Glossary of Terms for Guns in Cyberpunk


P Pistol Cartridge: A Pistol round with a casing (usually brass) that ejects from the firearm after firing. Is generally neckless, rimless, and fired from pistols or SMGs.

CP Caseless Pistol Cartridge: A caseless round (i.e. no brass part - nothing ejects) that is neckless, generally rimless and fired from pistols or SMGs.

CPE Caseless Pistol Enhanced Cartridge: A caseless round that is burned to a cool-plasma state though an electric charge. Provides a more even burn and better performance. Are generally rimless and neckless; fired from pistols and SMGs.

R Rifle Cartridge: A Rifle round with a casing (usually brass) that ejects from the firearm after firing. Is generally necked, rimless, and fired from rifles, carbines, assault rifles, squad support weapons, or machineguns.

RM Magnum Rifle Cartridge: A Rifle round with a casing (usually brass) that ejects from the firearm after firing. Is generally necked, rimless, and fired from rifles. The brass is heavier and larger than comparable bore rifle cartridges to get the increase in power the Magnum qualifier denotes.

CR Caseless Rifle Cartridge: A caseless round (i.e. no brass part - nothing ejects). Is generally necked, rimless, and fired from rifles, carbines, assault rifles, squad support weapons, or machineguns.

CRE Caseless Rifle Enhanced Cartridge: A caseless round (i.e. no brass part - nothing ejects). Is generally necked, rimless, and fired from rifles, carbines, assault rifles, squad support weapons, or machineguns. It uses electrical ignition and stabilization to control the burn of the propellant for a more even result as it expands behind the bullet in the barrel.

CLR Caseless Long Rifle Cartridge: A caseless round (i.e. no brass part - nothing ejects). Is generally necked, rimless, and fired from rifles, carbines, assault rifles, squad support weapons, or machineguns. It is longer than a standard rifle round and is similar to a Magnum round.

CLRE Caseless Long Rifle Enhanced Cartridge: A caseless round (i.e. no brass part - nothing ejects). Is generally necked, rimless, and fired from rifles, carbines, assault rifles, squad support weapons, or machineguns. It is longer than a standard rifle round and is similar to a Magnum round that uses electrical ignition and stabilization to control the burn of the propellant for a more even result as it expands behind the bullet in the barrel.

12G 12-Gauge Shell: A simple tubular shell that is fired from shotguns. The shell is ejected and is easily reloadable. Standard shells are all brass, but hunting and sport styles have plastic or paper casings, with a brass base.

10G 10-Gauge Shell: A simple tubular shell that is fired from shotguns. The shell is ejected and is easily reloadable. Standard shells are all brass, but hunting and sport styles have plastic or paper casings, with a brass base.

HL High-Low Pressure Shell: A large bore shell generally used in grenade launchers. The casing has an internal cavity that houses the propellant. When it burns it bursts the diagphram to the outer cavity. This lowers the pressure drastically (and thus gives the Hi-Low name) and propells the projectile down the barrel. The fuse for the projectile is either safety or electronic fused. Electronic fuses can be set for point impact or time delay. The safety fuse arms after an approximate number of revolutions, which are imparted to the grenade by the rifiling in the barrel. The number of revolutions is usually reached about fifty feet after leaving the barrel.

HLE High-Low Pressure Electro-mag Capable Shell: As above, except the entire shell is propelled down the barrel by an electromagnetic charge using the reaction between the barrel and the steel jacket of the shell. Fusing is the same as above except it will also detonate the propelant charge.

GD Gas Dart: A dart used in what is commonly refered to as a 'Spring Gun' or a Gas Dart gun. The projectile is powered in flight by the compression of a spring or the release of compressed gas (or both). They are simple, cheap, and utterly stealthy. There are no metal parts, chemicals, or electronics to give them away.

GUD Gauss Dart: A dart used in Gauss needlers. The needle is a iron-cobalt alloy which gives strong magnetic properties. It is powered in flight by the reaction between the barrel and the dart created by a strong magnetic charge stored in the magazine's battery pack. Features are usually high rate of fire, quiet operation, and high magazine capacities.

GYROC GYROC: A 0.50 inch bore mini-rocket. Fired from simple tubeular barrels, and using simple mechanical parts give these weapons high reliabilities and low costs. The rockets ignite in the barrel and accelerate in flight. The motors also impart a spin to the rocket which stabalizes it in flight. They are simple, cheap, and easy to use. The ballistics are quite different from bullets, so new training is in order, as is the signature of firing. It is quite vigerous.

T Tangler: An aerobic activated epoxy or cyanoaccrilate glue that is carried on strands of fiber ejected by the round or the grenade. It dries nearly instantly upon contact and is difficult to break, though an aerosol spray will remove victims.

AP Armor Piercing: A hard metal or alloy (such as Depleated Uranium, Tungsten, or even just steel) bullet/penetrator that is made for the express purpose that its name implies. The increased density give greater weight to the projectile and thus more impact energy. Energy is on half mass times velocity squared. Since penetration is energy divided by impact area, on the same size bullet they will have greater penetraion.

APEX Armore Piercing EXplosive: Similar to above except the penetrator is ahead of an explosive charge. The point being to use the penetrator to get the explosive charge inside a target before detonating. The charge is usally quite small.

HEAT High Explosive Anti-Tank: A cone shaped warehead (with the tip of the cone pointing away from the target) or explosives lined with lead, cadmium, copper, or another alloy. The combination causes a molten metal jet to shoot down the axis of the cone at the target. It burns its way through the target doing great damage. Once inside the jet disipates as pressure decreases, splattering molten metal around the targets insides. The anti tank part of the name derives from the rounds original purpose: to destroy tanks. At the time tanks were the only thing with large amounts of armor. That has changed and now these are good for stopping everything from semi-tractors to cyborgs and aircraft. They are also called Shaped Charge rounds.

HEDP High Explosive Dual Purpose: Traditional high explosive rounds with small shaped charge warhead. The explosive is also jacketed on the outside to produce fragments. It combines a small shaped charge warhead (which traditionally lack fragmentation) with a HE round to get a general purpose combination of the two.

HE High Explosive: The basic flying hunk of explosives. Ever increasingly complex explosive compounds mated with fancier and more ninjafied detonators and more lethal fragment bearing materials have been the hallmark of these rounds' evolution into the mid twenty-first century.

S Sabot: French for boot. A discarded sleeve that holds a sub-caliber (smaller than the bore of the weapon) projectile in the casing. The boot then falls away in flight giving all the energy or the propellant to the smaller projectile. This produces greater velocities and thus more impact energy and destructive power. Energy is one half of mass times velocity squared, thus this will yield great results.

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Last updated 001023