| Rising |
101 |
07/16/04 |
The SGC sends an all-volunteer group of military and civilian personnel on a possibly one way mission to the distant Pegasus galaxy (there may not be enough power for their return) |
| Rising, part 2 |
102 |
07/16/04 |
The group finds themselves in a marvelous underwater city, and it seems to awaken with their movements, restoring power throughout the city for their use…giant force-field shields keep the ocean at bay |
| Hide and Seek |
103 |
07/23/04 |
A group of kids playing hide-and-seek accidentally release an energy-eating creature in the city--on the bright side, while Sheppard is looking for a lost child, he also discovers "relocators"-- sideways elevators |
| Thirty-Eight Minutes |
104 |
07/30/04 |
The Atlantis team's 'puddle jumper' becomes trapped in the Stargate, and on both sides people try to figure out how to get them moving again// meanwhile Sheppard has a wraith-like bug sucking at his neck (remember SG-1 episode Bane?) |
| Suspicion |
105 |
08/06/04 |
After another dangerous encounter with the Wraith, the Earth team begin to suspect they have a traitor in their midst. Suspicion falls on the Athosians, and Teyla finds herself caught in the middle. |
| Childhood's End |
106 |
08/13/04 |
The team crash-land on a planet where the locals, in fear of the Wraith, practice ritual suicide when they reach the age of twenty-five. |
| Poisoning the Well |
107 |
08/20/04 |
The team investigate a drug that has the potential to repel the Wraith's feeding on humans. |
| Underground |
109 |
08/27/04 |
Gating to the planet Genii to trade for food, the team discover what appears to be a simple, farming population, but they are preparing a deadly weapon to attack the Wraith- but would the Genii make good allies for us? |
| Home |
108 |
09/10/04 |
The Atlantis team plan to use a planet's unique atmosphere to acquire the power they need to power the gate back to Earth. |
| The Storm |
110 |
09/17/04 |
The inhabitants of the city are forced to evacuate when a huge hurricane bears down on them. But things get even worse when the city is then captured by the Genii- Weir and McKay are taken prisoner. |
| The Eye |
111 |
01/21/05 |
part 2// Sheppard tries to stay one step ahead of the Genii and to retake the city (Guest star: Colm Feore) |
| The Defiant One |
112 |
01/28/05 |
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.
|
| Hot Zone |
113 |
02/04/05 |
Several residents of Atlantis are infected with a deadly nanite virus, forcing a lockdown of the city.
|
| Sanctuary |
114 |
02/11/05 |
The Atlantis team encounter a pre-technological world untouched by the Wraith, and hope to negotiate with the local population to provide a home for the refugees of Wraith attacks currently living in Atlantis.
|
| Before I Sleep |
115 |
02/18/05 |
A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
|
| The Brotherhood |
116 |
02/25/05 |
The planet Dagan may be home to a vitally important zero-point module, capable of restoring Atlantis' shield and protect the city from the Wraith, but a mysterious 'Brotherhood' on the planet - and knowledge of the Genii - suggest that the planet may not be what it seems.
|
| Letter from Pegasus |
117 |
03/04/05 |
With a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.
|
| The Gift |
118 |
03/11/05 |
Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.
| The Siege (Part 1) |
119 |
03/18/05 |
With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.
|
| The Siege (Part 2) |
120 |
03/25/05 |
A new military contingent from Earth is sent to take command of Atlantis and defend it from the impending Wraith attack.
|
| The Siege (Part 3) |
201 |
07/15/05 |
Earth's new battlecruiser Daedalus arrives under the command of Colonel Caldwell and saves Major Sheppard from his suicide run on the Wraith Hive ships// McKay and his team must get the new ZPM installed and raise the city shields to protect Atlantis before the rest of the Wraith fleet arrive to take the city.
|
| The Intruder |
202 |
07/22/05 |
Earth's battlecruiser Daedalus is infected by a Wraith computer virus// Dr McKay and his team try to stop it as members of the Atlantis expedition return from Earth// Dr. Weir learns that the Pentagon plans to replace Major Sheppard with Colonel Caldwell.
|
| Runner |
203 |
07/29/05 |
Sheppard and his team attempt to locate Lieutenant Ford, only to find themselves held captive by a young man who is being hunted by the Wraith.
|
| Duet |
204 |
08/05/05 |
Wraith technology causes Lt. Laura Cadman's mind to be transferred into Dr. McKay's body along with his own mind.
|
| Condemned |
205 |
08/12/05 |
Sheppard's team discovers a planet untouched by the Wraith - they have an arrangement-- they send their criminals to a penal colony for the Wraith to feed upon// Sheppard's Jumper crashes on this island.
|
| Trinity |
206 |
08/19/05 |
Ronon Dex discovers that a small number of his people survived the Wraith attack on his planet, including his former military trainer, with whom he has unfinished business// McKay puts Atlantis at risk when he tries to unlock the secrets of an Ancient power source.
|
| Instinct |
207 |
08/26/05 |
A synthetic virus created by Dr. Beckett to revert Wraiths to human form puts Sheppard's life in jeopardy after the team encounters a girl in the early stages of Wraith development.
|
| Conversion |
208 |
09/09/05 |
A mission goes wrong when Sheppard begins transforming into a Wraith after being attacked// The Atlantis team races against time to reverse the conversion.
|
| Aurora |
209 |
09/16/05 |
The team finds a large Ancient Ship called Aurora offworld and it still has Ancients living on board.
|
| The Lost Boys |
210 |
09/23/05 |
Lieutenant Ford, who now has his own team of super-soldiers, asks for Colonel Sheppard's assistance in an attack on a Wraith Hive ship.
|
| The Hive |
211 |
01/06/06 |
McKay attempts to rescue Sheppard, Teyla and Ronon from the Wraith hive ship that Ford wanted to sabotage and destroy.
|
| Epiphany |
212 |
01/13/06 |
Colonel Sheppard is separated from his team while investigating an Ancient device//
he finds himself in a time-warp// Doctor McKay frantically looks for a way to save Sheppard before time runs out!
|
| Critical Mass |
213 |
01/20/06 |
SGC discover that The Trust has placed a bomb in Atlantis that will go off when Atlantis dials Earth// Deadelus must warn Atlantis about the bomb- and that there is a traitor in their midst.
|
| Grace under Pressure |
214 |
01/27/06 |
Dr. McKay is trapped underwater in a sinking Puddle Jumper, he must rely on Samantha Carter for his survival.
|
| The Tower |
215 |
02/03/06 |
The team discovers an exact replica of Atlantis on a planet they aree exploring// The planet is protected by The Protector who uses the technology to keep the villagers in line and the Wraith away//The Protector is dying and Sheppard is caught up in a dispute among the heirs of the throne.
|
| The Long Goodbye |
216 |
02/10/06 |
Alien combatants look to settle an ancient score by using Weir and Sheppard as pawns.
|
| Coup D'etat |
217 |
02/17/06 |
When the Atlantis team finds out that the Genii have grown into a new menace, they realize that the armistice with their old enemy may soon come to an end.
|
| Michael |
218 |
02/24/06 |
A Lieutenant suspects that he is a Wraith turned human by Dr. Beckett's new drug.
|
| Inferno |
219 |
date |
Dr. McKay must save the team when they are trapped on a planet with a super-volcano
|
| Allies |
220 |
date |
Atlantis joins forces with a Wraith faction led by Michael, the Wraith they tried to turn into a human, who seeks their help in destroying their common enemies.
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