Strategy Page: USSR

Here I have some tactics for the USSR to use. I have come up with
some myself and others I have gotten off the internet.
Surprise!
Japan First
Surprise!
Introduction
It's little surprise that the USSR is usually the most defensive
nation. You've probably heard the strategy "Build men and wait till
help arrives." Now, that might be a great idea, but not when I play
against my brother. So I learned a new strategy.
The Surprise
Attack. No, I don't mean attack Japan. Yes, that's right, kick that
German war machine in the shins! First, buy men and a tank on your
first turn. Then take you sub and transport and attack the Germany
sea zone. (Do NOT take men on the transport.) Then, attack Ukrain
with all your men from Caucus and some from Keralia, both fighters,
and two or three tanks.
Summary
It is a risk but if the person who is playing Germany is not the
type to attack at the very first of the game and you buy the right
stuff, Russia will take Germany. I was play one of the best A&A
players in my city and I almost beat him with this tactic except I
forgot to watch my back. A Russian victory is rare, carpe diem.
- Jonathan Marney
JapanFirst
Japan First is a strategy submitted to the WWW A&A Resource by Dave
Sheldon
(umsheld4@cc.UManitoba.CA)
. This is a strategy which I have seen work (unfortunately I was
playing Japan at the time) under a certain set of conditions. If
you're planning to try this, be sure to check out my note at the
end.
Overview
In many games my friends and I have played, Germany seemed in
trouble from the start (especially with a Russian first attack into
Ukraine). It seemed that the war often depended on how fast Japan
could advance on Asia to attack Russia. This is an interesting
Allied counter to this strategy...
Strategic Overview
The strategy hinges on the fact that two allied players may move
before Japan. First, Russia pulls back from Germany, moving four
infantry into Novosibirsk as well as three armour. Russia also
attacks into Manchuria with 5 infantry, an armour and a fighter.
He will likely end up with two or three infantry and the armour
remaining, and should retreat the fighter to china.
Russia now has a powerful force to attack into Sinkiang and India
and China a turn later. On GBs turn, attack Kwangtung with the two
infantry (on board transport) and the fighter. About half the time,
GB should have one infantry, and the fighter should be retreated to
China. Now, Japan is left with only two infantry on the mainland and
is down one fighter.
Many interesting strategies can stem from here, many including
allied factories in India (which is empty and will fall for one
turn, maybe) and Sinkiang. Japan can be in serious trouble off the
start if this works. It does give Germany a little breathing room,
however.
-Dave (umsheld4@cc.UManitoba.CA)
"A word or two of caution when playing this strategy. First, it is
very dangerous to assume that just since Germany has been dealt a
heavy blow by a first turn Japanese attack that it is out of the
game, especially if Russia makes a big show of transferring its main
forces towards Japan. If Russia is not applying pressure (that is to
say a threat of an attack into German territory) Germany will be
freed up to keep the United Kingdom at bay.
It also seems that, without serious commitment from America, Japan
will regain the territories that it lost on turn one by the second
or third turn (do not underestimate Japan's Navy here.) Thus, if the
Allies are not careful, they may find that they have given Germany
just what it needed to win the war--enough room to 'breathe'."
-Jason Webb
My Opinion
With the people that I play with and have taught, this strategy
would not work. It does seem to be planned well, but I have not
been able to use use it. If you empoly this tactic please inform me
of the outcome.
-Jonathan Marney
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