Strategy Page: USSR



Here I have some tactics for the USSR to use. I have come up with some myself and others I have gotten off the internet.

Surprise!
Japan First
Surprise!

Introduction

It's little surprise that the USSR is usually the most defensive nation. You've probably heard the strategy "Build men and wait till help arrives." Now, that might be a great idea, but not when I play against my brother. So I learned a new strategy.

The Surprise

Attack. No, I don't mean attack Japan. Yes, that's right, kick that German war machine in the shins! First, buy men and a tank on your first turn. Then take you sub and transport and attack the Germany sea zone. (Do NOT take men on the transport.) Then, attack Ukrain with all your men from Caucus and some from Keralia, both fighters, and two or three tanks.

Summary

It is a risk but if the person who is playing Germany is not the type to attack at the very first of the game and you buy the right stuff, Russia will take Germany. I was play one of the best A&A players in my city and I almost beat him with this tactic except I forgot to watch my back. A Russian victory is rare, carpe diem.

- Jonathan Marney

JapanFirst

Japan First is a strategy submitted to the WWW A&A Resource by Dave Sheldon (umsheld4@cc.UManitoba.CA) . This is a strategy which I have seen work (unfortunately I was playing Japan at the time) under a certain set of conditions. If you're planning to try this, be sure to check out my note at the end.

Overview

In many games my friends and I have played, Germany seemed in trouble from the start (especially with a Russian first attack into Ukraine). It seemed that the war often depended on how fast Japan could advance on Asia to attack Russia. This is an interesting Allied counter to this strategy...

Strategic Overview

The strategy hinges on the fact that two allied players may move before Japan. First, Russia pulls back from Germany, moving four infantry into Novosibirsk as well as three armour. Russia also attacks into Manchuria with 5 infantry, an armour and a fighter. He will likely end up with two or three infantry and the armour remaining, and should retreat the fighter to china.

Russia now has a powerful force to attack into Sinkiang and India and China a turn later. On GBs turn, attack Kwangtung with the two infantry (on board transport) and the fighter. About half the time, GB should have one infantry, and the fighter should be retreated to China. Now, Japan is left with only two infantry on the mainland and is down one fighter.

Many interesting strategies can stem from here, many including allied factories in India (which is empty and will fall for one turn, maybe) and Sinkiang. Japan can be in serious trouble off the start if this works. It does give Germany a little breathing room, however.

-Dave (umsheld4@cc.UManitoba.CA)


"A word or two of caution when playing this strategy. First, it is very dangerous to assume that just since Germany has been dealt a heavy blow by a first turn Japanese attack that it is out of the game, especially if Russia makes a big show of transferring its main forces towards Japan. If Russia is not applying pressure (that is to say a threat of an attack into German territory) Germany will be freed up to keep the United Kingdom at bay.

It also seems that, without serious commitment from America, Japan will regain the territories that it lost on turn one by the second or third turn (do not underestimate Japan's Navy here.) Thus, if the Allies are not careful, they may find that they have given Germany just what it needed to win the war--enough room to 'breathe'."

-Jason Webb


My Opinion

With the people that I play with and have taught, this strategy would not work. It does seem to be planned well, but I have not been able to use use it. If you empoly this tactic please inform me of the outcome.

-Jonathan Marney

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