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Click to enlarge!When an enemy is visible to your character, a little icon will appear in the upper-right corner of the screen. This displays the type of enemy, his health and level. When this icon appears you can lock on to the enemy. This will always keep your character facing the opponent and all attacks made will be directed towards him. If the enemy escapes your field-of-view, you'll loose the lock-on and the icon will disappear from the screen. You'll then need to reallocate your enemy. The target-lock is not necessary to attack the opponents, but it's very helpful and a really nice feature. If you are facing several enemies, you can toggle the target-lock and cycle between them by pressing the proper keys. There was also an automatic target and cycling opportunity from the game options. I did not try it out, but it can be set to cycle between targets at a given time-rate. I didn't quite understand how it worked in detail or whether it will stay in the game.

Part 1

Introduction
Interface and Controls
Graphics
Animations
Gameplay
Sound
Conclusion

Part 2

Introduction
Destination: Rebel Act
First Meeting with the Team
Playing Blade and having Lunch
Chatting with the Developers
In and Out of the Glass Room
Talking with Enric
Leaving Rebel Act

The bow and arrow is quite simple to use, but I found it hard to aim and hit anything with it. When you press the 'attack' key, the camera will move towards the character until you reach the 1st person view. The longer time you hold the button, the further back the arrow is pulled before you release it. In the 1st person view you can see the bow and arrow to the right and the aim is at the center of the screen. There were no crosshair marking the aim, but I guess this will be an option to turn on or off - come to think of it, I don't think I remembered to target any enemies when trying out this. Well, let's just wait and see how it will turn out and continue with the preview. You can pick up used arrows and put them back in the quiver as long as their not broken. Running around picking up arrows, while an orc was shooting at me with his bow, made me look like a voodoo-doll; not a very smart move of me. As you move closer to the enemy, he will put down the bow and pull up a melee weapon.

If you've seen the Blade mpeg, you probably remember the part where the knight set a barrel on fire with a torch. I got to see this used in a more practical way. Not far from that spot (with the barrels) is a bunch of stacked wooden boxes. Throwing the torch at the stack resulted in a huge inferno of flames. The really cool part about it was when an enemy, in full flames, came running out of the spot; taking some last panicking steps before he fell carbonized and lifeless to the ground. Looked painful!

The enemy AI and behavior is just impressive. While fighting against three traitor knights you can truly see how well the co-ordination and grouping works. When you harm one of them, he will try to move away from you while the other two will close in on you, protecting the most injured, while trying to flank and attack you. One of the knights was carrying a health-potion, which you could see from the icons in the upper-right corner of the screen. When he lost a certain amount of health, he fell out of the group and grabbed his health-potion. You could see him putting the potion to his mouth and drinking it, and as his health gained he immediately re-grouped with the others. Really cool!

Click to enlarge!The differences between the enemy races are obvious. Orcs are the complete opposite of the traitor knights; they have no sense of co-ordination and are very aggressive. Orcs sometimes end up fighting among themselves, if they by mistake hit one of the others. The skeletons grow up from the earth and are tough to kill. They are really good at dodging your attacks. The zombies continue to fight you even after cutting off their limbs, and chopping off their head is the only way to effectively kill them. The larger enemies have slower movement and attacks, but have great power and are equally hard to kill. They are many and they all look, behave and feel very different, which benefits the gameplay a lot.

A nice touch in Blade is how the characters get fatigued. All characters and enemies get exhausted while fighting - some more than others - and this affects the fighting-abilities. Your melees and combos get slower and does not recover before you take a break to relax. As you get injured and loose health, you can recover it by picking up and using health-potions or food.

The weapons look and feels great, and they deliver different types of damage according to the type and class they belong to. The weapons are character dependant. This does not mean that the Barbarian can't use a weapon suited for the Knight, but place a short sword into the hands of the Barbarian and he'll be swinging it very slow compared to the Knight with the same weapon. The Amazon is found of light, but long-range weapons. I had some fun spanking some orcish ass, while playing as the Amazon with a spear for weapon. The Dwarf is more into battle-axes, war-hammers and the kind. This works very well and you can see what kind of weapon you wield, along with its attributes, from the inventory screen - which is part of a more content filled 'Travel Book'.

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-walkthrough-online.com

Screenshots

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If you got the game, which character are you playing?

Sargon (Knight)

Tukaram (Barbarian)

Nagflar (Dwarf)

Zoe (Amazon)

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