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Writing Adventures |
Here are some of the articles I have written about roleplaying games and the art of running them (such as I know it). I have some other articles located in Roleplayingtips.com and AEGISweb. | |
| Writing and Running Adventures - some narrative tips. | ||
| NPC Speech Patterns - breathing life into your NPCs by customizing the way they talk. | ||
| The Bad-Ass Barbarian - a closer look at the uberarchetype of the Barbarian character, Robert E. Howard's Conan the Cimmerian. | ||
| Challenge and Response - using historian Arnold Toynbee's theory of "challenge and response" in designing your game world | ||
| On Expectations - gamers come to the table expecting different things; a little effort at trying to meet halfway can make a big difference in your enjoyment of the game. | ||
| Role and Image - designing your characters by defining their role - what they contribute to the game or the story - and their image - how they present themselves to the world. | ||
| Origins and Motives for Characters - a list of story seeds to help you define where your character comes from and why he's adventuring. | ||
| The Different Kinds of Magic - a list of different kinds of magic according to where the power comes from. | ||
| Synergistic GMing - getting more out of your game by working with your players. |