Gurps Rules

Gurps Rules

These rules for Gurps combat will superscede those presented in the books.

Roll 3d6 once per action.


A dodge roll is allowed once per second (per accelerated reflexes) to dodge one bullet/blast each.

A parry roll is allowed (if have precognative parry) up to the max allowed for Chambara rules.

A roll to hit is mode on 3d6. Skill is modified as follows.

The following optional rules are still used.
Flinching.
Buck Fever.
Firearm hand usage. (i.e. each of following double recoil, cumulative.)
Lighting conditions.
Sights, laser sights, and smartlinks.


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Last updated 981228

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