Unwritten Legends: Feats
Unwritten Legends: The Feats



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Researching Feats
As with other special abilities, spells, and items, feats can be researched. The Feat needs the approval of the god that has the Portfolio which closely matches the use of the Feat. E.g. a Throw Anything feat would most likely be used on combat, thus it would need the approval of Tempus. This approval is regardless of whatever god is the researcher's patron. This may cause conflict, but those are the breaks if you follow a god of justice and want to research Improved Backstabbing. The DC is generally 20. DC modifiers are: + 1 for each level of prerequisite required, +1 for each attribute point required above 10, +1 for each other feat required as a prerequisite. The check is made using half of both of the closest ability modifier and base attack (and epic attack). Just like craft checks, the roll is multiplied by the DC, and that is considered to be sp or cp. The roll can be made daily or weekly; but the value of all new feats is variable. Value is the DC squared plus 100 gp. Time can be accrued with breaks in between. Once you have accured enough value to "complete" it the feat can be taken by you alone. Once one hundred and one people have researched the feat, it is considered "published" and added to the lists of everyone. Failure on the check just means no progress is made, it does not consume the "gold". If researching a feat under someone who has the feat, a bonus of the traines INT may be added. The trainer may charge whatever they want.

Example: A fourteenth level fighter is going to research Throw Anything. The DC is 27. He can use half of his BAB (+7) and DEX modifier (+2). He will have a difficult time accruing 5,729 gp by only rolling 20's on his check, but the earlier he starts, the sooner he will be done.

Character Feats


New Feats: All are General feats unless noted.



Approved Feats: Those listed in the PHB, BoED, BoVD, Dra, ELH, and Forgotten Realms books (don't forget FaP). Any feat appearing in the PGtF superseads those printed in previous books. Region feats can be chosen after first if you are from that region. (Tireless is barred from PGtF, as are [Initiate] feats from non-existant gods).

Other Approved Feats: Feats listed below (by book) are also approved. Others can be researched.

The Complete Adventurer:
Ascetic hunter
Ascetic Knight
Ascetic Mage
Ascetic Rogue
Brachiation
Brutal Throw
Combat Intuition
Danger Sense
Deft Opportunist
Deft Strike
Devoted Inquisitior
Devoted Performer
Devoted Tracker
Disguise Spell
Dual Strike
Extra Music
Extraordinary Concentration
Extraordinary Spell Aim
Force of Personality
Goad
Green Ear
Hear the Unseen
Improved Diversion
Insightful Reflexes
Jack of all Trades
Leak Attack
Lingering Song
Natural Bond
Obscure Lore
Open Minded
Oversized Two-Weapon Fighting
Power Throw
Staggering Strike
Subsonics
Tactile Trapsmith
Versatile Performer
[Wild] feats

The Complete Arcane:
Arcane Defense
Arcane Mastery
Arcane Preperation
Born of the Three Thunders
Chain Spell
Craft Contingent Spell
Delay Spell
Double Wand Weilder
Energy Admixture
Energy Subsitution
Explosive Spell
Extra Slot
Extra Spell
Fortify Spell
Heighten Spell-like Ability
Innate Spell But not Healing Magic.
Insightful
Lord of Uttercold
Mage Slayer See Changes.
Maximize Spell-like Ability
Necropolis Born
Night Haunt
Non-lethal substitution
Persistent Spell
Pierce Magical Concealment See Changes.
Pierce Magicl Protection See Changes.
Practiced Spellcaster
Ranged Spell Specialization
Reckless Wand Weilder
Repeat Spell
Sanctum Spell
Sculpt Spell
Soul of the North
Spell Hand
Sudden Empower
Sudden Extend
Sudden Maximize
Sudden Quicken
Sudden Silent
Sudden Still
Sudden Widen
Touch Spell Specialization
Twin Spell
Wandstrike

The Complete Divine:
Arcane Disciple
Augment Healing
Boar's Ferocity
Cheetah's Speed
Consecrate Spell
Disciple of the Sun
Divine Metamagic
Divine Spell Power
Domain Focus
Eagle's Wings
Elemental Healing
Elemental Smiting
Elephant's Hide
Extra Wild Shape
Glorious Weapons
Grizzly's Claws
Improved Smiting
Lion's Pounce
Oaken Resilience
Practiced Spellcaster
Sacred Boost
Sanctify Relic
Serpnent's Venom
Spell Focus
Swim like a Fish
Transdimensional Magic
True Believer
Wolverine's Rage

The Complete Warrior:
Clever Wrestler
Close-Quarters Fighting
Dash
Defensive Strike
Defensive Throw
Extended Rage
Extra Rage
Extra Smiting
Greater Resiliency
Greater Two Weapon Defense
Hold the Line
Improved Combat Expertise
Improved Rapid Shot
Improved Toughness
Improved Two-Weapon Defense
Intimidating Rage
Karmaic Strike
Phalanx Fighting
Pin Shield
Power Critical
Ranged Sunder (ignore 30 foot max range.)
Shield Charge
Sheild Slam
Swarmfighting
Divine Clensing
Divine Resistance
Divine Shield
Divine Vigor
[Tactical] Feats
[Style] Feats

Expanded Psionics Handbook:
Cloak Dance But you have to have some way to do this; i.e. smoke bomb, flash pellet, crowd, mist, etc.
Deadly Precision
Greater Manyshot
Mind Over Body
Open Minded
Rapid Metabolism
Reckless Offensive
Stand Still

Libris Mortis:
Dauting Presence
Divine Accuracy
Empower Turning
Enduring Life
Energize Spell
Ghost Scarred
Heighten Turning
Improved Toughness
Lasting Life
Quicken Turning
Requiem
Sacred Vengence
Sacred Vitality
Spurn Death's Touch
Unquenchable Flame of Life

Races of Destiny:
Able Learner
City Slicker
Fearless Destiny
Heroic Destiny
Inside Connection
Protected Destiny
Resourceful Buyer
Smatterings
Urban Stealth
Urban Tracking
[Initiate] feats if applicable or convertble if cleared with GM.
[Tactical] feats.

Races of Stone:
Ancestral Knowledge
Axespike
Battle Hardened
Burrow Friend
Clan Prestige
Craft Rune Circle
Deep Vision
Dwarven Armor Proficiency
Earth Adept
Earth Fist
Earth Master
Earth Sense
Earth Spell
Earth's Warding
Enchanting Song
Exotic Armor Proficiency
Exotic Shield Proficiency
Gnome Foe Killer
Goad
Heavy Armor Optimization
Heavy Armor Optimization, Greater
Improved Weapon Familiarity
Inspire Spellpower
Metamagic Song
Misleading Song
Mordain's Smile
Natural Trickster
Pierce the Darkness
Piercing Sight
Reckless Rage
Roots of the Mountain
Shielded Axe
Shielded Casting
Spellrazor
Steady Concentration
Steady Mountaineer
Stone Rage
Stoneback
Stoneform
Titan Fighting
Trivial Knowledge
Tunnel Fighting
Tunnel Riding
Turtle Dart

Races of the Wild:
Able Sniper
Agile Athlete
Battle Casting
Coordinated Strike
Defensive Archery
Elf Dilettante
Expeditious Dodge
Flick of the Wrist
Focused Mind
Lightfeet
Magic of the Land
Shared Fury
Underfoot Combat
Yondalla's Sense
[Tactical] Feats

Stronghold Builders Guidebook:
Landlord

Unearthed Arcana:
[Spelltouched] Feats
Combat Awareness (pp. 127)
Item Familiar (pp. 170)
Low Profile (pp. 182)
Renown (pp. 182)

Waterdeep: City of Splendors
Veil of Cyric known as Veil of Bane

Disapproved Feats: From among those above, the ones below are not allowed in the campaign.

Any feat which makes use of Shadow Weave.
Attune Gem
Craft Portal (requires Mystral's approval)
[Initiate] Feats from non-existant gods
Portal Master
Scribe Rune
Thunder Twin
Tireless



E M P O W E R E D _ by GURPS by Steve Jackson Games



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