Exit this room to the left and you will be in an outdoor area with many blocks scattered about. Grab some Normal Shotgun Ammo from one of the blocks then go South through some columns until you reach a small room. Kill the Scorpions before getting the Small Medkit and Flares then head back outside. Head North and climb over a block to enter the next area. Turn left and follow the long passage until you turn a corner and a movie cuts in. Continue forward and slow to a walk as you near the very deep pit ahead. Line up for a running jump and grab the other side to pull up and continue. Take the door leading North and grab the Uzi Clips & Small Medkit to your left as you enter. Turn right and continue to the top of the next room then head North to the sloped area and go down it to reach the next level.
Items: 9 Plus Canopic Jar 2 Secrets: 0
Make sure you are facing North then climb the ledge in front of you. Head to the left and go outside. Approach the ruins looking for a large Crocodile that will attack when you get closer. Kill him as soon as he appears. Grab the Small Medkit from the rock and head West. Continue along the path until you reach the water then turn right and go through the gap in the rocks. Dive in and avoid the Crocodiles as you swim around the central structure and climb out onto the shore. They will follow you onto the shore so get your guns ready and start blasting and dodging at the same time. When they are all dead you can head to the stone entrance to the North and kill some Bats. Continue forward to the hole and drop down. Turn and locate the white pole then slide down the slope and jump to grab the pole. Hang there and spin around until you locate another pole to the West. Now climb up the pole you are on and spin so your back is to the other pole. Backflip from this pole to the ledge behind you and jump onto the new pole. Climb this pole until you reach the top marker. Now turn so your back is to the wall and backflip to the ledge. Locate the crawlspace and go inside. Crawl through this tunnel and back yourself out at the opposite end and drop into the next room. Follow the passage to the South until it ends in a room with a pair of gates and a chain hanging between them. Pull the chain to open the large gate outside and release some more Crocodiles into the water. Retrace your steps back through the passage and the crawlspace until you reach the ledge back at the poles. Jump and grab the nearest pole and slide to the bottom then jump to the next pole and slide to the bottom then to the sloped surface and slide into the water. Swim around collecting some Flares in this area and a Small Medkit down the passage to the North. Exit this area by swimming to the South and continue forward making two right turns until you reach the dead end. Swim to the surface and exit to the beach quickly as those new Crocodiles are coming at you. Kill them quickly. Dive in and swim through the gate you opened with the chain and locate the lever which you can pull to open a trapdoor in the centre of the room. There are also 2 boxes of Normal Shotgun Ammo and a Small medkit on the ledges around the pool. Once you have the ammo swim into the hole and open the door. Continue forward and then head left through a hole in the rocks Continue down and right and through another hole then right at the dead end. Go over the blockage and surface to find a Large Medkit. Return to where you turned right and turn right again and go toward the light and swim toward the mirror. There is a hole over the centre of this room where you can surface and get some much needed air (visible only in the mirror). Swim to the edge and climb out. Now head down the hall and climb into the room at the end with the Canopic Jar 2 resting on a pedestal. Pick up two lots of Uzi Clips and take the jar to open another gate. Return to the mirror room and get back in the water. Swim through the door and into the next hole turning right. Follow the passage around to the left and through the holes in the rocks until you reach the underwater door. Swim through and surface to get some air. Dive back down and swim into the hole to the North to locate the gates that opened when you took the second Canopic Jar. When you reach the end and pass through the gates the current will take control sweeping you back to the Temple of Karnak.
Items: 3 Plus Hypostyle Key, Sun Goddess Secrets: 0
When you regain control, swim to the edge and climb out. Start climbing up until you reach an area that overlooks the Temple of Karnak to the East. Turn and do a safety drop then head left toward the statue and put the Canopic Jar inside the back of the statue. Watch the bowl as it tips over and spills something into the water. Head South through the door into the next room and keep walking across the water. Continue past the large statue and up the stairs and get the Uzi Clips. Continue through the passage until you reach the end then turn right and jump and grab the wall and pull up. More Crocodile-infested waters lie ahead. Drop down to the block below and shoot the Crocodiles from the safety of your current location. When they are dead you can dive into the water and get some Normal Shotgun Ammo before swimming into the opening ahead. Follow the passage to the right and exit the water in a small room with a switch on the wall. Press the switch to close a gate somewhere else in the level. Swim back outside and exit onto the shore. Pick-up the Normal Shotgun Ammo then climb up behind the altar. Get the Hypostyle Key and the Sun Goddess. Make your way up the blocks and back to the passage that leads to the room with the water you can walk on. Continue past the two statues and over to the other side of the room where the crawlspace we used before is high in the wall. Jump and grab and pull into it and crawl through to the other side. When you exit get your guns ready and head to the door to the right. Kill the henchman who attacks then head left and kill another. Drop down into the hole by the wall and leave this room. Back outside you will be attacked by several gunmen when you approach the area with the columns Keep moving and shooting until they are all dead then make your exit to the South. Approach the Obelisk and kill the gunman to the West. Continue past his former location and into the next area. Go through the door to leave this level and return to the Great Hypostyle Hall.
BACK TO THE GREAT HYPOSTYLE HALL 1
Items: 9 Plus Uzi's, Sun Disk Secrets: 0
Climb the wall ahead and turn left to get outside where you will encounter a new enemy. The Crimson Ninja is armed with a deadly blade that he will use to attack you and block your bullets. Only fire when he is not swinging his blade. When he starts to block your shots stop shooting and save your ammo until he stops, then open fire once again. Once he is dead collect his Uzi Clips and continue North over a block and into the next room where another Ninja attacks, blast him. Head to the right and climb up to the second level where you can kill a few Scorpions and collect some Wideshot Shotgun and Uzi Ammo. Return to the ground floor and head NW toward the deep pit you jumped the first time through this level. More Ninja will drop down from above. They will try to get you boxed in, so keep jumping and shooting. Do another running leap and grab to clear the pit and continue to the area where you took the door to the North the last time through. Go to the blocks to the left and climb over and into the crawlspace and follow it until you reach a locked door. Use your Hypostyle Key to open the door and enter. You are immediately attacked by a Ninja, and a gunman with an Uzi starts shooting at you from further back in the room. Kill them quickly and get the Uzi's from the dead gunman. Climb up at the West end of the room and examine the ceiling to locate the climbing surface that you can monkey swing on. Monkey swing toward the upper opening in the South wall. From the door, turn to the left and do an angled jump to the ledge. Walk to the very edge and do another jump and grab to reach the next ledge. Jump and hang from the ceiling then monkey swing to the West wall until you come to an open trap door that keeps you from continuing. Drop then grab again to cling to the ledge beneath you. Climb up and you should now be standing under the open trap door. Continue forward and to the left to get some Uzi Clips then turn and go the other way to the pair of blocks. Climb both blocks and backflip from the top to the other ledge. Face the centre of the room and jump to ledge ahead of you then turn and do an angled jump around the column. Continue toward the South past the hole and toward the large boulder. Carefully approach the boulder and fire at it to knock it loose. It will crash through the floor creating a large hole. Now head back to the hole you just passed and back off and hang. Drop down and get some Normal Shotgun Ammo and kill the Ninja who attacks from behind the block. Head toward the hole in the floor created by the boulder. A nearby room has some Flares being guarded by a Ninja, and one of the other openings reveals a Large Medkit. Drop into the hole and you should find the boulder. Enter the crawlspace to the East and get the Uzi Clips then head North over some blocks. Continue to the end of the passage and turn left. Stand under the ladder and jump and grab then climb up to the top. In this room is a huge bowl with a handle The handle is actually a pointer and needs to face the South wall. Turn it 90 degrees then head down the hall and turn left to find the next bowl. This pointer needs to face the East so turn it 180 degrees. Head down the hall and turn left once more to reach the final bowl. Turn this one 90 degrees so it is facing North then return to the ladder and climb down. Continue back down the passage and turn right at the corner making your way around the columns until you reach the glass pyramid on top of the pedestal. Pull the chain to start things rolling. When the show is over you can climb onto the pedestal and retrieve the Sun Disk. Return to the floor and go over to the West side of the room where you should easily spot a hole in the floor. Drop down and follow the passage until the level ends taking you back to Sacred Lake.
Items: 0 Plus Sun Talisman, Uzi's Secrets: 1
Continue down the passage until you reach the pool of water outside. Kill the attacking Scorpions then dive into the water and swim around picking up some Normal Shotgun Ammo and a Small Medkit from the end of a short tunnel. Exit onto the island and switch to your inventory and combine the Sun Disk with the Sun Goddess to form the Sun Talisman then use it. Watch the movie then head to the South door and jump to the pole and slide down into the water. Get some Uzi Clips then swim East to find a Small Medkit and Wideshot Shotgun Ammo. Locate the underwater door and open it to enter a short passage leading to a small room which is Secret #30 a Large Medkit, and Wideshot Shotgun and Explosive Crossbow ammo resting on a pedestal. Head back outside. Investigate the underwater area to the West and you should find some Normal Shotgun Ammo. Then you can surface and use the block to get to the pole. Climb the pole until you spot some Flares on the ledge. Backflip from the pole to the ledge and collect the Flares then do a running jump and angle to the right to reach the exit. Back at the main area, head North over a block and crawl into the crawlspace to get a Small Medkit. Return and take the remaining exit to the West. Climb up the broken rocks and turn to face South and you should find a patch of ceiling you can grab onto and monkey swing across. At the end you need to drop then grab quickly to clutch the edge and pull into the crawlspace. Kill those annoying bats and then continue, grab the Uzi Clips from the short crawlspace to the East. Follow the passage to the West until you can finally stand. Turn, jump, and grab and pull up to the ledge above then follow it North. Do a running leap and grab onto the opposite ledge then drop to the ledge below that one. Locate the hole in the SW corner of the room and make your way to the ledge in front of it. Do another running jump and grab to reach this short ledge then pull up and drop into the hole. You will land on another narrow ledge. Kill the bats and move on to the North. At the end, turn and drop onto the block and carefully continue to the ground. Go through the South door to find a pedestal with Uzi's and Flares. Grab these items then return and exit to the West. Continue toward the pillars and walk between the pair of green statues to end this level.
Winning the Senet game Items: 16 Plus Unlit Torch, The Rules of Senet, Secrets: 2
Loosing the Senet game Items: 32 Plus Unlit Torch, The Rules of Senet, Cartouche Piece #1, Cartouche Piece #2, (Ba Cartouche), Ra Cartouche, Unlit Torch Secrets: 7
You start this level being trapped inside a tomb. Shoot the nearby vases and get yourself a Large Medkit and some Uzi Clips from the debris. Continue to the North and you will slide down into a room infested with Morgue Beetles. These things can kill you very quickly. Run to the right and jump to the ceiling where you can grab on and monkey swing across the room. Get on the pole at the end of your swing and slide down to the lower level (not the bottom) and backflip to the ledge. Jump the gap to get an Unlit Torch then use the burning torch to light yours. The torch is your best defence against the beetles but it also restricts your actions. Return to the hole in the middle of the room and drop to the floor below. Beetles will swarm around you and do some damage but not as much as if you didn't have the torch. You now need to visit each of the three holes in the surrounding walls and press a button. You will have to drop your torch to do this. Then run to the other holes and do the same. Each time you stop to press the switch inside the holes the Beetles will do damage to you. One of the holes contains a Small Medkit. When all the buttons are pushed you can run for the pole and jump to it and climb up to the middle level. Backflip off the pole and locate the pair of urns on the West wall with a open door between them. Jump the gap and blast the urns to get a Small Medkit then enter the door as it shuts behind you. Locate the red square on the South wall and push it open then climb the block and drop into the next room. Now locate the ladder on the West wall and do two diagonal jumps to get on it. Climb to the top and shimmy right. Drop off to get Secret #31 Wideshot Shotgun Ammo and a Small Medkit. Return to the ladder and make your way to the bottom. Head through the door to the East and start climbing another ladder. Climb the block then head down the hall to the left and drop into the next room. Kill the attacking Jackals. The three holes shooting the fire are also hiding two switches and a Small Medkit (in the left hole). You need to time the flames and wait for them to shut off then rush up and activate the switches. If you catch fire you can sprint for the nearby water. When the two switches are pressed a door will open leading to an even worse fire trap. This room has six firetraps and they are on both walls making things much harder. On top of that, the water is above you making you have to climb up to put out any fires. Activate all six switches and get some Normal Shotgun Ammo from one of the holes and a Small Medkit from another before climbing out of this area to the West. Continue to the SW by monkey swinging along the ceiling until you can drop into the passage that will take you back to the main hall. The East and West sides of this room now have raised sections that you can climb onto. Climb onto the nearest and do a running angled leap to land on the central platform. Locate another firetrap in the middle of this structure and activate the switch to turn off the flames in the room below at the bottom of the ramp. Head to the East ledge and drop and hang. Shimmy to the right until you reach the climbable wall then climb round into the alcove to get Secret #32 a Large Medkit and Wideshot Shotgun Ammo. Climb down the wall to the bottom and you can safely drop to the floor. Head down the ramp and get The Rules of Senet from the pedestal which also triggers a movie. Return to the top of the ramp and head South over the blocks and down the hall. Drop down and take the ladder and drop from the bottom of the ladder to reach the floor below. Run across the Senet board as you head for the ladder on the other side. Climb the ladder and shimmy to the right when you reach the level above. You now get to play the game of Senet. You have the rules in your inventory so I won't retype them here. The only thing you should know is that you must LOSE the game if you want the rest of the secrets in this level. If you are not going for a Perfect Secret Score then I recommend you WIN the Senet game as the rest of the level will be much easier to complete if you win.
Congratulations! I guess you aren't going for all the secrets. Head down the ladder and go South through the passage and up the stairs. Head around to the left and look for the hole in the wall to the North when you reach the top. The Ankh squares from the game board are now columns that you can use to jump across. Start with a standing jump to either the right or left column then do a running jump to the next. A running leap with a grab will get you to the next column. Pull up and do another running jump and grab onto the final column. One more standing jump will get you to the other side. Head down either of the stairs and approach the door which will open as you get near releasing a pair of Jackals. Kill them then enter and head down the ramp. At the bottom, blast apart the pair of urns and get the Uzi Clips. Go down some more stairs and shoot another Urn to get Normal Shotgun Ammo then fight another pair of Jackals that come at you one at a time. Continue to the hole and drop through. Continue down another ramp and start sprinting when the Morgue Beetles start to rain on you from above. Get to the pole and start climbing until you can backflip to the ledge and shoot another pair of urns. Get the Large Medkit from the broken remains then head through the door to the East. Continue past some mirrors and a pair of frozen Jackals and go to the SE corner where you will find a ramp leading to another pole. Bats will flutter around as you climb the pole. Face North and backflip into a room with Poison and Normal Crossbow Ammo and run for the door which opens as you approach. Drop into the next room where three Senet pieces need to be moved into their proper locations. First, move the red piece out of the way by pushing it toward the beams lighting the green squares. Push it to either side to make a clear path for one of the green pieces. Push/pull a green piece to the other end and onto the green square that the red piece isn't blocking to start a short movie. Now move the red piece to the other side and go get the other green piece and move it to the other green square. With the two green pieces in their proper location you can now move the red piece to the other end and put it in the red square. This will open the crypt. Go to the block in the SE corner and climb up and jump and grab so you can pull up into the passage with the pole. Jump and slide down the pole then climb up out of the hole and continue down the ramp. The pair of previously frozen Jackals will attack you now so kill them as you advance toward the crypt. Drop into the opening at the base of the crypt and crawl into the passage. Back yourself out at the other end and drop into the hall. Head down the hall and turn into the first room on the right to end the level.
Oh well - at least you can now get the remaining five secrets in this level. Climb down the ladder and return to the main hall. A trap door is open to the left and you can drop into it. Start forward and you will start to slide down several slopes. As you are sliding down the third slope jump and grab the opposite ledge and pull up, jump to the pole and slide down to the floor. Shoot the two Urns then get Secret #33 a Small Medkit and Wideshot Shotgun and Uzi Ammo. Climb back up the pole and return to the slopes and keep sliding down until you reach the pole. Catch the pole and slide down. Spin around as you go so you can see what's around you and as you near the bottom jump off to get some Uzi Clips and a Small Medkit. Jump back to the pole and slide to the bottom. Continue forward and kill some more bats then do a running jump and grab the opposite ledge and pull up. Turn left and enter the door. Head up the stairs and kill a pair of Jackals before entering the glowing passage on the other side of this room. Grab the Senet piece and pull it back to the main room until it is resting between the hammers. When the piece is in place, flip the nearby lever to send the hammers crashing into the Senet piece revealing Cartouche Piece #1 inside. Now you can leave this area and return to the ledge with the pole. Do a running jump to the ledge above the big doors. Open the red door for Secret #34 Explosive Crossbow Ammo and a Small Medkit. Then do a series of safety drops to the floor below. Locate the ladder and the pair of doors leading East and West. Climb the ladder past the first level and then shimmy left. Drop to the ledge and go to the crawlspace in the West wall. Climb through it and into the next room. Climb over the wall and you will find another Senet piece and another pair of hammers. Jump to the walkway and pull the Senet piece out far enough so that you can get behind it and push it between the hammers. These hammers will smash the piece as soon as you move it into place. Grab the Cartouche Piece #2 and combine them in your inventory to create the Ba Cartouche. Drop down into the room below where you can shoot a pair of Jackals and a pair of urns in the room to the North. Get the Normal Shotgun Ammo and Small Medkit for your trouble then use the block to reach the walkway above. Do a running leap to reach the exit then crawl back through the crawlspace to reach the ladder leading back down to the pair of doors below. Use the Ba Cartouche in the socket by the East door and it will open releasing a pair of Jackals. Kill them, then enter into the new area. Follow the walkway around to the right then do a running jump and grab to grip the lever turning off the fire and then you will slide to the floor below. The fire will reset shortly so act fast! Run to the North end of the room with a pair of pools and a pair of poles and climb either pole to the room above. Backflip off the pole and locate the Senet piece. Pull it away from the wall then get behind it and push it down the walkway into the main room. The hammers will crush the piece when you have moved it into position. You can get the Ra Cartouche Piece from the remains. If the fires light up again drop to the pools of water below and go to the SW corner where you will find a crawlspace that brings you back up again to complete the job. You can now return to the main hall and use the Ra Cartouche in the socket on the West wall to open the remaining door. Continue up the stairs as they turn left and continue up into the next room. When you enter a Flame Spirit emerges from the torch. Avoid any contact with it as you make your way down into the room and head up the ramp. Sprint down the passage with the Flame Spirit in pursuit. In the next room locate and pull the lever to release the Water Spirit then get out of the way. While these two Spirits battle it out you can grab a Small Medkits from each side of the room then return to the main area. Climb up and into the door to the North where you entered and then turn and do a running leap to the first rope. Continue across the room by swinging from rope to rope. When you are on the last rope and swinging to the South you can launch toward the ledge between the columns and get Secret #35 Normal Grenade and Revolver Ammo with Uzi Clips around the corner. Return to the North opening and jump to the ropes again, when you are on the last rope spin around so you can start swinging again and land in the room to the East. Continue across the room until you reach the door then do a running jump and grab the edge of the block with the pole. Climb the pole and backflip to the ledge to the East. Turn right and jump out to grab the switch. This opens a trapdoor and sends you falling safely to the floor below. Make your way back to the pole and climb it again and backflip to land on the East ledge. Locate the block with the hole and get the Unlit Torch. Now go to the edge and toss the torch below before returning to the pole. Jump and grab on then slide down and get the torch. Do a running jump into the archway to the West then drop down and continue to the room with the three ropes. Jump up to the flame and light your torch then head to the East where you should spot a pair of unlit torches. Light them with your torch and a trapdoor opens behind you. Drop down until you reach a blade trap then do a backwards jump to get past it. You are finally able to get Secret #36 Wideshot Shotgun and Flash Grenade ammo, plus a Large Medkit and some Flares. It is also guarded by those Morgue Beetles which will be attacking you while you collect your loot. When you have everything you came for, exit through the trap doors in the floor. Retrace your path all the way back to the block with the hole where you first got the unlit torch. When you backflip from the pole head toward the block but this time jump over the gap and enter the next room. Find the switch in the East wall to raise a block which you can use to climb into a room above you which has Secret #37 Uzi and Explosive Crossbow Ammo plus a Large Medkit. Return to the block you just raised. Go through the passage and turn left and then right as you follow the hall to an open door. Go through and drop down into another passage and continue forward until you reach the door on the right. Enter this door to exit the level and continue on to the Guardian of Semerkhet.
Items: 14 Plus Golden Vraeus, Guardian Key, Unlit Torch Secrets: 3
Move forward and drop into the hole to the right of the tomb. You will slide into a passage with some spinning blades. Advance toward the blades and get as close as you can and line up in the middle of the circle. They will retract just for a second after opening twice. Turn around and wait for the blades to stop then backflip through the trap. Head around the corner and repeat the procedure on the second trap. Slide down the next ramp into the map room then turn to the left and climb up into the chute where you will find a crawlspace inside on the right. Crawl through until you reach the big wooden wheel. This opens the door to the North but it will also start to close as soon as you release it. Turn the wheel several times to open the door then run down the walkway. Follow the path and turn right to jump a gap and land on the next walkway. Ignore the blade trap behind you and just keep running. Follow the walkway around to the right and do another running jump to the final ledge by the door. Angle left toward the door and sprint the final distance doing a forward somersault under the door just as it closes. If you fall off the walkway or miss a jump you can return to the South where a ladder will take you back up to the wheel. Avoid the pits with the blade traps. Keep running when you roll under the door all the way to the end of the walkway then do a standing jump to the pedestal where you will find the Golden Vraeus. It is heavily trapped so watch out for the blades when you take it. Drop and hang from the pedestal and drop to the floor below. Head toward the South jumping over the pits to avoid more blade traps. Go through the crawlspace and up the ladder to return to the wheel then take the crawlspace back out to the map room. Insert the Golden Vraeus into the opening on the South wall and watch the movie. Get the Guardian Key from the map table then go to the East wall and use the key in the keyhole to open a trapdoor. Drop in and slide to the bottom of the ramp and listen to the sounds of something big lurking around down here. Sprint down the East passage and grab the nearby Small Medkit in the corner and continue sprinting to the lever. Pull the lever to open those rattling doors behind you. A giant Bull comes charging down the hall. Head back to where you got the Medkit and jump to the ceiling and monkey swing back towards the bull. You should easily spot the crawlspace to your left where you can get Secret #38 Normal Shotgun and Explosive Crossbow ammo. Watch out for the firetraps one of which holds Wideshot Shotgun Ammo. Return to the crawlspace and go back to the entrance now drop down and go for the next secret. You are going to need to dodge the bull and run through the doors he just burst out from. Follow the passage to the end and get the Small Medkit then locate the hole in the North wall and get the Unlit Torch. Race back to the room with the lever and light the torch using the lit torch on the wall. Now run all the way back to the room where you got the unlit torch and use your new flame to light the wall torches. This opens a door leading to Secret #39 Normal Crossbow and Normal Shotgun Ammo and a Large Medkit. This room is heavily trapped with spikes and blades. Run back to the room with the lever then head South down the hall with the Bull in hot pursuit and get in front of the big door to the West. Approach the centre of the door, as you get near do a reverse roll so you are facing the bull. Wait for the Bull to charge then jump to either side to let him smash open the door for you. Inside this next room are three targets and you need to make the bull charge into each of them. When all three are smashed the West doors will open. Head through the right door and climb the ladder to get to the balcony. Head to the left and get Uzi and Normal Shotgun Ammo and a Small Medkit, watch out for the spiked ball that drops from the left while you collect your items. Continue to the left and find the hole in the ceiling on the other side. Climb up for Secret #40 Normal Shotgun Ammo and a Large and Small Medkit. There are two spiked balls in here one when you enter and one when you leave. Return to the ground floor and go out and around and through the other door and follow the passage to the ladder. Start climbing to exit this level.
Items: 13 Plus Shotgun, Crowbar, Grenade Launcher Secrets: 3
Start by pulling the lever to open the door then jump to the next car. This is the passenger car and contains three private rooms. Check all the rooms and shoot the boxes in two of the rooms to get a Small Medkit and Normal Shotgun Ammo. Continue through the car and kill the henchman who tries to surprise you. Jump to the next flatbed car with the blue cover over the crates and watch as another pair of henchman climb onto the train. Kill these guys before continuing across this flatbed car and jumping to the next. At the end of the second flatbed car you can jump and grab onto the side of the boxcar and climb to the top. Continue along the roof of the train and watch for a pair of gunmen to come out of the roof hatches on the next two cars. Kill them both and drop through the first hatch into the boxcar. Kill another gunman and get some two boxes of Normal Shotgun Ammo and a Small Medkit before going through the door at the back of the car and jumping to the side of the next boxcar. Climb up to the roof continue to the end of this car. Ignore the hatch, this car is empty. Jump to the flatbed car with the blue cover and then drop off the side and grab the edge of the car. Shimmy the entire length of this car and pull up when you can. A helicopter will show up. Do a standing jump to the next car and grab on to climb to the roof. Kill another henchman then go to the far end of the car and turn and drop down and hang from the roof. Drop and grab quickly to pull into the door after it opens. Inside you will find Secret #41 a Large Medkit and Revolver and Normal Crossbow ammo. Return through the door and shimmy to the ladder so you can climb back to the roof. Go to the North edge of this car and drop and hang from the roof. Shimmy to the right until you are above an opening. Drop and grab the opening and crawl in to get a Shotgun 2 boxes of Normal Shotgun Ammo and a Crowbar. Use the crowbar as a lever in the socket missing a handle to open a door allowing you onto the previous car. Kill another gunman and make the long trip back to the car where this ride all started from. Kill all the gunmen who will try to stop you. You must use the crowbar on the cracked crates to open them and get the items. Secret #42 is a Grenade Launcher and 2 boxes of Flash Grenades and you can find them in the cracked crate in the third boxcar. The jump to the last car is tricky. Take one step back to land safely otherwise you will smack the wall and fall. Secret #43 a Small Medkit, is in the cracked crate in this car. Use the crowbar on another lever socket to unhook the rest of the train from this car and end the level.
Items: 9 Plus Lasersight Secrets: 1
As soon as you hit town, head for the central plaza with the fountain. On the way you will find a Small Medkit at the bottom of the stairs being guarded by 2 Scorpions. When you get to the fountain go to the NE corner to find some Normal Shotgun Ammo. Locate the two-story building nearby with the two sets of four arches and go inside. Head up some stairs and you will get to watch a small movie before getting the Lasersight attachment. You will also find Normal Shotgun and Normal Crossbow Ammo on the table by the stairs. Head out onto the balcony and run to the left doing a running jump at the end to land on the next roof. Kill the sniper and grab the Uzi Clips then head around the roof so that you are facing West. Do a running leap and grab onto the clay roof then shimmy around the corner until you are over the lever. Drop and grab onto the lever which will open a secret panel inside the building. Enter to find Secret #44 2 sets of Normal Crossbow Ammo and a Large Medkit. Return to the fountain and head SE down the narrow street. Head past the large building with the columns and keep going left until you reach a dark passage. Kill the bad guy and collect his Small Medkit, continue until you exit this level.
Items: 2 Plus Crossbow, Token, Broken Handle, Wall Hook, (Hook and Pole), Gate Key Secrets: 0
Head for the palm tree and go through the archway that leads to the "Egyptian Adventure". Shoot the boards and enter to find a stone pyramid on a marble platform. Head up the stairs and blast your way through the boards. The room beyond is much like the underwater mirror room back in the Sacred Lake. You will see things in the mirror that you won't see in the "real world". Do a running jump to the middle section of floor. Turn and face the reflection of the Crossbow then jump over to get it. Retrace your steps to exit this room with your new weapon. Return to the main room with the pyramid and this time follow this path to the right. Before you slide down the ramp go into your inventory and equip the crossbow and combine it with the Lasersight for the next puzzle. When you slide to the bottom a platform swings up to protect you from a fatal plunge into the spikes below. The platform only stays up for a few moments so you must act quickly. Use the crossbow and sniper the nine targets to lower the spikes before the floor opens and you fall in. You cannot prevent yourself from falling in - your goal is to eliminate the targets and the spikes before you do. After you fall in, turn and get the Token then head to the South wall and jump and grab to pull up into the doors above. Crawl in and return to the pyramid room and this time head back up the stairs. When you reach the entrance to the room where you obtained the crossbow turn left and use the Token in the Snake Charmer machine in the next room. A rope will magically rise up from the basket and you can climb the rope and jump off at the top to find a Broken Handle. Head into the small alcove with the three hooks on the walls and use the crowbar to pry the Wall Hook from the East wall. You can combine this hook with the broken handle to create the Hook and Pole. Now climb back down the rope and return to the main pyramid room and go back outside then head over to the wall with the bars and the block. Look through the bars and locate the Keys. Use your Hook and Pole to get the Gate Key. Return to the street and follow it until you reach a pair of archways. Head through the right one and continue until you reach the water. Swim over to the ledge and climb out then jump and grab the opening in the wall and pull up and crawl through. When you exit the crawlspace you should easily spot the ladder you need to climb. Climb to the top and go down the stairs and out the hole and a movie will take over. Make your way around the hill toward the castle. As you near a pair of Skeletons attack. Head up the back stairs. Do a running jump to the opposite side and keep moving until you have to do another running jump to the U-shaped ledge. Follow this ledge around and locate the ledge above. Jump and grab and pull up to get a Small Medkit and Wideshot Shotgun Ammo. Drop down to the U-shaped ledge and do a running jump to the ledge with the face in the wall. Go through the opening and use the Gate Key to open the gate and enter the Catacombs.
Items: 0 Secrets: 0
As you being the Upper Catacomb level just keep going until you enter the second room and the floor starts to shift. Move over to the face on the wall and activate it to raise a brown piece of floor in the lower catacombs. Return through the gate and back to the Coastal Ruins.
Items: 0 Plus Unlit Torch Secrets: 0
Do a safety drop to the ledge below then move over to the rock hanging by the rope. Drop down into the area below and find the Unlit Torch by the fire. Carefully approach the fire and light the torch, then move to the rope and pulley and stand beneath the rope. Jump up and the rope will start to burn causing the rock to fall. You won't get hurt if you don't move. Climb onto the ledge the rock just smashed into and then jump and grab and crawl into the passage above. The gate can be opened with the crowbar then you can jump, grab and crawl through the next opening and continue down the passage into the lower catacombs.
Items: 0 Secrets: 0
Continue until you reach the dead end and you should spot the brown piece of floor from earlier. Now move over to the column and pull it until it rests on the brown section of floor. This will fix that unstable floor from earlier. Now you can head over to the ladder along the wall and climb out of here. Make your way back up to the Upper Catacombs and re-enter that area through the gate you opened earlier.
Items: 22 Plus Shotgun, Trident #1, Trident #2, Trident #3, Trident #4 Secrets: 4
There is plenty to do on this second trip to the upper catacombs. Start by pushing the short column to the front of the room until it covers the face in the floor. A Ghost will appear and a secret passage will open. Run through the secret passage and head up the stairs to the right in this next room. When you get to the top stand next to the statue and wait for the Ghost who will fly into the statue and vanish. Return to the previous room and locate the pole leading down into a hole. Climb down and continue through the passage. A door will open for you and shut after you are through. Flip the lever here to raise the walls giving you a better view of the cavern beyond. Move toward the pair of ropes ahead and do a running jump to grab the first rope. Move to the bottom of the rope then swing toward the next rope and jump off to launch yourself toward it. Grab on and turn until you are facing South. Start swinging and launch toward the wall and grab onto the ledge to get Secret #45 a Shotgun, Large Medkit, and Flares. Safety drop from the ledge and turn around and go up the stairs to get some Wideshot Shotgun Ammo and locate a hole you can drop into. You will find yourself swimming so locate the steps leading out of the water and get out. A Skeleton lurks around these parts so line up that Laser Sight with his skull and blast him. Head south and do a running jump and grab onto the first ledge then do another running jump to land on the ledge with the lever. Flip the lever and two new platforms come out of the wall. A running jump puts you on the first while a standing jump with a grab and pull-up gets you onto the second. Target the vase on the next ledge and shoot it to reveal some Wideshot Shotgun Shells then jump over and get them. Locate the black ceiling strip and use it to monkey swing across this area to the other side. You may want to make sure you are at full health because a ghost attacks when you arrive on this ledge. The winged statue that will get rid of this ghost is back on the other side of this room in an opening down by the water. Before you head there you need to flip the lever up here to reveal a new pair of ledges along the East wall. When the ghost is gone you can make your way back to the steps then do a running leap to the platform in the middle of the water before heading toward the two new ledges. A running jump from the second ledge should get you near the green-tinted opening on the South wall. Drop down into the alcove to the left then drop and hang once more and shimmy along the ledge to the right. Continue around the corner then drop to the ledge below when you finally reach the end. Head down the passage until you reach the large room with the vase. Blast it to get some Wideshot Shotgun Ammo and then deal with the pair of Skeletons who are probably getting quite close by now. Jump to the rope and swing over to the ledge on the right. Turn and face the ledge to the West with the column and jump over to it. You will be able to get Trident #1 from this pedestal, but in doing so you will awaken a Skeleton. Kill him or knock him off the ledge then continue to the West by jumping to the next ledge and pulling up to the ledge above to get a Large Medkit. A small Skeleton army attacks so start picking them off one by one until they are gone then head around the corner toward the North wall. Jump the pit and grab the ladder on the wall and start climbing. Kill the Skeleton waiting at the top then get Trident #2. Climb the pole up to the next level and backflip off to get some Explosive Crossbow Ammo from the vases. Jump back to the pole and finish the climb to the top and backflip to the passage. Continue down the corridor and a door will open as you approach. Enter and you will be back at the beginning of the upper catacomb level. Slide down the pole and go to the end and locate the ladder on the North wall. A running jump with a grab should stick you onto the ladder and then you can climb down to the floor where a pair of Skeletons are ready to attack. Run toward the water to the West and you will find a ladder on the North wall. Start climbing until you reach an opening at the top go down the stairs. Enter the room to the left. Find the alcove with 3 vases and shoot them and the skeleton who appears. Make your way to the top of the ladder and collect the Wideshot Shotgun Ammo. As you move forward kill the skeleton and jump the gap. In the alcove to the south is a Large Medkit. Jump the next gap and kill two more skeletons. Jump again then jump and grab to collect Normal and Wideshot Shotgun Ammo. Return and jump to the ledge with the ladder. Climb the ladder and get the Normal Shotgun Ammo and Trident #3 from the alcove. Return to the ledge below via the ladder and jump the gap, safety drop to the floor. Go through the gap in the West wall and head to the left in the North wall that will take you back up shoot the vase to get Secret #46 Large Medkit, Wideshot Shotgun and Explosive Crossbow Ammo. Return to the ladder at the East end of the room and climb back up. Jump to the next ledge then the big platform in the middle. Jemp SE to a ledge where you can find a Small Medkit and Wideshot Shotgun Ammo. Jump back to the big platform and continue to the NW corner. You should come to a rope that you can use to swing to the opposite ledge where you can kill another Skeleton then do a standing jump to grab and pull up into the alcove with the face. Climb the pole inside and backflip from the top where you will find a ladder you can climb. When you reach the top, enter the stone passage and check out all the bones. There are five sets of bones and you need to shoot them all to open a door and get Secret #47 Explosive Crossbow Ammo. Go back to the ladder and go down. Slide down the pole and jump back to the ledge. Go to the left and jump over 2 gaps and go through the door on the right. In here is Secret #48 Normal and Wideshot Shotgun and Explosive Crossbow ammo, plus a Large Medkit. Return to the stone passage and follow it to the end where you will find Trident #4. Take the Trident and kill any Skeletons which may come to life then climb the ladder behind the Trident to leave this area. Use your crowbar at the end of the hall to open the gates and get back outside into the Coastal Ruins. Make your way back up to the Upper Catacomb entrance and go back inside. Return to the big cavern with the pair of ropes then use the ladder to climb down to the lower area and head for the West wall. You should find an opening next to the water that you can enter. Head up the stairs leading to the Temple of Poseidon.
Items: 9 Plus Left Gauntlet Secrets: 1
Head towards the winged statue and drop off and grab the brick wall. Drop to the floor and head right through the door on the North wall. Drop down into the next room and do a reverse roll into the room on the left. Crawl into the secret area to get Secret #49 Small Medkit and Normal Crossbow Ammo. Kill the pair of Skeletons then climb out and circle around the balcony and go through the door on the opposite end. Inside is a large statue with a tunnel beneath it. Crawl into it and out the other side. Blast apart the vases to get some Uzi Clips then carefully make your way past the firetraps in the room to your right to collect Normal and Wideshot Shotgun and Normal Crossbow Ammo. You will also have to deal with another pair of Skeletons in this area. You should now arrive at the room with the statue of Poseidon. Approach the statue and put the first Trident on his staff which will cause water to start pouring from the mouth of the statue we just crawled under a moment ago. Swim back to the middle area and watch the water spill into the hole. Continue over to the South wall and go through the opening to find a giant stone face and a pole. Climb the pole to reach some vases and a second statue of Poseidon. Smash the vases to get Normal Crossbow and Wideshot Shotgun Ammo and use your second Trident which will cause water to start pouring from the giant face by the pole. Return to the central room and go through the door to the East to arrive at another stone face. You can climb the wall across from this face and at the top you will find the third statue and you can use the third Trident. More water starts flowing and a ghost starts chasing you. Quickly return to the brick wall you climbed down at the beginning of this level and lead the ghost to the winged statue where you first climbed down. With the ghost out of our way you can return to the main room and go through the West wall. As expected, there is another stone face and an opening high in the wall with a firetrap directly below it. You need to do a running leap and jump over the black circle and grab onto the edge of the crawlspace. Pull up and crawl inside to find the final statue where you can use the forth Trident, there is also a Small Medkit in the vase. Exit this area and return to the main area. With water coming in from all sides you can now safely drop through the central hole and into the water below. Swim down and through the opening near the bottom of the West wall. Surface and you should be able to see a pair of stairs on the West wall. Go up either and kill the Skeletons along the way. A pair of Ghosts are in this next room, blast apart the vases to reveal a pair of winged statues that will deal with the ghosts. Continue into the next room and approach the coffin along the West wall. Open the coffin to get the Left Gauntlet. A pair of secret doors will open on each side of the coffin and you can enter either to reach the next passage. Look for the opening in the West wall and climb into it to end this level.
Items: 19 Plus Golden Star #1, Golden Star #2, Golden Star #3, Horseman's Gem, Pharos Pillar, Unlit Torch, Music Scroll, Fire Circle Scroll Secrets: 3
Continue through the narrow passage leading to the
Library. Enter the room at the end and go through door number 5 and
climb down the pole while avoiding those wheels. The vases on the
levels inbetween contain Normal Shotgun Ammo plus a Large and Small
Medkit. At the bottom, take the passage leading to the next pole and
once again climb it while avoiding the deadly wheels. Backflip from
the top and continue to the next room. This room has a guy with an
axe that you should probably kill as soon as you enter. He is very
hard to kill and you must hit him directly in the heart using the
Laser Sight. Now you can approach the Golden Star and pry it out with the crowbar.
Head over to the wheel on the South side and drop below to find Secret #50 Uzi and Revolver Ammo. Now go to
the South wall and climb up the ladder behind the column. Enter the
next small room and slide down the pole to meet another pair of
guards with axes. Shoot them in the heart and take note of the locked
gate as we head off to find the key. Locate the hole in the next room
and drop off and hang so you are hanging above the South wall of the
hole. This wall is climbable so start climbing down. At the bottom
you can go through passage and into the next room with a axe-wielding
horseman. Target the heart and blast away. The first shot will
dismount him and the second will blow his heart clean out of his
body. Examine the heart to find that it is indeed a gem; The
Horseman's
Gem and is a perfect fit for that keyhole back by the locked
gate. Before you leave this room you will want to shoot the
counterweight in this room to open a secret passage in the wall which
leads to Secret #51 Large Medkit, Normal
Shotgun Ammo, and Uzi Clips. Make your way back to the gate
and use the gem in the socket to open the gate and enter. Inside you
should find a rope that you can pull to open an underwater door
somewhere else in the level. Now you can return to the room where you
pried the Gold Star from the wall. Head toward the West wall and go
through either opening to enter the room with the swinging chains.
Wait for the chains to swing out of your way then run/sprint past and
repeat for the remaining chains. When you reach the room with the
trapdoor and the wheel you need to stand on the door and use Action
to open it. Drop into the water below and swim West through the gate
you opened earlier with the rope. Continue until you reach the room
with a Golden Star
#2 and Golden Star #3. Use the crowbar and pry them
off to make three you are now carrying. Swim back to the trapdoor and
climb out and retrace your steps all they way back to the first room
with the blue doors. Go to door number 2 open it and enter. There is
a vase containing a Small Medkit by the first corner. Continue inside
to the Planetarium and locate the three sockets for your three Gold
Stars. As each Star is inserted gates will open allowing you access
to models of the planets. These models need to be positioned out on
the floor to complete this puzzle. We'll start with the Earth (Blue
Middle Ring) since it is already out in the room. Move it until it is
in the centre of the room. Now head to the gate on the right of the
East wall and move the Moon (Grey Middle Ring) into the next orbit.
Venus (Green Middle Ring) is located next to the Moon behind the left
gate and it goes in the next closest orbit. Mars (Red Middle Ring) is
behind the gate to the North and is positioned next followed by
Jupiter (Yellow Middle Ring) on the South wall. When all the planets
are aligned a bolt of blue energy will shoot from the door next to
Jupiter. Enter and head down the corridor shooting vases which
contain Wideshot Shotgun Ammo and a Large Medkit and exit the
doornearby which is door number 1. Enter door number 6, 2 flamr
spirits will appear when you enter this room, so run right then left
and jump into the water to kill them. Exit the water and go through
the west passage, shoot the vase here for a Small Medkit. Return to
the room where the spirits came from and go back to the main room.
Enter door number 1 and into the room with all the snake statues.
This is your next puzzle so get ready. Each statue has a lever that
shoots flames from that statue and two others. Start with the closest
statue to the door and work your way around the room
counter-clockwise. You can always reset the entire puzzle by standing
on the pentagram along the East wall. When all seven statues are lit
two platforms will appear in the centre of this room. Use the
platforms and stairs to reach the top of this room and enter the next
room and continue until you reach the corridor with the blue door not
forgetting the Uzi Clips hidden in the vase. Go inside and you should
appear on the second floor of the main room at door number 8. Follow
the balcony around to the South wall and go through door number 3.
Two Fire Ghosts attack when you enter and your only escape is the
fountain where you lost the first one. Race back to the fountain to
get rid of these pests then return to this room and get the
Pharos
Pillar from the pedestal. Exit this room and enter door number
11. You will start sliding down a slope along a lion's head. Quickly
locate and jump to the climbable wall surface and climb up. Jump to
the ledge on the right to trigger Secret #52 a
Large Medkit and Normal Crossbow Ammo. Continue downto the
floor. Target the guard with the axe using your lasersight and blast
him in the heart then walk up the ramp that the boulder just rolled
down. Get under the lever and jump to grab and pull it and a platform
will rise up in the centre of the room. Climb the platform and do a
running jump to grab the ledge to the South then pull up into the
alcove. Go to the end of this passage and do a running jump to the
top of the lion's head. Continue to the top and pull the rope which
will open his mouth enough so you can enter. Drop and hang from his
mouth then catch yourself and pull up into his mouth and crawl to the
back where you will find a pole that you can climb. Backflip from the
top and head down the passage on the west wall to the next room. Get
the Unlit
Torch on the left and step onto one of the grates inside this
room to light the pedestal next to it. Light your torch and exit the
room continuing down the passage until you reach the gate that opens
as you approach. Go through the gate and into the next room with the
wood floor in the middle. Stay off the wood and throw your torch onto
it instead and watch it burn and fall into the room below. Drop down
below and get the Music Scroll from the circle in the middle of
this room and Normal Shotgun Ammo from the vase. Exit this area
through the opening in the East wall and return to the main room with
the blue doors again. Enter door number 9 and shoot the vase for a
Small Medkit, continue on and shoot the two knight in the next room.
Collect the Fire Circle Scroll and exit back to the main
room. Go through the snake statue room and up the platforms and
stairs to reach the balcony level of the main room. Door 7 leads back
to the room with the burned floor. So go through the last door, which
is number 4. Follow it to a vase that contains Uzi Clips and continue
to the room at the end where you will find a harp and a pedestal that
you can use the Music Scroll on. The music will open a secret
passage. Follow it back to the balcony in the main room and pull the
rope to open the large blue doors below. Vault the railing to reach
the floor below and head through the doors to enter the Hall of
Demetrius.
Items: 2 Plus Pharos Knot, Broken Glasses Secrets: 1
Continue down the hall until you reach the large room then head up the ramp to the South. The room at the top has the Pharos Knot resting quietly on a pedestal. Take it before returning to the bottom of the ramp. Now go North through the opening in the wall and up a series of ramps. When you reach the top a movie will play. Kill all the henchmen Von Croy leaves behind then return up the ramps on the North wall and enter the opening. Locate the lantern and push it toward the doors (North) to open a secret door. Collect Secret #53 Poison Crossbow ammo, Large Medkit, and Broken Glasses on your way back to the Coastal Ruins.
Items: 0 Secrets: 0
Exit the water and head toward the structure with the face carved on it. Get in the middle and look up to find the ladder that you can jump and grab onto then climb up and exit to the beach area. Go toward the water and dive in. Swim NE until you are near the brick wall and start looking for an underwater tunnel on the SE face of these cliffs. When you find it, swim inside and continue until you spot some seaweed. Turn and start swimming in the same direction as the moving seaweed and you will exit this level and enter the Temple of Isis.
Items: 12 Plus Black Beetle, Black Beetle, Black Beetle, Broken Beetle, Winding Key Secrets: 0
A large shark comes after you when you enter the underwater cave. Dodge the pursuing shark as you make your way to the far side of the temple. A pair of openings are on either side of a wooden door ahead. Swim into the right one and you will be able to climb out of the water and locate a socket for the Pharos Pillar. Jump back in the water and swim out past the wooden door and into the left opening. When you exit the water in this area you will find a matching socket that you can insert the Pharos Knot into. The door will open now. Swim out and down through the opening and enter the temple. When you exit to dry land a Skeleton will attack. When he is dead you can head over to the hole in the centre of this room and jump in the water. Swim into the next room then swim over to the door on the right as you enter open it and enter. When you exit the water you will be attacked by an eagle. Kill the bird then shoot the 4 seats in this area to get 3 boxes of Normal Shotgun Ammo, 3 boxes of Wideshot Shotgun Ammo, a Small and Large Medkit. Then head up the stairs to the South. As you enter the next room the door slams shut behind you. Approach the statue of Isis and move toward the SW corner where you can find a column that you can climb. Get out your crowbar and pry the Black Beetle off the wall. A stream of black beetles will pour into the room so hop of the column and run over to the West wall where you will find a block that you can climb. From there you can climb into the upper area and push the button in the alcove. Return to the floor and head over to the left of the statue and climb up another column to find a Broken Beetle you can pry off with your crowbar. Doing so releases more beetles into the room so now you really need to run to the block along the East wall and climb up into that alcove to push a second button. An opening will appear at the base of the statue of Isis. Return to the floor and drop and hang into the hole then climb down the ladder. At the bottom, turn and head North then go to the corner of the East wall and climb the stone with the sloped top. Before you slide of